Red 5 Studio may be new to the block, but if their staff’s success at the previous studios is any indication of what’s to come, then we certainly should have our eyes peeled for this team. Industry veterans Scott Youngblood and James Macauley are two notable members. Youngblood previously worked as Lead Designer of Starsiege: Tribes and Tribes 2, while Macauley was the Program Manager of Core Software Services Team for Xbox at Microsoft and played an integral role in crafting the Xbox Live Dashboard; these two have an excellent track record.
Firefall is a freemium (also commonly known as free-to-play) game, which is a somewhat new business model that gamers are still adjusting to. This is a bold move for what looks and plays like a visually stunning triple-A title. The greatest part of all? It won’t cost you a penny to hop in and enjoy the fun! When players hear the term free-to-play, their fears of having to buy their way to the top of the scoreboard quickly arise. This free-to-play FPS attempts to alter that notion. Fortunately, the only items players can purchase game come in the form of purely aesthetic or convenience items. Have the money but not the time necessary to wait for that somewhat rare weapon drop? Not a problem; you can purchase it, albeit at a premium cost.
While not the first of its kind as Battlefield Heroes and Team Fortress 2 have already adopted a free-to-play model, FireFall certainly is unique in that it is the first outing from this independent studio. “The free-to-play model is the way of the future,” affirmed Lead Class Designer, David Williams with whom I had the opportunity to speak with at GamesCom. He went on to explain that gamers are often afflicted with one of two scenarios: an abundance of time and not enough funds, or just the opposite. With the free-to-play model, gamers have the ability to cater their playing experience to their needs.
While this model may not work with all games, developer Turbine has seen a plethora of success with their move from premium, monthly based subscriptions of their MMOs, Dungons and Dragons Online, and more recently, Lord of the Rings Online. Another MMO, Age of Conan, saw an immediate population increase of 300,000 and doubled their revenue in the first month when it went free to play in July.
Another benefit of the free-to-play model, at least in the case of FireFall, is the fact that it is nearly infinitely scalable. The Irvine, CA based development team can start small, initially releasing only a handful of maps, before inquiring within the community as to what they would like to see next. “Want more desert style maps? Let’s ask the forums for their thoughts on the matter, and that will be the direction we head in,” stated Williams. The beauty of this model is that it offers the flexibility for gamers to determine the content they want to experience, and ultimately, it allows for direct interaction between the developers and the community.
Be sure to check back later this week when we get our hands on the latest build of FireFall from PAX Prime , which includes the fourth and final class, the Engineer. Fans of team-based, first-person shooters are in for a treat later this year when the FireFall beta begins on the PC. The initial public outing will consist of a closed beta, which starts in September in late August. Interested in being part of the beta? Why not head over to the forums to see if you can land a spot?
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