We’re not sure when Polytron got into the business of developing spreadsheets but the word on the street is their game FEZ is coming to PC. Kidding aside, the word on the street is accurate. It’s coming to Steam and it’s happening on May 1.
Polytron’s Phil Fish conducted an AMA on Reddit in order to respond to the news, and a few interesting facts were revealed. First, Polytron is in talks with Sony to release the game on the Vita, though Fish did not feel that talks have progressed to the point that he should reveal any details. He also stated that he wanted to release the game on pretty much any platform people would play it on, though he curiously singled out one system he felt would not be a good fit for the game.
“We don’t have any plans for that, no,” Fish said in regard to a 3DS release. “People keep assuming FEZ would be a no-brainer on 3DS, but in truth it would be kind of pointless. The game is practically always shown in isometric 3D, there’s never any perspective there. I don’t think it would work.”
A Mac version will follow the PC release at some point, and a Linux version is also an idea the developer is exploring.
It must be a difficult task to follow up one of the best games released in any given year, but that’s Supergiant Games’ fault for releasing a title as good as Bastion. The first look at Transistor, their upcoming second title, shows that they aren’t going to fix what isn’t broken while attempting to reinvent the wheel at the same time.
Transistor is a pretty stark departure from Bastion in terms of setting. Players take on the role of singer/songwriter Red, who lives in the futuristic city of Cloudbank. She is attacked by a group of scoundrels but survives and gains control of their weapon, which looks to be a sword of some sort. The plot chronicles her journey to discover the true purpose of the mysterious item she acquired while keeping it out of the hands of those who would do her harm to take it back.
As far as gameplay mechanics go, Transistor looks like it’s going to stick to what Supergiant does well, as the game appears to be a top-down isometric action-RPG. This makes sense, since the entire Bastion team is returning to craft this game, albeit with a few new members. Though some elements will be familiar, don’t expect a simple retread.
“We’re designing our next game to seamlessly integrate thoughtful strategic planning into a fast-paced action experience,” said Supergiant Games’ Greg Kasavin, “complete with our studio’s signature melding of responsive gameplay and rich atmospheric storytelling.”
Transistor will be on the show floor this weekend when we attend PAX in Boston. We have an appointment lined up with Supergiant, so expect a hands-on preview of the game’s current build, which is in Alpha state right now.
Like indie games? Going to PAX East? Then you’re in luck. The Indie Megabooth is making its triumphant return to the PAX East show floor, replete with 62 games. This year’s lineup includes Charlie Murder, Guacamelee, and Organ Trail, and more. Fifty-nine more to be exact.
Check out the video for super-brief snippets of all the games, and be sure check them all out on the floor if you’re in attendance. PAX East 2013 is being held from March 22-24 in Boston, but if you don’t already have tickets, you’re kinda screwed. However, be sure to keep it locked to Armless Octopus for ongoing showfloor coverage.
It appears that no one can escape the “Wrath of the Dead Rabbit“, not even the studio that developed it. Our brothers in “arms”, Arkedo Studios, has announced that they’re closing their doors.
The indie studio, who was also behind the beloved Arkedo Series and the DS’ Big Bang Mini, will be splitting up and moving on to other projects. Studio head Camille Guermonprez is already working on a “publishing project”, while Aurelien Regard is working on starting a “mini-studio”.
Regard did lay out a couple reasons for the studio’s departure in his goodbye blog post. A desire and inability to make smaller games without a publisher was chief among them. The studio feels they are now too big to have success with that model. They also felt that they reached their limits with Hell Yeah! Wrath of the Dead Rabbit.
The studio was careful to leave things on a “See ya” than a “Farewell”, so there’s a possibility that they’ll group back up in the future. But for now, at least, Arkedo has been put to rest.
There’s no arguing with the success of 2D crafting title Terraria — as of September 2012 they moved over 1.6 million units on the PC. The game is on its way to Xbox Live Arcade and the Playstation Network, but it won’t get there without a slew of improvements.
A new trailer was released, which lays out what sort of changes will be made to make the console version. New controls were promised, as the keyboard and mouse layout on the original version won’t work here. Those with HD televisions will be able to play in split-screen with up to four players, and there’s an eight-player online mode as well. There will be new armor, weapons, pets and enemies — even a unique final boss, which you can find using the new world map function. The soundtrack will also be getting a bit fatter with some added tracks.
We haven’t found a release date yet, but Terraria taught us that if we keep digging we’ll eventually uncover one. The official stance right now is that it’s “coming soon”.
Have you been hankering to spelunk (that’s a word, right?) your way through a cave that mysteriously narrates your journey all on its own? You’ll be able to do just that and pretty soon, as Sega has revealed that The Cave will be releasing before January is over.
The game will come out on the Playstation Network and Wii U eShop on January 22, with Xbox Live Arcade and Steam users gaining access the very next day. Steam users will be pleased to learn that it works on both the Mac and Linux versions of Valve’s client.
The Double Fine-developed adventure-platformer will run you $15, or 1200 of Microsoft’s moon dollars.
In this new, recurring column, we explore some of the most relevant indie gaming news. Some interesting Kickstarters may be thrown in the mix, along with development tools that our favorite devs are using. Let us know your thoughts, and if this is the kind of thing you’ like to see more of!
Voxel based hybrid, Dysis, promises space exploration from a variety of perspectives
Part RTS, part FPS, One Dimension Games’ Dysis has eclipsed its Kickstarter funding goal of $5,000 in just five days. In its recent stint from obscurity, voxel based games have become common in the industry after lying dormant for over a decade, although gamers seem to be growing weary from the sudden influx of titles making use of the technology.
Dysis promises something new, with its hybrid gameplay approach. Gamers can build and maneuver their army from an isometric perspective, or should they want to get their hands dirty, switch into a first person view for a closer taste of the action. Rather than do all of the dirty work yourself, you can build machines such as a drill that mines the depths of the ancient alien super structure orbiting the sun you’ve crash landed on.
This one man project promises not only a multitude of environments, ranging from lush greens to volcanic infused ashland, but also a built in API for gamers to share their creations. Stretch goals include the ability to duke it out across space stations, as well as traveling to foreign asteroids and planets.
Arkedo has made a stylish mark on every plaform they’ve graced, from XBLIG to the Nintendo DS. Now, Microsoft’s Xbox Live Arcade, Sony’s Playstation Network and PCs everywhere will feel the wrath of the dead rabbit. Hell Yeah! is coming this fall, and it can’t be stopped.
The Playstation Network will receive this game on September 25, while XBLA will get the game on September 26. The PC version will be released on October 3. It will be priced at 1200 Microsoft points, or $15, depending on your platform of choice.
A new trailer was released to commemorate this announcement, but interested parties should also check out Armless Octopus’ hands-on impressions from PAX East 2012.