Prices Plummeting for Cthulhu Saves the World, Soulcaster 2, and Other XBLIGs

James Earl Jones once commented that if you build it, they’ll come. I’m pretty sure he was just talking about a hot dog stand or something, but the same sentiment seems to ring true for XBLIG developers and the freedom to control prices. It took about four minutes for a flock of devs to drop their games down to $1 after Microsoft granted them the pricing flexibility. The list includes Cthulhu Saves the World, Soulcaster, Soulcaster 2, Antipole, Take Arms and Revolver360. Escape Goat will also be fleeing from the tyranny of a $3 price tag in February. Check out Vamn’s thread in the CAG Forums to follow all the prices drops.

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Posted on by Mike Wall in News, xblig, XBLIG News

About Mike Wall

Mike grew up and lives near Philadelphia and has been intrigued with games ever since his parents preached that they rotted his brain. He studied journalism at Penn State and got his master's degree in secondary education before realizing that not even summers off would make that job palatable. He now works in marketing and is trying to find time to continue writing a book about zombies, aliens, vampires, the end of the world, and a talking cat.

  • http://twitter.com/AlanWithTea Alan

    In fairness, the Soulcasters dropped in price before the new policy. No point in complicating matters though, eh? :p

    I didn’t know Revolver360′s dropped. I’m glad about that one. I’ve had my eye on it for a while but couldn’t justify the previous asking price. Same with Antipole.

  • Anonymous

    Ahh I didn’t realize that. I had a blast with Revolver360 (see what I did there?). It’s a BEAUTIFUL game. Despite the platformer category being flooded with titles in the last few years, Antipole stands out from the rest for it’s unique gravity mechanic, which adds a whole new element to playing through the game. 

  • http://www.armlessoctopus.com Mike Wall

    Haha, fair enough, Alan. But it stays on the list! (Don’t feel like taking another screengrab). 

  • http://twitter.com/AlanWithTea Alan

    Haha, I didn’t want to be pedantic and I agree that there’s no need to change it. That would just become confusing. But I thought it bore mentioning because of its significance to the pricing debate that pops up from time to time. Basically, Ian Stocker experimented with dropping the Soulcaster games to 80 MSP, and saw a 500% increase in financial return. Not just number of sales, but actual overall gross. Selling the games cheaper is making him more money.