Superbrothers:Sword and Sworcery EP is an experimental amalgamation of music and video games where your lady-hero named “The Scythian” explores a surreal world in search of the three Trigons after discovering the all-powerful Megatome. A cigar-munching businessman dubbed the “Archetype” guides her throughout the journey. Trigons? Archetype? Megatome? Yup, this is a video game.
With its chunky retro visuals and unbelievable soundtrack, it’s easy to fall in love at first sight. Deny it all you want, but graphics are a huge component of video games, and Sword and Sworcery conjures the perfect mix of retro pixelated graphics and deliciously smooth animation. It’s just a shame the game portion wasn’t able to hold up its end of the bargain, and Sword and Sworcery constantly trips over its own artistic ambitions.
There is something to be said for a game that knows its audience, and Sword and Sworcery plays its geeky target fans like an 80s Casio keyboard. Everything about this game shrieks that it was created for someone with more than a passing knowledge of games who will soak in its not-so-subtle references to Zelda, Twitter synchronization, and self-referential erudite dialogue: “We were like, groan not another fetch quest amirite?” Read more
Expansion packs and DLC have long been an avenue developers have pursued in order to keep gamers engaged in their product. In early times (circa the late 90s) expansion packs were often small additions to games which may have included new levels or a story line from the view of an alternate character. As of late, triple-A developers have begun to consider DLC before the retail game has even hit the store shelves (or digital ones), but indie developer Gaslamp Games has taken a different approach.
The most recent DLC for their PC hit Dungeons of Dremdmoris titled You Have to Name the Expansion Pack, and will be released “very soon.” Include are a breadth of new features, many of which are provided by modders within the community. Some highlights include:
Steam Workshop; mod integration with Steam! We’re turning it on! It’s Steamy!
Battle Geology, a wizard-like warrior skill with earth-shattering consequences by the terribly mysterious Null (how mysterious? terribly.)
Clockwork Knight and Rogue Scientist, a pair of crafty steampunk skill lines by the too-clever-by-half Ruigi
Warlockery, the wizard skill for wizards who would rather by warriors, by the utterly mad Essence — he wrote over 500 lines of xml for one spell.
A mess of twisty little rooms, all different, created by the deranged architect our mortal speech renders “Bergstrom“; The geometry is all wrong.
And to inhabit the renovated Dungeons of Dredmor we’ve summoned a pack of new monster variations dug up by one FaxCelestis, from the existentially troubling Poorly Cloned Hero to the lofty Diggle Rocketeer.
A few rounds of testing and connecting “all the Steam Workshop internet-pipes” are all that’s left before release. Players will have the ability to participate in the beta by heading over to Dredmor’s IRC channnel.
We’ll be sure to keep you in the loop when this community-focused piece of DLC hits the Steam pipes hard.
The wildly popular Dustforce is now available on Macintosh computers, and Hitbox Team is celebrating by sweeping away half the price. The game is just $4.99 for PC and Mac on Steam. The Mac version includes a few enhancements over the original PC incarnation including a new level editor that will allow players to create custom single and multiplayer levels that can be shared on the Dustforce website. It also introduces a key progression system that tones down the strict requirements needed to unlock new doors. Before all you PC players get enraged with jealousy, the new features are also available with an update.
The Adventures of Shuggy was greeted with warm reviews when it was released on XBLA last June, but poor marketing coupled with the same release date as Magic: The Gatheringdestroyed any chance for commercial success. Now the affable bat will get a second shot at glory when the game lands on Steam later this year. There is no release information available yet, but we’ll keep you updated when the time-travelling bat will be gracing your monitor.
Ronimo Games was all set to launch Awesomenauts on the Playstation Network tomorrow, May 1, and free of charge for Playstation Plus subscribers. There’s one small hitch, though. Their publisher has filed for insolvency.
Publisher dtp Entertainment’s filing leaves Ronimo’s game in an uncertain place. It appears that nobody knows if the game is still coming out or not, even the developer.
“At the moment we’re unsure what this means for [Awesomenauts],” Ronimo’s Jasper Koning told IGN.
News on whether the game will be coming out as planned won’t take that long to surface, since we’ll know tomorrow whether or not it will meet with a delay whether there’s an announcement or not.
Gigatross Games has big plans for Grand Class Melee 2, the PC upgrade to their XBLIG retro fighting game, but they need your help to get the game made. Like just about every other indie developer, they’ve turned to crowdfunding to get their project off the ground. The studio is looking to raise $20,000 on IndieGoGo to fund their top-down, multiplayer brawler they liken to ”Bomberman meets Zelda.”
The team plans to double the amount of characters (up to 120) and add online multiplayer for the sequel. Pledgers can get the chance to design their own class, level, or get an 8-bit pixelized version of themselves inserted in the credits. Check out the video to hear them pleading for your hard-earned moolah, or head over to the IndieGoGo page to make a pledge.
Ever wonder what the life of a jelly is like? What is jelly anyway? In the world of Jelly Escape their sole purpose is to provide entertainment for those willing to play them at the arcade, but they’ve had enough of this life and decided that it’s finally time for them to make their escape. Developer TawStudio, based out of Brazil, has released their second title, which is freely available in Flash form at the online gaming portal ArmorGames starting this week.
With a bit of the 80s arcade style feel and aesthetic (especially in the opening cinematic), many of Jelly Escape’s platforming elements will seem strikingly familiar to fans of Super Meat Boy, including the tight controls, colorful trails (of jelly!) and smooth animations. In fact, Super Meat Boy will be a guest star in one form or another, in addition to characters from Limbo, Machinarium, and Kingdom Rush.
Can’t wait for the trailer to finish? It’s cool, you can play the game right now by clicking here.
Have you ever found yourself wishing Nintendo’s Earthbound was a little more The Good The Bad and The Ugly in terms of style? It turns out Experimental Gamer’s Boot Hill Heroes is riding into town on that exact horse.
Boot Hill Heroes is being billed as a throwback project, citing influence from not just Earthbound, but other 16-bit classics like Square’s Chrono Trigger and Final Fantasy series as well. One look at the trailer proves it — this game wears its influences on its chest like a sheriff’s badge.
The story tells the tale of a townstead on the brink of all-out war with the Chepakwik Indians after a supposed raid. Things can be set straight by a truth-knowing farm boy (read: main character) and his three friends. All four party members can be controlled by separate people over the course of a 10 to 15 hour campaign thanks to a four-player co-op mode.
All of the Spaghetti Western tropes are present and accounted for, like saloons, spittoons, outlaws and standoffs. There are gameplay implications as well. Different hats may grant your character fresh style but new abilities as well. A ‘Stetson’ hat will open up new pistol techniques, while an Indian Headdress will impart the knowledge of magical support dances upon characters.
Experimental Gamer is looking for a little help through a Kickstarter page. The team is looking to hire someone to create music and sound effects in order to make their targeted release date of October 2012. They’re about $700 short of their $5000 goal as of this post.
This town is big enough for both us, and the planned Xbox Live Indie and PC versions of this project, so we’ll be keeping an eye on Boot Hill Heroes and the studio’s newly launched development blog as the days go by.