You like games. We like games. We like writing about games. But writing takes time, and since time is finite and new release lists are damned near infinite, you can probably see the quandary we’re stuck in. Indies at a Glance lets us discuss games we’re playing without cranking out a marathon review. That way, we can write about more games, and you can read about more games that we’re writing about.
On the surface, Go Gimbal Go appears to be a simple-minded game where your goal is to get from one end of the stage to the other in the shortest period of time possible while ignoring everything around you. This was something Sonic the Hedgehog damn near perfected in the early 90s before making his doomed plunge into the 3D realm. But spending just a few moments with Go Gimbal Go will soon reveal that it is so much more than that.
For the uninformed, a gimbal is “swiveling device which enables a galley stove or compass card to remain level.” That holds true for this game as well, as you’ll quickly be plowing through levels as you race in all cardinal directions at warp speed while being tied to a track. Players take control of a ball which is tasked with rescuing children throughout each stage by simply running against them.
Along the way you must dodge enemies that lie along the tracks, but fortunately your ball can not only ride along the top or bottom of these rails to avoid such obstacles, but also jump between them by grasping to neighboring rails with your hand. The transitions are seamless, and despite the gaming feeling overly difficult towards the beginning, I soon realized that by slowing down the pace at which I was traversing the stage, I could also reduce the difficulty.
Go Gimbal Go provides a challenging experience within a beautiful environment and it marked by tight controls. Should you choose to make this purchase, you can rest assured that our money would be well spent on this charming and benevolent character.
Price: 240 MSP ($3)
Genre: Racing /Platformer
Developer: Gimbal Lock Studios