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Nine Dots Studio Brings Big Changes to Brand with Latest Patch

Posted on by Dave Voyles in News, XBLIG News | 1 Comment

It seems as though developer Nine Dots Studio has listened keenly to the criticisms of its latest title, Brand, and taken them in stride. Today it announced an update that brings many changes to the title (along with a well produced video). Most of the updates correct a number of issues we had with the game, including the hero bouncing off of the monsters, loading times, and the inability to turn in midair. Now if only every game released a trailer as fun as this one with every patch…

Other notable alterations include:

  • Drastically improved the framerate
  • Implemented the content related to RocketHub contributions (custom statues, loading quotes)
  • It is now easier to switch side while attacking with quick attacks
  • Changed the title screen and main menu
  • Loading quotes are now cycling every 10 seconds during loading

You can find all of the patch notes here.

Source: Nine Dots Studios

Sequence Lines up More than 100,000 Sales

Posted on by Mike Wall in News, PC, PC News, xblig, XBLIG News | Leave a comment

Sequence is finally feeling the beat. Iridium Studios’ RPG-rhythm mash-up has now sold 100,000 copies across Xbox Live Indie Games, GamersGate, and Steam. That’s an impressive tally for a game that developer Jason Wishnov once labeled “a bit of a flop” after it sold only 2,000 copies over its first few weeks on XBLIG.

We’ve contacted Iridium to see if we can get a breakdown on how the sales are divided, but considering the XBLIG version had a five-month head start and the Steam version surpassed the total revenue of the XBLIG version in a mere 7 hours, it’s a safe bet those numbers favor the PC. Sequence joins fellow XBLIG alumni Blocks that Matter and Cthulhu Saves the World in discovering new life on the PC thanks to the sweet, lucrative nectar of Steam.

Iridium is currently working on a new game, “which is very mysterious and you should not ask questions about it because that would totally ruin the suspense, man.” Of course, we totally asked questions, and we’ll report back when we hear anything, man.

Sequence Reaches 100,000 Sales

Iridium Studios’ flagship title reaches an impressive and yet numerically arbitrary total

LOS ANGELES, CA, March 19th, 2012 – Sequence, the critically lauded rhythm/RPG hybrid from indie developer Iridium Studios, has sold a combined 100,000 copies on the Steam, Xbox Live Indie Games, and GamersGate platforms in a mere five months’ time.

“Seriously, though, that value only has significance because of the base-10 system humanity has taken a liking to,” said Jason Wishnov, CEO of Iridium Studios. “It has no actual meaning. If we were in base-9, we would have celebrated 59,049 copies sold instead.”

Peers in the gaming industry have told Iridium Studios to kindly shut up and profusely thank their fans, who helped them to achieve that precious sixth digit. Iridium, after some mild grumbling, agreed. They are currently working on a second game, which is very mysterious and you should not ask questions about it because that would totally ruin the suspense, man.

The first of Iridium Studios’ titles, Sequence features over 12 hours of gameplay, 90 minutes of recorded dialogue, and 28 tracks from Ronald Jenkees and Michael Wade Hamilton. Players switch back and forth between three separate streams of notes, fending off enemy attacks while maintaining a constant barrage of offensive and defensive spells. The art and character design were completed by Wendi Chen.

For more details about the series, including the official launch trailer, cast, and screenshots, please visit www.playiridium.com.

About Iridium Studios
Iridium Studios was founded in 2009 by Jason Wishnov in Los Angeles, California. Dedicated to unique gameplay concepts, the company immediately began prototyping what would become its first game, Sequence. Utilizing the wealth of talent in the Hollywood area, and bringing aboard talented artists and musicians, Iridium Studios quickly completed its first title. Iridium has been featured at Joystiq, Kotaku, CinemaBlend, Eurogamer, Gamasutra, and EDGE Magazine.

 

Sink your teeth into this Chompy Chomp Chomp trailer

Posted on by Anthony Swinnich in News, PC, PC News, xblig, XBLIG News | 2 Comments

Hungry for a new competitive four-player experience? Utopian World of Sandwiches is almost ready to serve up Chompy Chomp Chomp for release on the Xbox Live Indie Games service and PC.

The new trailer makes the game look like it plays sort of like Pac-Man, only all of the characters are out to eat each other. There appears to be no way to quickly turn around, so it’s up to you to use sweet moves or power-ups to get away from your opponents.

The developer is promising “rich and varied arena environments” to do battle in both online and off, though there’s currently no word whether this guy will be included as a playable character. The XBLIG version launches in May, while the PC release is set to release sometimes afterward.  More information can be found on the developer’s website.

VVVVVV Developer Sets up Website to Showcase Free Indie Games

Posted on by Mike Wall in News, PC News | Leave a comment

The recession has hit all of us pretty hard. Heck, we had to sell several appendages just to afford our server fees, so we understand that everyone is looking to cut some corners when possible. If you’re looking for some cheap entertainment and don’t want to shell out any shekles, you may want to click over to Terry Cavanaugh’s new website: Free Indie Games.

Cavanaugh explained on his blog that he used to frequent several sites that provided links to free games that helped influence his game design. Now many of those sites have changed formats, and he’s looking to fill the void of their absence. “I feel like something’s missing now. I want there to be somewhere out there which just focuses on the awesome little experimental games that got me into this in the first place,” Cavanaugh wrote.

The site has been updated with several new games a day during its brief lifespan, and many of the games can be played right in your browser. Hey, we’ve all been curious what a Wolfenstein 3D-Minecraft mash-up would look like, right?

Source: Terry Cavanaugh’s Blog

God of War 8-bit Demake Waging War on PCs for Free

Posted on by Mike Wall in News, PC News | Leave a comment

Kratos sure is one angry dude, but that’s a bit understandable considering he’s forced to walk around wearing the ashes of his self-slaughtered family lodged in his epidermis. But what happens when the pugnacious Greek warrior is reduced to a handful of colored pixels? Holmade Games has answered that question with their 8-bit demake of the God of War series, Bit of War, which is now available for the low price of zero drachmas on PC.

The project has been in the works in one form or another for more than 5 years. “It’s taken us far too long to get here. But this year we made a New Year’s resolution to put everything else aside and give it the love it deserved and complete it.. and here it is! It was ultimately our fans’ support of our other games that allowed us to take this liberty, and for that we are eternally grateful to them,” said Adam Holmes, CEO of Holmade Games.

Oh, and that question about the 8-bit Kratos? He’s adorable.

Source: Holmade Games

Protect your Freedom with the Children of Liberty

Posted on by Taylor Bliss in News, PC, PC News | Leave a comment

Maybe it’s our unnatural infatuation with beautiful, hand-drawn, 2D sprites that draws us to indie games, as it’s an art style often adopted by indie developers. Or perhaps it’s just because they often convey the essence of a game better than one made of a billion polys. In either case, it’s always good when a game with such an art style looks to be doing something new and fun. Enter Children of Liberty.

Set on the eve of the American Revolution, you take of the role of four children whose parents were jailed just prior to the English attack. The game takes a heavy stealth focus, made poignant through the 2D-sprites-on-3D-environments aesthetic. When you’re not sneaking about, the game maintains true to its roots as a platformer, with the developer specifically citing “the likes of Pitfall and Mega Man” as inspiration. You don’t have to settle for just reading about, though. The developer, Lantana Games, has the alpha build available to try, for free, right now. Just tune your browser over to this page and give it a try. Just do remember, it is an alpha, and freedom requires development.

James Silva Dishes on the Dishwasher at GDC

Posted on by Dave Voyles in News, XBLA, XBLA News | Leave a comment

Last Thursday at GDC, James Silva, lead dishwasher at Ska Studios, gave a postmortem for last year’s XBLA hit The Dishwasher: Vampire Smile. He opened with the story of how the first game in the series, The Dishwasher: Dead Samurai came to be.

As a hobbyist developer in 2007, Silva submitted Dead Samurai as a Dream.Build.Play contestant just months before graduating college in upstate New York. Writing it off as something he didn’t believe would actually win, he soon forgot about it and began to work as a Java developer for a local business upon finishing college. Two months later he received a phone call that changed his life.

Microsoft had contacted Silva to let him know that they wanted him to come out to their offices in Seattle, and that he had won an XBLA contract. For several months he “did the starving artist thing,” and before he knew it, he had a shipped title. As a project done by one man, it was certainly impressive: it eclipsed the 200,000 sales mark, and not only did fans crave a sequel, but so did Microsoft.

Read more

Gerbil Physics Explodes onto Windows Phone

Posted on by Mike Wall in News, XBLIG News | Leave a comment

Microsoft has made it a point to gobble up the top XBLIG talent to bolster their Windows Phone library, and Gerbil Physics is the latest to receive the mobile upgrade. The adorable physics puzzle game is now available for $2.99, and features over 70 levels, Achievements, and more than 4 times the animation in each gerbil compared to the XBLIG original. The only thing more precious would be actual gerbils working out physics problems with their teeny tiny calculators.

Pencel Games is celebrating the release with Gerbil Physics Papercraft dolls that can be printed out and constructed.You can head over to their website to print some out and put them together. We can’t wait to see someone’s desk covered with these cute little fellows!