Archives

» Anthony Swinnich

Aban Hawkins & the 1001 Spikes shows four-player mode at PAX Prime

Posted on by Anthony Swinnich in News | Leave a comment

If you want a platformer that holds your hand, Aban Hawkins & the 1001 Spikes is not the game for you. If it did hold your hand, it would only be so it could dismember it, soak it in gasoline and light it on fire. The good news is that it can chop the arms of you and three of your closest friends simultaneously now that the game sports an awesome four-player co-op mode. Aban Hawkins is a platformer where …

Electronic Super Joy beta now available through Steam, is a must-buy

Posted on by Anthony Swinnich in News, PC News | Leave a comment

If you’re a fan of platformers, there’s no reason to skip out on Electronic Super Joy. The full game isn’t available yet, but the beta release is now available on Steam. It’s already a pretty polished product that offers a ton of variety, so if you’ve been looking to hop from ledge to ledge while avoiding missiles, or you’ve been looking to crash the Pope’s spaceship, look no further. This game has you covered.

Pre-order Electronic Super Joy, jump into beta access today

Posted on by Anthony Swinnich in Mobile News, News, PC News | Leave a comment

Make no mistake about it: Electronic Super Joy will wipe the floor with you. That said, if you’re looking forward to this game or the trailer above appeals to you in any way, this isn’t a bad thing. It’s a platformer that taxes your skills heavily, but don’t take my word for it. Pre-orders now come with access to a beta version of the game, allowing you to put your abilities to the test.

PAX East Preview: MechKnight Chronicles slashes into view

Posted on by Anthony Swinnich in Ouya, Ouya Previews, PC, PC Previews, Previews | Leave a comment

The PAX East show floor is filled with all kind of games and projects each year, and like anything trying to gain attention, location is key. Dinosaur Games learned this firsthand in the best way possible while showing off a pre-alpha build of their upcoming MechKnight Chronicles directly next to the ever-popular Fangamer booth. While a spot like this might help generate initial attention, it became clear that people were waiting in line to play less because of proximity and …

PAX East Preview: Shovel Knight plays just right

Posted on by Anthony Swinnich in Mobile Previews, PC, PC Previews, Previews | Leave a comment

There were several retro-styled projects on the PAX East 2013 show floor. A.N.N.E. and Mercenary Kings are just two examples. But one stood above the rest, the setting sun at its back with its arm outstretched, shovel to the sky. Yacht Club Games’ Shovel Knight was playable and I’m going to be honest with you: I think I’m in love. Yacht Club was founded when a small group at Wayforward decided it was time to strike out and make their …

PAX East Preview: Transistor powers high excitement levels

Posted on by Anthony Swinnich in Previews | Leave a comment

There was a lot to take away from Supergiant Games’ booth at PAX East 2013, but the most obvious was that Transistor is on everyone’s radar. Long lines and a consistently crowded booth are usually clear indicators of hype, something this booth had no shortage of. Attendees were willing to spend two hours of their valuable time to give the game a spin, and after playing it, it’s easy to see why. One might see the similarities to Bastion upon …

PAX East Preview: Third Eye Crime – Losing two whole years

Posted on by Anthony Swinnich in Mobile Previews, Previews | Leave a comment

It was only two short years ago that Moonshot Games showed up at PAX East and Fallen Frontier debuted publicly. It generated a lot of excitement, then promptly dropped off the map. No new information was released and Moonshot stopped responding to emails. It felt like the studio might have dissolved; its members drifting off toward other teams or companies. It turns out that wasn’t the case at all. In fact, they were just hard at work on switching focus …

High Strangeness makes its case on Greenlight

Posted on by Anthony Swinnich in News, PC, PC News | Leave a comment

Crystal Labs is producing the world’s first 12-bit game. That’s right: High Strangeness is mixing elements of both 8-bit and 16-bit games to create something, well, somewhere in the middle. High Strangeness should appeal to fans of games like Startropics on the NES and Secret of Mana on the SNES. The game switches between the aforementioned gaming generations in both visual and gameplay styles. Of course, switching realms ties into the plot, too, which has something to do with a …