XBLA News

Monaco can be yours this Friday on XBLA

Posted on by Mike Wall in News, XBLA News | Leave a comment


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After a last-minute snafu delayed its XBLA release 2 weeks ago, Monaco: What’s Yours is Mine has a brand new release date. Pocketwatch Games stomped on all the bugs, and the game is set to be released this Friday. The 4-player heist game has been highly anticipated since stealing the Seumas McNally Grand Prize at the 2010 GDC Independent Games Festival. It’s also available on Steam.

Source: Pocketwatch Games

Supergiant Games reveals their next game, Transistor. Play it at PAX East

Posted on by Anthony Swinnich in Mobile News, News, PC, PC News, PSN News, XBLA News | Leave a comment

It must be a difficult task to follow up one of the best games released in any given year, but that’s Supergiant Games’ fault for releasing a title as good as Bastion. The first look at Transistor, their upcoming second title, shows that they aren’t going to fix what isn’t broken while attempting to reinvent the wheel at the same time.

Transistor is a pretty stark departure from Bastion in terms of setting. Players take on the role of singer/songwriter Red, who lives in the futuristic city of Cloudbank. She is attacked by a group of scoundrels but survives and gains control of their weapon, which looks to be a sword of some sort. The plot chronicles her journey to discover the true purpose of the mysterious item she acquired while keeping it out of the hands of those who would do her harm to take it back.

As far as gameplay mechanics go, Transistor looks like it’s going to stick to what Supergiant does well, as the game appears to be a top-down isometric action-RPG. This makes sense, since the entire Bastion team is returning to craft this game, albeit with a few new members. Though some elements will be familiar, don’t expect a simple retread.

“We’re designing our next game to seamlessly integrate thoughtful strategic planning into a fast-paced action experience,” said Supergiant Games’ Greg Kasavin, “complete with our studio’s signature melding of responsive gameplay and rich atmospheric storytelling.”

Transistor will be on the show floor this weekend when we attend PAX in Boston. We have an appointment lined up with Supergiant, so expect a hands-on preview of the game’s current build, which is in Alpha state right now.

Source: Supergiant Games

Battleblock Theater Premiering on April 3

Posted on by Mike Wall in News, XBLA News | Leave a comment

The Behemoth has been deflecting inquiries about the release date of Battleblock Theater for years with the boiler-plate response: “it’s done when it’s done.” Well, it looks like Battleblock Theater is finally done and ready for prime time. The much-anticipated multiplayer-based game will be released on Xbox Live Arcade on April 3 for 1200 MS Points ($15). To celebrate the good news, the team has released a new trailer to whet your appetite.

The Behemoth is also hauling their super-awesome Castle Crashers and Battleblock arcade cabinets to PAX East this weekend, so if you’re headed to Boston, stop by their booth and check them out. They’re also holding a Ball Game Tournament for prizes, so register for that if you like games. And winning stuff. And kittens.

Capy and Double Fine moving in together at PAX East

Posted on by Anthony Swinnich in News, PC, PC News, XBLA, XBLA News | Leave a comment

If you were going to have two developers shack up in one booth at a gaming convention, you’d be hard pressed to find a better pair than Capybara Games and Double Fine if you’re hoping for hijinks. We’re thinking it’s going to be one of the most fun spots on the entire show floor. Oh, they’re both showing off some games, and from what we hear, a couple of other products as well.

Double Fine’s newest game, Dropchord will be playable on the show floor. It will be Armless Octopus’ first opportunity to test out the Leapmotion controller, and we’re pretty excited to see what Tim Schafer’s creative studio can come up with using it. They’ll also be showing off Brütal Legend on the PC as well.

On the flip side, Capybara will be putting a new build of Super TIME Force into the hands of the public. The game is slated for a 2013 release… hopefully a more specific date is revealed at the show. If not, we’ll be sure to dig for one.

These two teams are collaborating on more than just the booth, however. They will have a special PAX shirt available for purchase, commemorating their time together. Also, a physical box of their upcoming collaborative Steam bundle will also be on hand, awaiting purchase.

We’ll be sure to bring you all the details from the show floor when we attend PAX East this weekend.

Source: Capy’s website

PAX East Indie Megabooth packs 62 games onto the show floor

Posted on by Mike Wall in News, PC News, PSN News, XBLA News, XBLIG News | Leave a comment

Like indie games? Going to PAX East? Then you’re in luck. The Indie Megabooth is making its triumphant return to the PAX East show floor, replete with 62 games. This year’s lineup includes Charlie Murder, Guacamelee, and Organ Trail, and more. Fifty-nine more to be exact.

Check out the video for super-brief snippets of all the games, and be sure check them all out on the floor if you’re in attendance. PAX East 2013 is being held from March 22-24 in Boston, but if you don’t already have tickets, you’re kinda screwed. However, be sure to keep it locked to Armless Octopus for ongoing showfloor coverage.

Arkedo calling it quits for now

Posted on by Anthony Swinnich in Mobile News, News, PC, PC News, PSN, PSN News, XBLA, XBLA News, xblig, XBLIG News | Leave a comment

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It appears that no one can escape the “Wrath of the Dead Rabbit“, not even the studio that developed it. Our brothers in “arms”, Arkedo Studios, has announced that they’re closing their doors.

The indie studio, who was also behind the beloved Arkedo Series and the DS’ Big Bang Mini, will be splitting up and moving on to other projects. Studio head Camille Guermonprez is already working on a “publishing project”, while Aurelien Regard is working on starting a “mini-studio”.

Regard did lay out a couple reasons for the studio’s departure in his goodbye blog post. A desire and inability to make smaller games without a publisher was chief among them. The studio feels they are now too big to have success with that model. They also felt that they reached their limits with Hell Yeah! Wrath of the Dead Rabbit.

The studio was careful to leave things on a “See ya” than a “Farewell”, so there’s a possibility that they’ll group back up in the future. But for now, at least, Arkedo has been put to rest.

Source: Regard’s blog post

Serious Sam Double D XXL Out on XBox Live Arcade, Wants You to Stack More Guns

Posted on by Taylor Bliss in News, XBLA, XBLA News | Leave a comment

Serious Sam Double D was already certifiably over-the-top and chock-full of awesome when it debuted back in 2011. If you don’t believe it, check out the video review. Since then, Mommy’s Best Games has been working on classing Double D, elevating it to XXL status. Now out for XBLA, the game boasts new features such as co-op (couch only, sadly), and a new upgrade system for guns. There’s also a barrage of new and still ridiculous enemies, oh, and a giant dynamite powered unicycle. What I’m saying is you should check it out. It’s available today on XBLA for 800 Microsoft Points (that’s 10 real dollars).

Terraria coming to consoles with host of upgrades

Posted on by Anthony Swinnich in News, PSN, PSN News, XBLA, XBLA News | Leave a comment

There’s no arguing with the success of 2D crafting title Terraria — as of September 2012 they moved over 1.6 million units on the PC. The game is on its way to Xbox Live Arcade and the Playstation Network, but it won’t get there without a slew of improvements.

A new trailer was released, which lays out what sort of changes will be made to make the console version. New controls were promised, as the keyboard and mouse layout on the original version won’t work here. Those with HD televisions will be able to play in split-screen with up to four players, and there’s an eight-player online mode as well. There will be new armor, weapons, pets and enemies — even a unique final boss, which you can find using the new world map function. The soundtrack will also be getting a bit fatter with some added tracks.

We haven’t found a release date yet, but Terraria taught us that if we keep digging we’ll eventually uncover one. The official stance right now is that it’s “coming soon”.

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