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PAX East 2014: Y2K is a blast to the past

Posted on by Dave Voyles in PC Previews, Previews | Leave a comment

  Atlus’ Persona series, and Persona 4 Golden in particular, can be a difficult act to follow, with the game’s phenomenal presentation, engaging dialogue, pristine visuals, and diverse score, but one studio from New Jersey is stepping up to the plate to take a swing at it. Your view of the world comes from that of Alex Eggleston, an unemployed recent college grad, who stumbles across the answers to the mysterious death of a stranger, while perusing 90s era message …

Gamers in the south are set to enjoy PAX in San Antonio, starting January 23rd – 25th

Posted on by Dave Voyles in Uncategorized | Leave a comment

I hope you didn’t have any plans for January, because Penny Arcade announced that they will be adding another annual PAX event, in San Antonio. Gamers will have the opportunity to play some of the industry’s most exciting games from January 23rd – 25th, starting next year, at the Henry B Gonzalez Convention Center. Why San Antonio, and not Austin, where game development studios seem to be sprouting up on a monthly basis? The world may never know. This marks …

GDC 2014: Critical thinking and analysis in game development programs

Posted on by Dave Voyles in Features | Leave a comment

Game development programs are forever facing a changing landscape. Traditionally, students are provided the tools to prepare them for the AAA industry, but where do they go when they want to learn about game development as a creative form? Music and creative writing have had programs for decades, but games are still struggling to catch on in this regard. On Tuesday March 18th, at room 3020 in the West Hall, a panel of game development professionals offered their view on …

GDC 2014: Antichamber: An Overnight Success, Seven Years in the Making

Posted on by Dave Voyles in Features | Leave a comment

An emotional Alexander Bruce took the stage on Tuesday morning at GDC 2014, to speak during his panel titled ANTICHAMBER: An overnight success, seven years in the making. Bruce had given a similar speech in years prior, but following the release of his recent success, Antichamber, it was interesting to see how his perception of work had changed over the last year. Bruce opened with the question “What makes me different?” Drawn on his power point presentation were words such …

GDC 2014: AAA Academics: Superstar Designers in Academia

Posted on by Dave Voyles in Features | Leave a comment

Academia and game development are at an interesting crossroads. A new trend is emerging, with prominent industry figures making the switch to academia. While formal education programs for game development were nearly non-existent in decades past, they now exist in hundreds of schools across the country today. Four such luminaries took to the stage on Monday at GDC to discuss the trials and tribulations of their experiences with making the career move, in a room filled with educators and industry …

GDC 2014: Vlambeer talks live streaming game development

Posted on by Dave Voyles in Features | 1 Comment

Vlambeer has been a bit of an anomaly in the independent gaming scene for the last several years. Run by the affable Rami Ismail and Jan Willem Nijman out of the Netherlands, the two have consistently pushed out hit after hit for the last three years, and finally spill the beans about how they do so. In an overwhelmingly large room filled with nearly 600 individuals, the two studio heads bounced their sentences off from one another in a charismatic …

90s arcade inspired shmup, NEO: XYX hits Dreamcast and Neo Geo

Posted on by Dave Voyles in Reviews | 1 Comment

This is the 2nd Dreamcast shmup I’ve received for review in the last 30 days. Who says the Dreamcast is dead? If the box art doesn’t raise a sense of nostalgia from within your soul, then nothing will. I would have sworn that this 2D shooter was produced by a Japanese team in the 90s, but the mailing address on the package label told me otherwise. Truth be told, the masterminds behind this 90s arcade inspired shmup are two German …

Redux: Dark Matters finally hits the nostalgic button on our Dreamcast

Posted on by Dave Voyles in PC Reviews, Reviews | 3 Comments

Redux: Dark Matters is a side scrolling shmup which was successfully funded via Kickstarter 18 months ago, after greatly surpassing its goal of $25,000 by about $28K. While the gameplay is not lightning fast, there are more than enough enemies and bullets to dodge, proving itself to be a challenge to even veteran players of the genre. There are two difficulty settings, Normal and Veteran, and each offer a different ship for the player to use. I didn’t notice much of a difference in terms …