It’s been about six months since the last official Humble Indie Bundle (not counting the non-sequentially named Humble Frozenbyte Bundle) and with the passing of another half a year, it’s time for a fresh pack of quality indie games for a price “to be determined by you at the time of checkout.” The Third Humble Indie Bundle has been unveiled and can be purchased on the official website until August 9.
The package includes a mix of 5 games that are new to the DRM-free world of indie bundling: Crayon Physics Deluxe, Hammerfight, VVVVVV, And Yet It Moves, and Cogs.
Consistent with previous installments of the bundles, all of the games will work on Windows, Mac, and Linux, and the proceeds can be donated to your choice of the either the Electronic Frontier Foundation, the Child’s Play Charity, or, if you’re feeling generous, both. You can also choose to throw some change at the developers or tip the bundle’s promoters. More than $500,000 has been raised so far, so get in on the action!
Remember that old Summer Uprising trailer that debuted earlier this month featuring clips of games that could make it into the event? Well purge it from your memory, because a red hot new trailer has just been released showcasing the 8 games that indie developers voted into the promotion.
Did the developers drop the ball and miss the next indie hotness? You’re in luck, because the final 2 games are going to be selected by fan voting beginning on August 1 on the Summer Uprising Facebook page. Want to study up? You can check out videos for all of the candidates on the official website.
For those of you curious as to some of the particulars making up those figures, our large staff of mathematicians have been crunching the numbers; here’s what they came up with.
In talks with Ars Technica about two weeks ago, developer Robert Boyd laid out some up-to-date sales figures. Breath of Death VII, the first game released by Zeboyd Games, sold 50,000 copies at the budget price of $1. Cthulhu Saves the World, released later for $3, showed the effects of the increased price and the ratings scandal and sold just over 16,000 copies. After factoring in the 30% cut that Microsoft takes on the platform, the total revenue earned between the two games is about $68,600. If we assume that Steam takes about the same cut on their distribution platform, then we can figure that the double pack has sold over 36,000 copies at the promotional $2.69 price.
And now we know why both developers and customers alike are so keen on Steam.
The indie scene has been fairly desiccated by the drought of summer releases, but the Indie Game Summer Uprising is looking to pump some life back into the Marketplace. The event’s organizers have revealed the first eight games to be featured during the upcoming promotion, which were decided by a vote among the participating developers.
With a 2D class-based shooter, a 2D fighter, train-driving simulator and a game about Cute Things Dying Violently, there is certainly a great variety of games being featured in the event, but we can’t help but feel that something is missing. Oh yeah, it’s the final two games. That’s because they are going to be determined by a fan vote running from August 1 through August 14. Like what you see? The Summer Uprising begins August 22 and runs through September 2.
Click on the titles for more information and links to trailers.
Lovecraftian lore has already proven to be popular in the indie scene, but Spooky Squid Games is trading in the menus and dialogue screens for platforming and brutal, bloody combat with a new trailer for their upcoming indie, They Bleed Pixels. You take the role of a proper-looking little lady who is haunted by a mysterious book and nightmares, and like all proper ladies, she dispatches her foes with her lobster hands.
Aside from ridiculous combos involving kicking airborne enemies into floating saw blades and ricocheting them around spiked walls, the game also touts an novel checkpoint system and one-button combat. Racking up combos and disposing of enemies in inventive ways builds up a checkpoint meter, which grants you the ability to drop checkpoints where you want them. We’ll be bleeding pixels later this summer.
Last shown off back at this year’s GDC, Xona Games‘ upcoming title, Duality ZF, has a new trailer out. After watching the whole thing, calling Duality ZF a ‘bullet hell shooter’ might not be doing it justice. The game’s touting 6 different game modes, 4-player multiplayer, 8 different stages and several other features too numerous to be listed. If you’re craving more information, a full list of the details can be found on the game’s page, here.
The developer is looking to have the game published on XBLA and Steam, though based on the information from the website, it’s currently unclear whether or not such backing has already been secured or not. Since the title’s end goal isn’t on the indie marketplace, don’t expect to see it popping up in discussions about the upcoming Summer Uprising, but since the game is being developed on the XNA platform, it could still make an appearance in Microsoft’s Dream. Build. Play.
New details have emerged about that upcoming hot-weather indie game promotion known as the Indie Game Summer Uprising. The event’s organizers have revealed the upcoming promotion will highlight ten games: one a day from Monday, August 21 through Friday, September 2. They’ve also released a new trailer showcasing some of the potential games that could make it into the promotion.
The games in the trailer are only a handful of the many that are vying for those ten slots in the summer promotion. The first eight games will be chosen by the developers, who will be voting on each other’s submissions from now until July 18. Each developer will have to vote for at least 8 games in order to prevent that rather awkward situation where each game receives exactly 1 vote. The final two games will be chosen by the fans, who will be able to vote for their favorite games from August 1 and August 15 on the Summer Uprising Facebook page.
We’ll keep you updated on the Summer Uprising as more details emerge and the selected games are announced.
There seems to be no shortage of contests ready to shower the indie devs with high quality games with accolades and awards. The Independent Games Festival is no exception. Taking place within Game Developers Conference in March, the IGF showcases the best indie games submitted the previous year.
Submissions are open until the 17th of October for the main competition and the 31st for the students, giving developers about three and a half more months to polish up their games if they hope to submit this year. The entry fee is $95 and the nitty gritty details on the entrance rules can be found here. The Grand Prize is $30,000, and Finalists will receive 2 All Access passes to GDC and promotional opportunities such as an appearance in Game Developer Magazine.
Originally starting in 1998, the IGF set out to honor indie games and their developers. More than just having prizes though, they have an awards show that takes place within GDC, right before the Game Developers Choice Awards. Most notably, the Seumas McNally Grand Prize, named for the late Seumus McNally who won the award in 2001 but passed away shortly after from Hodgkin’s Lymphoma, is the chief award and was presented to Minecraft’s developer, Notch, last year. There are seven other major awards to be distributed and an additional two designated strictly for student developers. It would be interesting to see from cross submissions from the Dream.Build.Play competition and the more open, and as a result, more competitive, indie festivals.