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XBLA News

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FEZ Arriving April 13 at a Surprisingly Cheap Price

Posted on by Anthony Swinnich in News, XBLA, XBLA News | Leave a comment

It’s been a lengthy, delay-filled journey for Polytron concerning the development of the long-awaited 2D/3D platformer FEZ, but the finish line has finally come into view. FEZ will be available on Friday, April 13 for a price of 800 Microsoft points ($10), eschewing the usual 1200 points ($15) cost that most high-profile Xbox Live Arcade games have adopted in recent times.

The game is being made available 24 hours before developer Phil Fish prefers gamers to play it, but I’m sure he’ll understand if they choose to jump in right away. “It’s made to be played with a controller, on a couch, on a Saturday morning,” Fish told GamesTM in an interview. “To me, that matters; that’s part of the medium.”

It would be a nice touch if, in honor of the release date, Jason Voohees was an unlockable character, right? No?

Source: Polytron Corp but don’t click if you’re epileptic

Minecraft Headlining Arcade NEXT Promotion

Posted on by Anthony Swinnich in News, XBLA, XBLA News | 2 Comments

Microsoft has revealed a new promotional event to mark the release of four high-profile Xbox Live Arcade games. And yes, Minecraft is among them.

Major Nelson outed both the release dates and prices for the quartet of highlighted titles. These games are also meant to kick off the new 30 Achievement, 400 Gamerscore limits for XBLA titles.

  • April 18: Trials Evolution – 1200 Microsoft points ($15)
  • April 25: Bloodforge – 1200 Microsoft points ($15)
  • May 2: Fable Heroes – 800 Microsoft points ($10)
  • May 9: Minecraft – 1600 Microsoft points ($20)

Those who have been waiting to play Minecraft on their Xbox 360s will be charged a pretty penny to do so— 1600 points is a rare cost on XBLA. One has to wonder if the popularity and wide range of similar games available on the Indie Channel at a fraction of the cost will affect sales, or if the brand is strong enough to power through.

Source: Major Nelson

James Silva Dishes on the Dishwasher at GDC

Posted on by Dave Voyles in News, XBLA, XBLA News | Leave a comment

Last Thursday at GDC, James Silva, lead dishwasher at Ska Studios, gave a postmortem for last year’s XBLA hit The Dishwasher: Vampire Smile. He opened with the story of how the first game in the series, The Dishwasher: Dead Samurai came to be.

As a hobbyist developer in 2007, Silva submitted Dead Samurai as a Dream.Build.Play contestant just months before graduating college in upstate New York. Writing it off as something he didn’t believe would actually win, he soon forgot about it and began to work as a Java developer for a local business upon finishing college. Two months later he received a phone call that changed his life.

Microsoft had contacted Silva to let him know that they wanted him to come out to their offices in Seattle, and that he had won an XBLA contract. For several months he “did the starving artist thing,” and before he knew it, he had a shipped title. As a project done by one man, it was certainly impressive: it eclipsed the 200,000 sales mark, and not only did fans crave a sequel, but so did Microsoft.

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Fez Wins the Independent Game Festival Grand Prize, Super T.I.M.E. Force Coming to Xbox

Posted on by Mike Wall in News, PC News, PSN News, XBLA News, XBLIG News | Leave a comment

It’s been a hell of a ride for Fez creator Paul Fish, but after nearly five years in development, his adorable world-rotating platformer will be finally be available soon. Just because Fez hasn’t been released yet doesn’t mean it hasn’t been racking up the awards, and it recently added the $30,000 Seumas McNally Grand Prize in this year’s Independent Game Festival to its trophy case. This is Fez’s second IGF award; the game also won for Excellence in Visual Art in 2008.

Super T.I.M.E. Force won the Microsoft XBLA Award, which means that we can look forward to seeing the chaotic retro shooter from Capy Games, the developers of Sword and Sworcery, on the Xbox LIVE Marketplace, hopefully in the near future. You can check out the full list of winners below:

Seumas McNally Grand Prize: Fez, by Polytron

Nuovo Award: Storyteller, by Daniel Benmergui

Excellence in Visual Arts: Dear Esther, by thechineseroom

Excellence in Audio: Botanicula, by Amanita Design

Excellence in Design: Spelunky, by Mossmouth

Best Student Game: Way, by CoCo & Co.

Technical Excellence: Antichamber, by Demruth

Best Mobile Game: Beat Sneak Bandit, by Simogo

Audience Award: Frozen Synapse, by Mode 7 Games

Microsoft XBLA Award: Super T.I.M.E. Force, by Capy Games

Source: IGF

Microsoft Outlines Its Unified Metro Vision Sans XNA

Posted on by Dave Voyles in News, PC, PC News, XBLA, XBLA News, xblig, XBLIG News | 4 Comments

On Thursday morning at GDC, Chase Boyd, who works in the Windows Graphics Division at Microsoft, presented a speech titled “Creating a Great Metro Style Game,” where he divulged details about this new process. Throughout the talk, XNA was nowhere to be found, but I questioned him about transferring a current XNA project over to Metro, and he assured me that Microsoft “is currently working on the white paper to streamline that process,” and that the updates in Visual Studio 2011 will further simplify that process.

“When we implemented this new sample framework and set up the samples, we modeled it as close as we could with XNA. In fact, with a lot of the new syntax improvements which have been incorporated in Visual Studio [2011], the code can be pretty easily pasted over. We’ve also structured those example code bases to work the way an XNA person would expect the way they would want.” While they haven’t published any papers yet detailing precisely how to port a game over, he assured me that it is currently in the works.

One concept new to many developers coming from XNA, however, is the fact that “Windows 8 is a touch-first device,” meaning that it is largely geared toward inputs from a user’s fingers, as opposed to an external piece of hardware such as a controller. Fortunately, the APIs for a number of joysticks and controllers are included, so there is no need to fret just yet.

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‘Shank’ Dev Covertly Reveals Mark of the Ninja for Release this Summer

Posted on by Taylor Bliss in News, XBLA, XBLA News | 2 Comments

Klei Entertainment has so far shown an aptitude for gory beat ‘em ups with the Shank series. Afraid of being pigeonholed as developer of a single type of game, they’re switching things up a bit with Mark of the Ninja. A text adventure introduction to the new game is live on the game’s site, www.MarkoftheNinja.com, and completing it leads to a little bonus. I’ll let you play through yourself, but here’s one spoiler: it contains ninjas.

Retro City Rampage Soundtrack Now Available on Vinyl and Bandcamp

Posted on by Mike Wall in News, PC News, PSN News, XBLA News, XBLIG News | Leave a comment

Are you prepared for when Retro City Rampage attacks whatever console you own this May? Do you have your TV set up in your wood-panelled basement? Do you have an ample supply of Pepsi and Doritos? Have you started growing your rat tail again? Have you replaced the needle on your record player? Good, because the soundtrack to the upcoming 8-bit GTA-inspired game has just been released on vinyl.

The soundtrack features tunes by Freaky DNA, virt, and Norrin Radd, and the vinyl release is limited to 500 copies. Audiophiles should be pleased to note that they’re pressed on 180g vinyl, and the first 200 copies are pressed in Horizon Blue and Green Sapphire, while the remaining 300 are boring old black. Each copy also includes a CD case and a digital copy from Bandcamp, or you can also purchase just the digital copy.

The album will run you $39, and can be purchased from the Retro City Rampage store.

Source: The Indie Game Magazine

Snapshot Coming to Steam Shortly, PS3 This Summer

Posted on by Mike Wall in News, PC News, PSN News, XBLA News | Leave a comment

Retro Affect’s long-in-development Snapshot will be released on Steam “very soon,” according to lead programmer David Carrigg. In a video interview with Pixabyte, Carrigg said that the photo-themeed puzzle-platformer will be released before summer on PC, and most likely Linux and Mac. It will also be released on PS3 later this summer, and “future consoles in addition to that.”

Snapshot lets you play as PIC, a robot that has the ability to remove objects from the environment with its camera and store them for use in other areas. You can check out our full impressions from last year’s PAX East.

Source: Pixabyte