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XBLIG News

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Fan voting is open for the final 2 Indie Games Summer Uprising selections

Posted on by Mike Wall in xblig, XBLIG News | 4 Comments

Congress recently passed a bill to raise the debt ceiling, but now a new vote has begun that will have an even greater impact on the United States, or dare we say it, the entire world: the selection of the final 2 games in the Indie Games Summer Uprising. The event’s organizers knew it was too important of a decision to be left to stodgy politicians in fine-pressed suits, so they’ve opened the election up to everyone…or at least everyone with a Facebook account. There are plenty of fine games to choose from, so head on over to the Summer Uprising Facebook page to cast your vote by August 15.

Apple Jack sequel ripening on XBLIG this year

Posted on by Mike Wall in News, xblig, XBLIG News, XBLIG Previews | Leave a comment

giant pandas!
It may have been a bit outrageous, but the original Apple Jack (not to be confused with the mouth-scraping cereal of the same name) was one of our favorite indie games last year. What could be crazier than a game with pigs in tutus, laser-shooting owls and a protagonist with a Granny Smith dome? We should find out soon, as My Owl Software is hard at work crafting a new adventure for our apple-headed hero and promises the story will be even stranger this time around.

Tentatively titled Apple Jack’s Great Escape, the sequel will feature a greater variety of level sizes and shapes and a new “Flashback” system that allows players to rewind time. Locations will no longer be named after actual British towns, and this time Apple Jack will journey through preposterous areas such as “The Panda Factory” and “The Bacon Exchange.” The game is still early in development, but My Owl Software is aiming to release Apple Jack’s Great Escape by the end of the year on XBLIG.

Source: My Owl Software

New trailer showcases the first 8 Summer Uprising games, fans choose final 2

Posted on by Mike Wall in News, XBLIG News | 3 Comments

Remember that old Summer Uprising trailer that debuted earlier this month featuring clips of games that could make it into the event? Well purge it from your memory, because a red hot new trailer has just been released showcasing the 8 games that indie developers voted into the promotion.

Did the developers drop the ball and miss the next indie hotness? You’re in luck, because the final 2 games are going to be selected by fan voting beginning on August 1 on the Summer Uprising Facebook page. Want to study up? You can check out videos for all of the candidates on the official website.

Zeboyd Games earns more revenue in first week of Steam sales than one year of XBLIG sales

Posted on by Taylor Bliss in News, PC, PC News, xblig, XBLIG News | 5 Comments

money!

Yes, you read the headline right. In just under a week of sales on Steam, the double pack of Zeboyd Games’ indie hits, Breath of Death VII and Cthulhu Saves the World, have earned more revenue than over a year of sales on Microsoft’s Xbox Live Indie Games Marketplace.

For those of you curious as to some of the particulars making up those figures, our large staff of mathematicians have been crunching the numbers; here’s what they came up with.

In talks with Ars Technica about two weeks ago, developer Robert Boyd laid out some up-to-date sales figures. Breath of Death VII, the first game released by Zeboyd Games, sold 50,000 copies at the budget price of $1. Cthulhu Saves the World, released later for $3, showed the effects of the increased price and the ratings scandal and sold just over 16,000 copies. After factoring in the 30% cut that Microsoft takes on the platform, the total revenue earned between the two games is about $68,600. If we assume that Steam takes about the same cut on their distribution platform, then we can figure that the double pack has sold over 36,000 copies at the promotional $2.69 price.

And now we know why both developers and customers alike are so keen on Steam.

Source: Zeboyd Games

First 8 Summer Uprising titles revealed, fans to select final 2 games

Posted on by Mike Wall in News, XBLIG News | 4 Comments

Summer Uprising logo

The indie scene has been fairly desiccated by the drought of summer releases, but the Indie Game Summer Uprising is looking to pump some life back into the Marketplace. The event’s organizers have revealed the first eight games to be featured during the upcoming promotion, which were decided by a vote among the participating developers.

With a 2D class-based shooter, a 2D fighter, train-driving simulator and a game about Cute Things Dying Violently, there is certainly a great variety of games being featured in the event, but we can’t help but feel that something is missing. Oh yeah, it’s the final two games. That’s because they are going to be determined by a fan vote running from August 1 through August 14. Like what you see? The Summer Uprising begins August 22 and runs through September 2.

Click on the titles for more information and links to trailers.

T.E.C. 3001

SpeedRunner

Raventhorne

Take Arms

Train Frontier Express

Cute Things Dying Violently

Doom & Destiny

Battle High: San Bruno

They Bleed Pixels beats up XBLIG later this summer

Posted on by Mike Wall in News, XBLIG News, XBLIG Previews | 3 Comments

Lovecraftian lore has already proven to be popular in the indie scene, but Spooky Squid Games is trading in the menus and dialogue screens for platforming and brutal, bloody combat with a new trailer for their upcoming indie, They Bleed Pixels. You take the role of a proper-looking little lady who is haunted by a mysterious book and nightmares, and like all proper ladies, she dispatches her foes with her lobster hands.

Aside from ridiculous combos involving kicking airborne enemies into floating saw blades and ricocheting them around spiked walls, the game also touts an novel checkpoint system and one-button combat. Racking up combos and disposing of enemies in inventive ways builds up a checkpoint meter, which grants you the ability to drop checkpoints where you want them. We’ll be bleeding pixels later this summer.

New details and trailer emerge for the Indie Games Summer Uprising

Posted on by Mike Wall in News, XBLIG News | 5 Comments

New details have emerged about that upcoming hot-weather indie game promotion known as the Indie Game Summer Uprising. The event’s organizers have revealed the upcoming promotion will highlight ten games: one a day from Monday, August 21 through Friday, September 2. They’ve also released a new trailer showcasing some of the potential games that could make it into the promotion.

The games in the trailer are only a handful of the many that are vying for those ten slots in the summer promotion. The first eight games will be chosen by the developers, who will be voting on each other’s submissions from now until July 18. Each developer will have to vote for at least 8 games in order to prevent that rather awkward situation where each game receives exactly 1 vote. The final two games will be chosen by the fans, who will be able to vote for their favorite games from August 1 and August 15 on the Summer Uprising Facebook page.

We’ll keep you updated on the Summer Uprising as more details emerge and the selected games are announced.

Independent Games Festival submissions open, notoriety and cash prizes at stake

Posted on by Taylor Bliss in News, PC News, XBLIG News | Leave a comment

There seems to be no shortage of contests ready to shower the indie devs with high quality games with accolades and awards. The Independent Games Festival is no exception. Taking place within Game Developers Conference in March, the IGF showcases the best indie games submitted the previous year.

Submissions are open until the 17th of October for the main competition and the 31st for the students, giving developers about three and a half more months to polish up their games if they hope to submit this year. The entry fee is $95 and the nitty gritty details on the entrance rules can be found here. The Grand Prize is $30,000, and Finalists will receive 2 All Access passes to GDC and promotional opportunities such as an appearance in Game Developer Magazine.

Originally starting in 1998, the IGF set out to honor indie games and their developers. More than just having prizes though, they have an awards show that takes place within GDC, right before the Game Developers Choice Awards. Most notably, the Seumas McNally Grand Prize, named for the late Seumus McNally who won the award in 2001 but passed away shortly after from Hodgkin’s Lymphoma, is the chief award and was presented to Minecraft’s developer, Notch, last year. There are seven other major awards to be distributed and an additional two designated strictly for student developers. It would be interesting to see from cross submissions from the Dream.Build.Play competition and the more open, and as a result, more competitive, indie festivals.