Alex Kipman, Director of Incubation for Xbox at Microsoft (yes, that’s a real position), recently stated during an interview on NRP’s Talk of the Nation that “There’s no Kinect support through XNA today, but that is something that we will support in the future.” This comes to much of a surprise to indie developers who have been urging for support on the platform. Dave Mitchell, an XNA founding member, revealed earlier this month on the App Hub (XNA) forums that Microsoft was evaluating adding XNA Kinect API support in future updates.
Despite not offering tools at the moment, a number of interesting hacks have been put together, for example, putting a true 3D camera together using open source drivers. While no formal hacks have been made at the moment, Microsoft claims that users have been able to “open the USB connection, which we didn’t protect by design, and reads the inputs from the sensor.”
This could prove to be a major vaulting point on a platform which is currently lacking strong support from Microsoft. XNA is a community which thrives from user creativity, much like the Kinect. A combination of the two forces could lead the way for pioneering movements within game development.
Source: NPR
By at .







Pingback: Armless pianist to tour after winning China’s ‘Britain’s Got Talent’ | My Blog Maze
Pingback: Armless Octocast Episode 29 – The Winter Uprising! | Armless Octopus
Pingback: RIP Game Type: New Xbox Dashboard Fixes Metro Blunders