The one problem we had with DLC Quest when we monkeyed around it last year was that the cheeky experience was all-too brief. Going Loud Studios is attempting to remedy that situation for the new Steam release, which includes a new campaign called Live Freemium or Die. The Steam version is on sale for $2.39 until March 25, and then it will bump up to its standard $2.99 price. The new campaign is also available as a standalone title on Xbox Live Indie Games for 80 MS Points ($1).
Like indie games? Going to PAX East? Then you’re in luck. The Indie Megabooth is making its triumphant return to the PAX East show floor, replete with 62 games. This year’s lineup includes Charlie Murder, Guacamelee, and Organ Trail, and more. Fifty-nine more to be exact.
Check out the video for super-brief snippets of all the games, and be sure check them all out on the floor if you’re in attendance. PAX East 2013 is being held from March 22-24 in Boston, but if you don’t already have tickets, you’re kinda screwed. However, be sure to keep it locked to Armless Octopus for ongoing showfloor coverage.
It appears that no one can escape the “Wrath of the Dead Rabbit“, not even the studio that developed it. Our brothers in “arms”, Arkedo Studios, has announced that they’re closing their doors.
The indie studio, who was also behind the beloved Arkedo Series and the DS’ Big Bang Mini, will be splitting up and moving on to other projects. Studio head Camille Guermonprez is already working on a “publishing project”, while Aurelien Regard is working on starting a “mini-studio”.
Regard did lay out a couple reasons for the studio’s departure in his goodbye blog post. A desire and inability to make smaller games without a publisher was chief among them. The studio feels they are now too big to have success with that model. They also felt that they reached their limits with Hell Yeah! Wrath of the Dead Rabbit.
The studio was careful to leave things on a “See ya” than a “Farewell”, so there’s a possibility that they’ll group back up in the future. But for now, at least, Arkedo has been put to rest.
Microsoft has revealed the winners in this year’s Dream.Build.Play competition, and the studio that won only needed one finger to rise to the top.
Silver Dollar Games’ One Finger Death Punch is this year’s grand prize winner, and recipient of $40,000. CSR’s Dead Pixels, Team Devil’s Ninja Crash and Smudged Cat Games’ Gateways took first, second and third respectively.
It’s been just about a year since the Indie Games Summer Uprising happened. That means it’s time for a whole new group to swell up and take control. The Indie Games Uprising III has had its lineup revealed, and we have to say, there’s no shortage of unique titles here.
This year’s promotion includes ten games: Diehard Dungeon, City Tuesday, Gateways, pixel, Entropy, Xenominer, Smooth Operators, Call Center Chaos, Sententia, and qrth-phyl. The release trailer, which shows off each title in the group, was made by the talented MasterBlud.
The first game is set to launch on September 10. No pricing details have been revealed for any of the games as of yet. Keep your eye on the official website or Twitter page for updates.
Despite still being a beta title, developer Exato Games hasn’t slowed down the flurry of updates on their upcoming voxel based shooter Guncraft.
This latest update, which hit Kickstarter backers last night, includes survival mode, where your sole goal is to be the last voxel-person standing. Constantly rising lava isn’t the only thing you’ll be facing off against, as you’ll also have to avoid adversaries who want to see you pull a T-1000 at the end of Terminator 2. Kills won’t yield any rewards other than seeing your opponent pushed backwards and being frozen in place for ten seconds.
Tis a terrible day when so many cute things must perish at the hands of some uncoordinated fool, but such are the ways of life. While we have no confirmation on how exactly “many” can be defined as numerically, we can assure you that it’s a lot. You can contribute to the death toll today, as Cute Things Dying Violently hit the digital store shelf of indie games marketplace Desura today.
Earlier this year, back when Guncraft was a fledgling Kickstarter project, an Xbox Live Indie Games version was mentioned as “up in the air”. Now it seems that the game could head straight for the big leagues, so long as everything goes as planned.
Exato Game Studios told Armless Octopus that they are in discussions with several publishers about bringing Guncraft to Microsoft’s Xbox Live Arcade service. Mojang and Microsoft were mentioned as potential partners, though talks are still in a preliminary state.
“Honestly, it’s just been us shooting emails back and forth between each other,” said Executive Producer and Lead Game Designer John Getty. “No contracts signed or anything. They’ve been very professional, but it’s all very unofficial right now.”
The console port is planned to be “as similar as possible” to the PC version, which just launched in beta form. Getty said that sacrifices may be required if the game does end up on XBLIG instead of XBLA, though the new file size limit may prevent sweeping changes. An XBLA version would allow them to explore console exclusive features, however, like split-screen multiplayer.
If a publisher is found, then a release date is currently unknown. Otherwise Guncraft will see an XBLIG release before the end of the year.