The Adventures of Shuggy was greeted with warm reviews when it was released on XBLA last June, but poor marketing coupled with the same release date as Magic: The Gatheringdestroyed any chance for commercial success. Now the affable bat will get a second shot at glory when the game lands on Steam later this year. There is no release information available yet, but we’ll keep you updated when the time-travelling bat will be gracing your monitor.
Ronimo Games was all set to launch Awesomenauts on the Playstation Network tomorrow, May 1, and free of charge for Playstation Plus subscribers. There’s one small hitch, though. Their publisher has filed for insolvency.
Publisher dtp Entertainment’s filing leaves Ronimo’s game in an uncertain place. It appears that nobody knows if the game is still coming out or not, even the developer.
“At the moment we’re unsure what this means for [Awesomenauts],” Ronimo’s Jasper Koning told IGN.
News on whether the game will be coming out as planned won’t take that long to surface, since we’ll know tomorrow whether or not it will meet with a delay whether there’s an announcement or not.
Gigatross Games has big plans for Grand Class Melee 2, the PC upgrade to their XBLIG retro fighting game, but they need your help to get the game made. Like just about every other indie developer, they’ve turned to crowdfunding to get their project off the ground. The studio is looking to raise $20,000 on IndieGoGo to fund their top-down, multiplayer brawler they liken to ”Bomberman meets Zelda.”
The team plans to double the amount of characters (up to 120) and add online multiplayer for the sequel. Pledgers can get the chance to design their own class, level, or get an 8-bit pixelized version of themselves inserted in the credits. Check out the video to hear them pleading for your hard-earned moolah, or head over to the IndieGoGo page to make a pledge.
Ever wonder what the life of a jelly is like? What is jelly anyway? In the world of Jelly Escape their sole purpose is to provide entertainment for those willing to play them at the arcade, but they’ve had enough of this life and decided that it’s finally time for them to make their escape. Developer TawStudio, based out of Brazil, has released their second title, which is freely available in Flash form at the online gaming portal ArmorGames starting this week.
With a bit of the 80s arcade style feel and aesthetic (especially in the opening cinematic), many of Jelly Escape’s platforming elements will seem strikingly familiar to fans of Super Meat Boy, including the tight controls, colorful trails (of jelly!) and smooth animations. In fact, Super Meat Boy will be a guest star in one form or another, in addition to characters from Limbo, Machinarium, and Kingdom Rush.
Can’t wait for the trailer to finish? It’s cool, you can play the game right now by clicking here.
Have you ever found yourself wishing Nintendo’s Earthbound was a little more The Good The Bad and The Ugly in terms of style? It turns out Experimental Gamer’s Boot Hill Heroes is riding into town on that exact horse.
Boot Hill Heroes is being billed as a throwback project, citing influence from not just Earthbound, but other 16-bit classics like Square’s Chrono Trigger and Final Fantasy series as well. One look at the trailer proves it — this game wears its influences on its chest like a sheriff’s badge.
The story tells the tale of a townstead on the brink of all-out war with the Chepakwik Indians after a supposed raid. Things can be set straight by a truth-knowing farm boy (read: main character) and his three friends. All four party members can be controlled by separate people over the course of a 10 to 15 hour campaign thanks to a four-player co-op mode.
All of the Spaghetti Western tropes are present and accounted for, like saloons, spittoons, outlaws and standoffs. There are gameplay implications as well. Different hats may grant your character fresh style but new abilities as well. A ‘Stetson’ hat will open up new pistol techniques, while an Indian Headdress will impart the knowledge of magical support dances upon characters.
Experimental Gamer is looking for a little help through a Kickstarter page. The team is looking to hire someone to create music and sound effects in order to make their targeted release date of October 2012. They’re about $700 short of their $5000 goal as of this post.
This town is big enough for both us, and the planned Xbox Live Indie and PC versions of this project, so we’ll be keeping an eye on Boot Hill Heroes and the studio’s newly launched development blog as the days go by.
Score Rush has been ported to HTML5 and is available at Turbulenz. You’ll have to create an account in order to play the game, but there’s no charge to do so. Leaderboards and achievements have been added as well.
Life is full of choices. You could tempt fate and risk skin cancer by enjoying the warm rays of the spring sun, or you could relax and bask in the mostly harmless rays of your monitor. For those who choose the latter, the Indie Royale Spring Bundle will restock your online cabinet of games for practically nothing. The latest bundle includes Unstoppable Gorg, Depths of Peril, Tobe’s Vertical Adventure, and a 3-pack of games from Radiangames: Inferno+, Slydris, and Ballistic. The minimum price for the six games is a measly $4.58 as of right now, but those who pay $5 will also get Roots, a chiptune album by Danimal Cannon. Head over to the Indie Royale site for the details.
Metroid fans have been clamoring for a new 2D entry in the series, but their cries have fallen on deaf ears. Luckily for them there’s someone out there putting together a game called Axiom Verge that should help quench their thirst.
Petroglyph Games employee Tom Happ has been plugging away at Axiom Verge for two years now, crafting all of the assets and writing all of the programming alone. In fact, Happ considers the game’s first area to be complete.
The game should be fully featured when it’s finished, including 60 items and power-ups to gather as well as 20 upgradable weapons. Depending upon exploration habits, Axiom Verge is targeting eight hours of playtime.
There’s going to be no shortage of mystery or atmosphere concerning the storyline, either. Your character goes through a near-death experience and wakes up in a mysterious world alone. Why is it simultaneously high-tech and ancient? Are there any friendly beings left? How did you get here? The answers await you on Xbox Live Indie Games and PC in 2013.