Hard Reset preview: Blinded by the light

Hard Reset initially caught me off guard. I went in expecting something of a cross between Blade Runner and Deus Ex, and what I got was exactly that, albeit more on the action side of things than the role playing or character-driven storyline side. That’s not to take anything from Hard Reset or say that it’s a poor product by any means, because it’s not – in fact it’s just the opposite.

The visuals in Hard Reset were top notch from the get-go and never slowed down. The lush colors that rained from the dynamic lighting provided an atmosphere that engrossed me from beginning to end. Overhead, I saw roadways, towering steel structures and vehicles eagerly flying by, all of which were tinted with a sense of despair: reminiscent of the hopelessness one would experience in a city such as that of Midgar from the 1997 title Final Fantasy VII.


Making my way through the city, I encountered a variety of robots, all of which were programmed with the simple agenda of terminating me. They came in a few flavors, from small, round bots with saw-like rotors, to lumbering mech with gorilla-sized arms, although none of them seemed to behave any differently from one another; they had the simple directive of attacking me straight on. Which brings me to my next point.

Why does my HUD vanish when my character is nearly dead – isn’t that when I need the precious information most? Often times my screen was filled with blood, electric particles, and a deep blue fog around the edges, which commonly distracted me from the task at hand.  That is perhaps my only complaint with the title, as I frequently felt overwhelmed, even being attacked by only a handful of weak enemies due to the flaws I’ve just mentioned.

Perhaps the key feature of Hard Reset that I found most amusing was the breadth of customization options available to my two weapons: one of which uses your standard variety of ammunition, while the other relies on energy. Scattered throughout the environment are hubs, which allowed me to upgrade either weapon as I progressed through a variety of skill trees. Five unique firing modes are made available to each weapon, ranging from a particle cannon, homing missiles, and electric mortar to a grenade launcher. Trust me when I say there is no shortage of weapon customizability in Hard Reset.

Much of my time spent in Hard Reset consisted largely of triggered fight sequences, where I was quickly backpedaling and circle-strafing to avoid enemy fire while returning some of my own. True to its Doom 3 and action-oriented FPS roots, my experience with Hard Reset concluded with a boss battle. Glowing weak points from the towering beast were a blast from the past, and after a few well-placed shots, the foe was lumbering toward the pavement.

Ultimately, I found Hard Reset to be an impressive and beautiful showing for first time developer Flying Wild Hog, especially when you consider that they constructed the engine as well. I look forward to the finished product when it makes its PC-exclusive debut in September.

This preview was based on the beta version of the game, which consists of 3 levels. 

By at .

Posted on by Dave Voyles in PC, PC Previews, Previews

About Dave Voyles

Dave is based out of Long Island, NY and is currently working on projects using the Unreal Engine. He earned his degree in Communications from SUNY Oneonta and currently doing his MBA in Management of Information Systems. Dave is also Co-Coordinator for the Indie Games Summer Uprising on Xbox Live. You can follow him on Twitter, at @DaveVoyles

  • http://twitter.com/MagicalTimeBean Ian Stocker

    I’m definitely interested.  It’s great to see the focus on a single player experience, and the presentation looks amazing.  I think I can survive the particles and lights, thanks to the time I put in with Bayonetta.

  • Pingback: Hard Reset Review: A Welcoming Party For Our Robotic Overlords