FortressCraft Chapter 1 review: Digging its own identity

Initially, many developers were concerned about the the 2,400+ ratings within 24 hours of launch that this title had received. Their concerns were quickly assuaged when FortressCraft enjoyed the most successful Xbox Live Indie Game launch ever, selling more than 30,000 copies this past weekend. Naturally, many will complain that Fortresscraft is a blatant ripoff of Minecraft, but keep in mind that Minecraft was actually spawned from Infiniminer, a title to which it appears strikingly similar. In fact, MineCraft lead developer Notch has recently stated his support for FortressCraft via his Twitter. Lead Developer of ProjectorGames, DJArcas wrote on their site that FortressCraft isn’t a carbon copy, statingOriginally, his started almost two years ago as a Dwarf Fortress style game (called Diggers), hence the Fortress part of the name.”

The two titles share a number of similarities, but bear just as many key differences; the absence of enemies is one of them. The anxiety and sense of urgency MineCraft forced from me each night for fear of monsters attacking or coming to destroy my home was a driving force behind that title for me, as well as many other players. A relic system has also been put into place, where relics, or power-ups, are scattered at random throughout the environment. Once you collect them, they stay with you forever. The problem is that they are random, meaning they could be anywhere in the world, and to make things worse, you have no way of tracking them down. Let’s hope you have a lot of time to kill or know how to exploit a few bugs as many players have already in order to track these relics down.

Graphically, it is a huge improvement over Minecraft. The textured polys are a welcomed departure from the sprites we’ve grown accustomed to over the past year. Where MineCraft does have the edge, however, is in the animations. Real time reflections, bloom, and shadows are present as well, thereby engulfing players in a much greater vivid interpretation of their world. Players also have the option to add a number of filters, such as highlighting borders, removing normal and specular maps, and adjusting the quality of the water. Why you would want to do any of this, I’m not quite sure.

For however beautiful FortressCraft may be, there are still a large number of graphical glitches present. If you get too close to a block when planting it, a number of errors may occur. Often times I was trapped in a green and black box that looked like something out of The Matrix. Other times I could see through the world and find relics, and finally it could also boot me back to the top of the surface. I frequently found myself outrunning the world before it could be displayed before me, forcing me to fall off a cliff, turning my screen to static and displaying the message “You’ve been eaten by a Grue,” before spawning me at my original starting point. What’s a Grue? I never ran into any enemies, nor did the people I was playing online with. [us old fogies remember Zork -Ed.]

Gone is the need for scaffolding to build large structures, as players now have the ability to soar the skies through the use of a jetpack, but only after they find the relic of course. This made the experience of constructing tall buildings much easier and less time consuming. Dropping and mining for blocks no longer requires players to stand adjacent to them; they can process the events from a far greater distance, as I magically stacked blocks on top of one another from several feet away. The building process has been further streamlined by negating the requirement to mine for materials. Instead, players simply need to alternate between the block of their choice through use of the D-pad.

My multiplayer experience was enjoyable as I could party chat with others in the room to gain a sense of community. Players were also marked on my map as they moved about and I could see their names floating through the world as I progressed within their environments. Room hosts have the ability to limit who can and cannot join the game, as well as who is able to edit the landscape. It wasn’t until I was added to the friends list of my most recent host’s room that I could edit his castle. Up until that point, I could simply traverse the environment and enjoy his architecture. My cohorts also let me in on a bit of their tribulations with the save system as well. At launch many players were disheartened to see their hard work erased upon going from single player to multiplayer. If you plan on playing single player and multiplayer, you had better be prepared to do the USB dance. Once you create a new world, it overwrites your previous save, whether it is single player or multiplayer. Therefore, you will be required to save one to your local hard drive, and the other to your USB stick. Just be sure to pull it out before going between the two experiences. Whether this is a shortcoming of the Live experience or a glitch is yet to be clear.

pretty water

As it stands, FortressCraft is riddled with bugs and missing a few features that I would say are key, such as the ability to track relics and have multiple saves. ProjectorGames has six more iterations planned, so I’m confident they will add features as they move along, but the question is will there still be enough players around who care and are willing to drop $3 for each update of essentially the same game? I’m not so sure.

Does Minecraft’s userbase of 3+ million players have any need to break a sweat? Perhaps not just yet, albeit this is only the first of seven planned updates to the title. Due to Live’s terms, downloadable content cannot be released free of cost, therefore additional updates will come at a cost of 240 MS points ($3). If you enjoyed MineCraft, you may enjoy this. Although they share a number of similarities, they also bear a large number of differences that could make or break your experience. I suggest trying it out first, and going from there. Check back here as the title is amended, and we’ll be sure to keep you in the loop.

Rating: ★★★☆☆

Fortresscraft was purchased for 240 MS points ($3). You can download a free demo on the Xbox Live Marketplace.

Update: To clarify some confusion in the comments, there will be free updates for Chapter 1 that will include some free content and fix bugs. A patch is currently in peer review that will include 8 new blocks. Future chapters will include new gameplay modes and features such as PvP, crafting and minions. New chapters will be 240 MS points, regardless of previous chapters owned, and save data cannot be shared between chapters.

By at .

Posted on by Dave Voyles in Reviews, xblig, XBLIG Reviews

About Dave Voyles

Dave is based out of Long Island, NY and is currently working on projects using the Unreal Engine. He earned his degree in Communications from SUNY Oneonta and currently doing his MBA in Management of Information Systems. Dave is also Co-Coordinator for the Indie Games Summer Uprising on Xbox Live. You can follow him on Twitter, at @DaveVoyles

  • http://profiles.google.com/accomrie Angus Comrie

    ” Due to Live’s terms, downloadable content cannot be released free of cost, therefore additional updates will come at a cost of 240 MS points ($3).”

    that’s not entirely true. While you can’t release standalone DLC in the same manner as regular games, you CAN release free updates to the game (bugfixes, etc) which can include additional content. You should still expect the developer to fix the bugs in this iteration before expecting consumers to pay another $3

  • http://twitter.com/DJKEEMSTAR DJ KEEMSTAR

    who ever wrote this is Dumb! were adding new content for FREE! fortresscraft FTW

  • http://twitter.com/DaveVoyles Dave Voyles

    You can add content for free in Live games now? I always believed it was Microsoft’s policy that additional content other than bug fixes required additional fees. That was the reason why Valve stated they dropped support for the Orange Box, specifically Team Fortress 2 on Live. Each time the PC received additional content for free, Microsoft said they needed to charge.

  • http://twitter.com/DaveVoyles Dave Voyles

    You can add content for free in Live games now? I always believed it was Microsoft’s policy that additional content other than bug fixes required additional fees. That was the reason why Valve stated they dropped support for the Orange Box, specifically Team Fortress 2 on Live. Each time the PC received additional content for free, Microsoft said they needed to charge.

  • Anonymous

    Sounds like FC is getting more folks to visit the indie section, which is always nice…as long as frustrated devs don’t see this as proof that only clones really succeed in the channel.

    Thanks for the review, Dave! Keep em coming :)

  • http://twitter.com/DaveVoyles Dave Voyles

    I agree, I tend to be optimistic in these situations. Anytime a crowd of 30k+ is crowding the XBLIG marketplace I look at it as a good sign.

  • Anonymous

    As I’ve never been able to get the nerve to fork out $20 for MineCraft mainly because I just don’t play games on the laptop.. I do however play Xbox and when I heard about FortressCraft I downloaded the demo and within minutes I was buying the full game.

    I think the game is awesome despite it’s glitches which kind of give it that old skool feel. Chapter one is only ‘creation’ which is similar to MineCraft’s free version played within the browser.

    You can find the relics. You begin to hear a humming noise and as you get closer to the relic’s location the humming becomes very loud. Although, most the time your going to have to dig like a madman to get to it but there’s a MASSIVE trick to find the relics that allowed me to find them all within a half hour.

    Walk around until you start to hear that hum. Follow the hum until it gets louder. Dig down quite a ways. Then stop and look at the wall next to you and dig in about 5 blocks (a 1 by 2 tunnel). Turn around and close up the tunnel behind you to where there’s only room for you to stand and not move anywhere. Look up at the ceiling and place a block. Your head will then be enclosed within the block. Switch to 3rd person view by hitting ‘Y’. You then should be able to move your camera around and literally see the world around you minus the blocks and quickly see where relics are.

    The relic’s almost always are within the same region of each other and at times you will see more than one.

    Game is blast and can’t stop playing it. I also have 2 USB sticks. I save my world on a USB stick and join my friends world on the other USB stick. No loss of data and cruisin’ along.

  • http://twitter.com/DaveVoyles Dave Voyles

    You raise a few good points towards the bottom of that post cracka. Had I known that at the time it would have affected the score a bit, as it alleviates the two large flaws I found. 

  • http://twitter.com/sketaful Mikael Guggenheim

    That’s to bad. I kinda like the idea of relics thats truly hard to find. They are called relics after all. Should be so hard to find that many never find more than one… :P

    And cracka. U should try Minecraft. I find it extremly more fun. Just sayin.

  • http://www.facebook.com/people/Brandon-Trossbach/100002187583464 Brandon Trossbach

    where can you buy this game?

  • http://profiles.google.com/tbliss Taylor Bliss

    I’m going to go out on a limb and assume that this is a real post. Any game marked as a xbox live indie game (or XBLIG) are found under the indie section of the games menu on the xbox dashboard. It is on the topseller list and is the easiest place to find it. 

  • Dalton McVey

    Why do I feel like this review was either written by an idiot or paid off by the rip-off creator of minecraft.
    “Fortresscraft is a blatant ripoff of Minecraft, but keep in mind that Minecraft was actually spawned from Infiniminer” The difference is, Notch asked permission and paid the Infiniminer developer so that he could take over.

  • http://www.armlessoctopus.com Mike Wall

    Unintelligible comments like this make me regret having a comment system. Okay here we go.
    “paid off by the rip-off creator of minecraft. ” states that you believe the creator of minecraft ripped off something else. 

    but 

    “Notch asked permission and paid the Infiniminer developer so that he could take over.” is saying that Notch  didn’t rip anything off. 

    You can’t even decide if you’re defending Notch or blasting him. Nice going. 

  • Anonymous

    Yeah, I’m not sure what to make of this either. Are you criticizing the game, or praising it?

    Regardless, I felt my review was fair, and represents how the title was, at that time. Which was at it’s launch in April. 

    Since then, however, the development team has made vast improvements to nearly every aspect of the game, which has resulted in a large fan base. Upon speak to Mike, we’ve recently decided to go back to review FotressCraft again, due to the continued support of the title.

    I suspect that it is a different game now than it was 5 months ago.

  • Dalton McVey

    Haha, I wasn’t calling notch a rip-off. I was referring to the rip-off maker aka fortresscraft.

    So yes, I am defending Notch.

    Nice going.