Saturnine Games has recently submitted Antipole to Nintendo for review and plans to release it within the first half of 2011, a quickly approaching deadline. We recently reviewed Antipole, which was well received, as well as gave away a copy to one fortunate reader. It is currently primed to be released for DSiWare, with a PC port to follow shortly after. All of the enhancements from the DSiWare port title need to be ported back to the XNA toolkit to allow for a seamless PC release, thereby requiring more development time.
The DSiWare version will include a few bonuses as well: an additional mode where some of the elements featured in a previous title developed by Saturnine Games, Cosmos X2, will be added. Due to the limitations of XBLIGs, it was unable to add such functionality. Furthermore, the DS version will run at a crisp 60 FPS, as opposed to the XBLIG version which suffered from the occasional frame drop, as well as some minor bug fixes.
Saturnine Games told us it always intended for Antipole to initially be released as an XBLIG title, with the PC to follow, all the while keeping a DS port in the back of their minds, but it looks like the roles have reversed. While not radically different from one another, the DS game was coded in C++, whereas the XBLIG version was coded in C#. By choosing to avoid features from one language which wouldn’t easily translate to the other, the port didn’t require extensive amounts of time. In total it was two months of work, plus an additional month for a final polish and a buffer for the business side of things such as the ESRB rating.
We’re certainly looking forward to the re-release of one of our favorite titles in recent memory. How about you? Would you like to see some of your favorite XBLIGs appear on other platforms as well with additional content?
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