Transistor is a pretty stark departure from Bastion in terms of setting. Players take on the role of singer/songwriter Red, who lives in the futuristic city of Cloudbank. She is attacked by a group of scoundrels but survives and gains control of their weapon, which looks to be a sword of some sort. The plot chronicles her journey to discover the true purpose of the mysterious item she acquired while keeping it out of the hands of those who would do her harm to take it back.
As far as gameplay mechanics go, Transistor looks like it’s going to stick to what Supergiant does well, as the game appears to be a top-down isometric action-RPG. This makes sense, since the entire Bastion team is returning to craft this game, albeit with a few new members. Though some elements will be familiar, don’t expect a simple retread.
“We’re designing our next game to seamlessly integrate thoughtful strategic planning into a fast-paced action experience,” said Supergiant Games’ Greg Kasavin, “complete with our studio’s signature melding of responsive gameplay and rich atmospheric storytelling.”
Transistor will be on the show floor this weekend when we attend PAX in Boston. We have an appointment lined up with Supergiant, so expect a hands-on preview of the game’s current build, which is in Alpha state right now.
Source: Supergiant Games