Sword & Sworcery EP turned a lot of heads when it was released last year on iOS, but believe it or not, there are still a few holdouts who have yet to succomb to the power of the electronic fruit company. Those rebels should be pleased to hear that the pixelated point-and click adventure will be headed to Steam on April 16. A Mac version will be available “before the summer solstice” (that’s June 20!).
“It is our sincere hope that this new edition of the project will connect with a broad audience, people who have access to a computer and who have a fondness for musically-inclined computer-enabled stories of myth & mystery,” Capybara Games wrote on its blog.
The developer promised a “faithful representation” of the original game, but there will be some minor tweaks to accommodate the 2-button mouse. We’ll find out how faithful it is when we get our hands on it this weekend at PAX East.
We killed our fair share of orcs last year in Robot Entertainment’s Orcs Must Die!, but aparrently enough of those green jerks survived to scrape into a sequel. Orcs Must Die! 2 is slated to hit PCs this summer, less than a year after the original game was released. The War Mage from the original orc-slaying simulator will be joined by the somewhat dubious Sorceress for some cooperative orc smashing.
Orcs Must Die! 2 appears to subscribe to the “more, more, more” mentality that we’ve come to expect from video game sequels. It’s promising more enemies, a cooperative campaign, and more defensive traps to punish those wretched orcs. Perhaps most interestingly, a revamped skull system will allow players to make permanent upgrades to their defenses that will be persistent.
We’ll get our hands on Orcs Must Die! 2 this weekend at PAX East, but in the meantime, you can check out the teaser trailer above.
PAX East is right around the corner, and that means video games, music, and of course, copious amounts of delicious beer. You can knock out all three in one blow at the SideQuesting 2012 PAX East Party. The shindig celebrates SideQuesting’s third anniversary and is going down on Friday, April 6 from 8-10 p.m. at McFadden’s, which is located at 148 State Street.
The cover charge is $10, and a portion of the revenue will be donated to charity and door prizes include a Playstation Vita. Jphonic (Jordan Mallory of Joystiq) will be DJing the event. You can print out a flyer from their Facebook page if you want to attend, or do the environment a favor and pick one off a floor or table at PAX.
PAX is an event where indie developers can showcase their games directly to the public, or at least that’s the idea. Of course showing off games can be difficult when you’re at a lonely table next to a gargantuan stage with costumed re-enactments of scenes from The Empire Strikes Back. So how can indie developers combat towering mech statues and booths the size of city blocks? Simple: join them.
Seventeen indie developers have banded together to create the Indie Megabooth, which will put indie games smack dab in the center of the show floor, or at least a prominent location slightly to the side (see it on the map here). The booth will feature 21 games, including indie heavyweights such as Antichamber and Monaco (see below for full list).
Starting with Trine, The Whispered World, and Legend of Grimrock, Good Old Games will be expanding their offerings to new and recently released indie games. The available games won’t stop there, either. An undisclosed number of other developers are already lined up and several games are listed as “coming soon,” including Darwinia and Spacechem. Machinarium, although not a launch release, is also now available.
The inclusion of newer games has had a side effect on the marketplace that some people might not have expected. The usual $9.99 max price tag will no longer be in place in order to reflect the timeliness of the releases. GOG also promises to include lots of other bonus goodies to make up for the increasing costs.
Fuelcell Games has good news for PC enthusiasts looking forward to their port of Insanely Twisted Shadow Planet. Joe Olson and Michel Gagne revealed that the Shadow Hunters DLC is going to be included at absolutely no extra charge on Nintendojo’s Airship Travelogues podcast.
The duo also said that while the game is finished, a release date has yet to be decided upon. Of course, keyboard and mouse controls plus Steam support will only make a good thing better for some, so it will likely be worth the wait.
Most game developers would kill to leave the kind of footprint Thatgamecompany has left on Sony’s Playstation Network. flOw was decent first effort, Flower is one of the best games available digitally and Journey, having been out for under a month, has already become the fastest selling PSN title yet. For some, however, this type of success breeds the desire to do even more. Such is the case with the developer’s co-founder and former president Kellee Santiago, who has left the company.
“After doing these three games, I think it was a really great opportunity for all of us to look at what we’ve learned and what I’ve taken from that experience, and go forth and take it into new arenas,” Santiago said (via Gamasutra). “My hope is that I can take what I’ve learned and use it to support more teams, more projects… and really, hopefully, help in accelerating the growth of video games as a medium.”
Santiago’s departure does not appear to be due to negative circumstances, and there is no apparent ill-will between the two parties. “While we want to continue the path of Thatgamecompany, Kellee has found a new direction in her career,” reads a statement from Thatgamecompany.
It’s been a lengthy, delay-filled journey for Polytron concerning the development of the long-awaited 2D/3D platformer FEZ, but the finish line has finally come into view. FEZ will be available on Friday, April 13 for a price of 800 Microsoft points ($10), eschewing the usual 1200 points ($15) cost that most high-profile Xbox Live Arcade games have adopted in recent times.
The game is being made available 24 hours before developer Phil Fish prefers gamers to play it, but I’m sure he’ll understand if they choose to jump in right away. “It’s made to be played with a controller, on a couch, on a Saturday morning,” Fish told GamesTM in an interview. “To me, that matters; that’s part of the medium.”
It would be a nice touch if, in honor of the release date, Jason Voohees was an unlockable character, right? No?