Decay Developer Explains Shift to Browser-Based Format

shadows, neon, bathtub

We were a bit befuddled when Shining Gate Software announced rather innocuously that development on Decay Asylum shifted gears and the game was now being developed primarly as a browser-based game. We asked series co-creator Fredrik Westlund about the change of scenery, and he explained that it was simply a matter of getting the game in front of as many (terrified) eyes as possible. “We decided to focus on PC because we need to reach out to more players. XBLIG is not available in too many countries. And it’s difficult to reach out to players when they have to download the game on Xbox Live to be able to play at all,” he said.

Westlund said that the game will not have ads, but he wasn’t sure exactly what the pricing model would be yet. Don’t lose hope on playing a new Decay adventure on your fancy smancy TV. “If it’s successful as a web game, we will launch Asylum on XBLIG as well,” said Westlund. But, it might be a little while; Westlund was mum on a release date, but he confirmed that we won’t be seeing the new adventure this year.

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Posted on by Mike Wall in News, PC, PC News, xblig, XBLIG News

About Mike Wall

Mike grew up and lives near Philadelphia and has been intrigued with games ever since his parents preached that they rotted his brain. He studied journalism at Penn State and got his master's degree in secondary education before realizing that not even summers off would make that job palatable. He now works in marketing and is trying to find time to continue writing a book about zombies, aliens, vampires, the end of the world, and a talking cat.