We killed our fair share of orcs last year in Robot Entertainment’s Orcs Must Die!, but aparrently enough of those green jerks survived to scrape into a sequel. Orcs Must Die! 2 is slated to hit PCs this summer, less than a year after the original game was released. The War Mage from the original orc-slaying simulator will be joined by the somewhat dubious Sorceress for some cooperative orc smashing.
Orcs Must Die! 2 appears to subscribe to the “more, more, more” mentality that we’ve come to expect from video game sequels. It’s promising more enemies, a cooperative campaign, and more defensive traps to punish those wretched orcs. Perhaps most interestingly, a revamped skull system will allow players to make permanent upgrades to their defenses that will be persistent.
We’ll get our hands on Orcs Must Die! 2 this weekend at PAX East, but in the meantime, you can check out the teaser trailer above.
PAX is an event where indie developers can showcase their games directly to the public, or at least that’s the idea. Of course showing off games can be difficult when you’re at a lonely table next to a gargantuan stage with costumed re-enactments of scenes from The Empire Strikes Back. So how can indie developers combat towering mech statues and booths the size of city blocks? Simple: join them.
Seventeen indie developers have banded together to create the Indie Megabooth, which will put indie games smack dab in the center of the show floor, or at least a prominent location slightly to the side (see it on the map here). The booth will feature 21 games, including indie heavyweights such as Antichamber and Monaco (see below for full list).
Starting with Trine, The Whispered World, and Legend of Grimrock, Good Old Games will be expanding their offerings to new and recently released indie games. The available games won’t stop there, either. An undisclosed number of other developers are already lined up and several games are listed as “coming soon,” including Darwinia and Spacechem. Machinarium, although not a launch release, is also now available.
The inclusion of newer games has had a side effect on the marketplace that some people might not have expected. The usual $9.99 max price tag will no longer be in place in order to reflect the timeliness of the releases. GOG also promises to include lots of other bonus goodies to make up for the increasing costs.
Fuelcell Games has good news for PC enthusiasts looking forward to their port of Insanely Twisted Shadow Planet. Joe Olson and Michel Gagne revealed that the Shadow Hunters DLC is going to be included at absolutely no extra charge on Nintendojo’s Airship Travelogues podcast.
The duo also said that while the game is finished, a release date has yet to be decided upon. Of course, keyboard and mouse controls plus Steam support will only make a good thing better for some, so it will likely be worth the wait.
Team 2Bit karate-chopped their way through the competition on The Next Game Boss, and now they’ve turned to raise the final $10,000 to finish their retro brawler Fist Puncher. The team estimates that they are about 80% done the game, which they liken to a cross between Double Dragon and Castle Crashers. The entire project has been self-funded until now, and the extra cash would allow developer Matt Lewandowski to quit his job so the brothers can move to San Francisco and take advantage of the office space they won on IGN’s reality show.
“Until now we could just make Fist Puncher at our own pace, no funding was really needed because we had our day jobs to pay the bills. But after winning the Next Game Boss we realized we were in a new situation. The buzz about us is happening right now, and people are asking to buy our games immediately. It’s the classic dilema that drives businesses to raise capital - we have customers, but we need more resources to get the product into their hands quickly,” said Jake Lewandowski.
Backers of the project can receive everything from digital copies of Fist Puncher and Washington’s Wig (the game that won The Next Game Boss) to pixelized versions of themselves in the game as an NPC, enemy, playable character, or boss. For a cool ten grand, Team 2Bit will even turn your game idea into a playable 8-bit game. You can head over to the Kickstarter page for more info. The team plans to have Fist Puncher available on Xbox Live Indie Games and PC in September.
Michael Bay may have shattered our delicate childhood memories when he took the reigns of the recent Transformers films into his own hands, but there is fortunately still hope for mechs. If you’re attending PAX East next weekend, you’ll be glad to hear that your childhood fondness of mechs can be restored in the form of AirMech, the PC RTS/shooter from Carbon Games, which will be playable at Booth 772.
For those of you who just can’t bear the wait, you’ll be pleased to hear that you can get your hands on it right this moment, either by playing it through your Chrome browser or signing up to be an alpha tester for the native PC client. Additionally, playing it at PAX will grant you instant access to the alpha tester pool so you can bring this bad boy home.
Until then, I guess the trailer above will just have to hold you over.
After four apparently arduous years in development, Superflat Games’ Lone Survivor is finally finished and is now available for $10 on Mac & PC. Surreal doesn’t even begin to describe the trailer for this post-apocalyptic adventure where you play as a boy questioning his grip on reality as he escapes from an infected city. The trailer quickly devolves from a somber, reflective tone into a twisted trip that would make H.R. Geiger proud. A $50 First Aid Edition is also available that includes a signed art print, soundtrack, and access to the LS3D beta. If you’re too scared to lay down the cash, you can check out the free demo.
This week I had the opportunity to sit down and speak with Paris, France native Philippe Da Silva of IndieFreaks.com. We spoke about his upcoming game Ace on Steroids, in addition to the IndieFreaks Game Framework, which is freely available to all XNA developers.
Ace on Steroids: What’s in the name?
Well, nothing really special. I was working on an Asteroids Redux with some enhanced 3D visuals, some good rock music and realistic 3D physics, so I was looking for a name that would remind somehow the original Atari classics name while showing this was a slightly improved version.
You made the decision to freely share all of your source code with individuals who purchase your game. What sparked this decision? Can you think of any other titles which adhere to this model?
It all came down while I was working on my generic game framework for XNA and realized that I couldn’t spend as much time as I’d like to write documentation, tutorials, and samples so other developers could easily get started with it. Read more