» Dave Voyles

About Dave Voyles

Dave is based out of Long Island, NY, and is a jack of all trades in all things gaming - but not particularly good at any of them.

He's coordinated the Indie Games Uprisings on Xbox Live, wrote the UnrealScript Game Programming Cookbook, Made an XBLIG game, and is currently doing JS / HTML5 dev for browser base games.

You can follow him on Twitter, at @DaveVoyles

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Here are my most recent posts

Stinky Footboard gaming pedal funded through Kickstarter

Posted on by Dave Voyles in News, PC News | Leave a comment

In today’s competitive gaming landscape gamers are constantly looking for an advantage. Whether it’s using a modded gamepad to improve your firing speed or lowering your graphic fidelity to a minimum in order to improve your FPS, there’s very little a gamer isn’t willing to do to get that edge. Well, a recently funded Kickstarter project, the Stinky Footboard gaming pedal, promises to offer you that edge. The pedal finished slightly over its goal of $75,000 with a grand total …

Prime World is gearing up for a US Launch, Beta available now

Posted on by Dave Voyles in PC Previews, Previews | Leave a comment

Massive. That’s the best way to describe Russian development studio Nival Games’ upcoming MOBA Prime World. When we previously saw Prime World in July, it wasn’t nearly as feature rich as the version I had viewed during GDC this year. It was probably a wise idea to have two members of the development studio play the game in front of my eyes, as I doubt my brief period with the title would have lent itself well to fully understanding all …

Heavy Gear Assault maneuvers its way into the hearts of arena FPS and mech fans

Posted on by Dave Voyles in PC Previews, Previews | Leave a comment

Mechwarrior 2 on the PC was lauded as both a critical and commercial success. During the rise of 32-bit consoles in the late ’90s and early 2000s, however, a more casual style of mech game came along, but one team of developers, MekTek, craved their hardcore mech roots. Building from the rich universe that is Heavy Gear, the team at MekTek has plans to grab that rabid fan base and generate the experience they’ve been craving since the rise and …

Guacamelee review: Wrestling the way from PSN and into our Vita to win our hearts

Posted on by Dave Voyles in PSN Reviews, Reviews | Leave a comment

Sony’s Playstation Vita, despite having a number of excellent titles available for it, often doesn’t get the respect it deserves. This theme carries true for the protagonist of Drinkbox Studios’ latest Vita offering, Guacamelee,. Juan Aguacate is a down on his luck man who is befallen with the task of becoming the ultimate luchador in order to save the world. An Evil Charro Skeleton is the catalyst behind this event, as El Presidente’s daughter is kidnapped by the mad man …

GDC 2013: Deponia wishes you the best, final chapter in the adventure trilogy coming in November

Posted on by Dave Voyles in PC, PC Previews | Leave a comment

The brash, self-involved yet lovable protagonist has been a sought after character troupe in modern stories since Han Solo took control of the Millenium Falcon across the Kessel Run in under 12 parsecs. German developer Daedalic has managed to grab lightning in a bottle and seems to have found what made that archetype so popular oh so long ago with Rufus, the main character featured in their adventure game trilogy Deponia.In the game’s current state, Rufus, who has long sought …

GDC 2013: Night of the Rabbit creeps out from the shadows and into our dreams

Posted on by Dave Voyles in PC, PC Previews, Previews | Leave a comment

As a child our imagination is free to run wild, allowing us to dream of becoming anything we desire, escape our current environment, and unite with a cast of characters unlike any in our physical world. That is precisely the underlying theme in Daedalic’s upcoming point-and-click adventure game, Night of the Rabbit, which stars a 12-year-old boy seeking solace in his dreams, where he wishes to become a wizard. The rich and engrossing stories of The Chronicles of Narnia and …

GDC 2013: Designing Without a Pitch – FTL Postmortem

Posted on by Dave Voyles in Features, PC | 2 Comments

In a filled-to-capacity room full of developers and journalists, Matthew Davis and Justin Ma of Subset Games, creators of the Indie-darling FTL, gave a postmortem which covered their trials and tribulations during an 18-month development cycle. Designing Without a Pitch: FTL Postmortem proved to be one of the most inspiring tracks during the Indie Games Summit yet. Originally planned as a 3-month long project, FTL quickly became so much more, largely due to the wild success of their Kickstarter, which began …

GDC 2013: Navigating Live Events – From a Big Studio to a Studio of One

Posted on by Dave Voyles in Features | Leave a comment

  Antichamber booth, PAX Prime 2012, courtesy of Giant Bomb Day two of the Indie Game Summit at GDC 2013 placed me in the audience of a discussion called Navigating Live Events: From Big Studio to Studio of One, which was held by between Alexander Bruce, creator of Antichamber and Greg Rice of Double Fine. Covering a broad base of topics, they illustrated a list of best practices to make it as an indie and get not only your game, …

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