The XBLIG Companion App Lets You Browse Indies On the Go


Windows Phone users will soon have a flashy new way to browse and purchase Xbox Live Indie Games on Read more

Snapshot Coming to Steam Shortly, PS3 This Summer


Retro Affect's long-in-development Snapshot will be released on Steam "very soon," according to lead programmer David Carrigg. In a Read more

Warp Review: E.T. Warp Home


With his adorable peanut-shaped body and wacky tube-man appendages, it’s easy to imagine a plushy of Warp’s alien protagonist Read more

How to Market Your Game XBLIG Style Part 3: Writing a Press Release


It’s been some time since I last wrote a feature on marketing, but I figured it was about time Read more

PC Previews

Co-Optimus Founder Developing an Indie Game

Posted on by Mike Wall in News, PC News, PC Previews, XBLIG News, XBLIG Previews | Leave a comment

Whenever someone disagrees with a critic, their first reaction always seems to be “I’d like to see you do it better.” Well, Nick Puleo is going to try and do just that. The founder and managing editor of Co-Optimus has teamed up with longtime friend Dave Paul to form Brian Shape Games, and their first release, SCHAR: Blue Shield Alliance, is due out later this year for Xbox Live Indie Games and PC.

As you might imagine, SCHAR is a cooperative experience and looks to spice up the twin-stick shooter experience by adding strategy and RPG features. Set in the year 2997, you play as one of four unique ships in the Blue Shield Alliance, which is humanity’s last hope against the Constituents of Nothing, a bunch of aliens with a penchant for antagonizing human colonies.

“I’ve always been interested in game development, and have been tinkering with it for many years. I’m a programmer by nature and have been doing it since I was 12 or 13,” said Puleo. The pair have been developing games casually together for about 20 years, and have been working on SCHAR at night and on weekends.

The trailer is heavy on story details, but light on actual gameplay. “We’re only about halfway through the development process at this point, and we have a lot of work to do on things like art, sound, and level content,” Puleo wrote on a post on Co-Optimus. We’ll have a better feel for it after we get our mitts on it this spring at PAX East.

First Look: Echo Storm

Posted on by Dave Voyles in PC Previews | 3 Comments

Shmups are known for being notoriously difficult. This attribute commonly makes the genre as a whole unappealing to many gamers, unless you get your kicks from punishing yourself. But the winds of change are bringing a new title to our table in the form of Echo Storm, which allows players to adjust the difficulty based on which side of the screen they play on.

I first met developer Benjamin Jelter while talking over a game of Sonic Generations at NYC Comic Con recently. Instantly we were aware we both knew a bit more about gaming than most participants of the event. We sat down, where he showed me an early build of Echo Storm, and I was also sent a copy to play for myself. What follows are my thoughts on the innovative shooter, and what you can come to expect from it upon its projected 2012  release.

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PAX Prime: Tribes Ascend Hands-on Preview

Posted on by Dave Voyles in PC Previews, Previews, XBLA Previews | Leave a comment

As far as FPS titles on the PC go, the landscape over the last decade has shifted greatly from what gamers of the 90s knew. Call of Duty and Battlefield titles dominate the market now, as well as consoles, where the crown was previously held by arena-style franchises including Quake, Unreal Tournament, and Tribes. After a nearly 10-year hiatus, however, Tribes is looking to take back that crown and rejuvenate the arena-shooter market. What separates the Tribes franchise from others are two key features: jetpacks and skiing. Although jetpacks have been implemented many times in newer popular titles, most notably in Halo: Reach, they haven’t been done in unison with Tribes’ s smooth skiing mechanic. For those of you unfamiliar with skiing in Tribes, it is exactly what it sounds like: graceful movements utilizing your character’s moment to propel oneself across a vast and open map. Read more

Shoot Many Robots Preview: More Than One Way to Shoot a Robot

Posted on by Taylor Bliss in PC Previews, Previews, PSN Previews, XBLA Previews | 2 Comments

We had a meaty preview for Shoot Many Robots back during PAX East 2011. Now, a few months later and another PAX attended, the guys from Demiurge Studios had a whole new mode to show off and lots of new details surrounding the game’s release. I had a chance to get my hands on the new Survival Mode at PAX Prime, and once again walked away impressed with this cooperative run ‘n gun shooter.

The Survival Mode will be of the now often-used ‘Horde’ style, pitting you against waves of increasingly difficult robots that must be destroyed. The mode will be integral in moving up in the RPG elements of the game. Your robot slaughter will facilitate loot and nut drops that will get you set up with more powerful gear, as well as currency that will let you buy anything else you might be missing from your arsenal.

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Firefall preview: Shooting from the hip

Posted on by Dave Voyles in PC, PC Previews, Previews | 30 Comments

boom

As I made my way across the show floor at PAX East back in March, my gaze was instantly drawn to the oddly familiar, large logo overhead that was bathed in a lightning-blue hue. The word Firefall was drawn on the the sign and instantly recalled the familiar Starcaft logo; the similarities stop there though.

FireFall is a PC-exclusive, class-based FPS…..Hey wait, we weren’t done yet! I didn’t get to telling you about how it’s completely free to play! As I mentioned in my previous story on Firefall last week, this title has adopted the recently popular freemium, or also commonly known as free-to-play model. This is a bold step in what could prove to be an outstanding experience, should the community latch on. This was my third opportunity with the game; the first two coming at PAX East and again at GamesCom.

My experience with FireFall at PAX was far different from my previous outings with the title. In the latest build, not only was the Engineer class finally revealed, but the MMO elements of the world finally came to life. This sudden change of pace for the game was welcome and certainly makes it more appealing due to the variety of added elements.

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Hard Reset preview: Blinded by the light

Posted on by Dave Voyles in PC, PC Previews, Previews | 2 Comments

Hard Reset initially caught me off guard. I went in expecting something of a cross between Blade Runner and Deus Ex, and what I got was exactly that, albeit more on the action side of things than the role playing or character-driven storyline side. That’s not to take anything from Hard Reset or say that it’s a poor product by any means, because it’s not – in fact it’s just the opposite.

The visuals in Hard Reset were top notch from the get-go and never slowed down. The lush colors that rained from the dynamic lighting provided an atmosphere that engrossed me from beginning to end. Overhead, I saw roadways, towering steel structures and vehicles eagerly flying by, all of which were tinted with a sense of despair: reminiscent of the hopelessness one would experience in a city such as that of Midgar from the 1997 title Final Fantasy VII.

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Orcs Must Die! trailer reveals a true alternative to the Hadouken

Posted on by Dave Voyles in News, PC, PC News, PC Previews, PSN, XBLA, XBLA News, XBLA Previews | Leave a comment

The great debate over whether the force push was a viable alternative to Ryu’s Hadouken can finally be settled thanks to the latest trailer for Robot Entertainment’s Orcs Must Die! As our nameless hero sports his Wind Belt, he is imbued with a combination of both powers, allowing him to vault orcs across the castle with a blast from his hands. It also grants the ability to carry large objects, useful for explosive barrels or sending a helpless orc flying toward his green-skinned buddies in a game of catch. A lava bath works as well, although we can’t take responsibility for what it does to your skin.

If you’d like to know more, take a peek at our Orcs Must Die! hands-on from PAX East, and look for it on the PC and consoles this year.

Orcs Must Die! preview: Tower defense with a twist

Posted on by Dave Voyles in PC, PC Previews, Previews, PSN, XBLA, XBLA Previews | 1 Comment


Even weeks later, all the PAX news still hasn’t come forward. We got the chance for another hands on with another title that was playable there. Orcs Must Die! Is a dungeon/tower defense game currently in development by Robot Entertainment. Comprised largely of former Ensemble Studios employees, older gamers will remember them for their well received RTS Age of Empires which was popular on the PC in the late 90s. Most recently, their last title before being disbanded was Xbox’s Halo Wars. I had the opportunity to catch up with designer Dave Leary, who walked me through their upcoming title, and here’s what I had to say.

As I started up Orcs Must Die! I was already planning my strategy based on what I had seen of the player in front of me. I was brought to a menu screen where I could select a number of weapons and defenses to best defend the siege upon my castle. I chose to go with the approach of utilizing the best stationary defenses I could muster, while simply providing supporting powers with little in terms of direct damage. The individual before me took a far different stance – he favored direct damage performed by his character, and only brought a handful of stationary defenses with him into battle.

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Serious Sam Double D preview: Quadruple the insanity

Posted on by Mike Wall in PC, PC Previews, Previews, XBLIG Previews | 4 Comments

he's got firepower

There are about a billion games that provide a massive arsenal that can be used to create legions of orphaned alien babies, but how do you cope with all of the choices? How do you handle the stress of determining if today is a shotgun day or an Uzi day? Serious Sam has obliterated those stressful decisions with a ridiculous contraption called the Gunstacker. Soak it in, ladies and gentlemen (okay, probably mostly gentlemen). The Gunstacker allows Sam to wield not twice, not thrice, but frice quadruple the firepower of those boring old games! It’s the ultimate tower of power that stacks four weapons into an unwieldy Erector Set of death.

I admittedly don’t have much experience with the Serious Sam franchise, but after playing through the one-level demo of Serious Sam Double D, developer Nate Fouts’ enthusiasm for working with the character was evident. Double D is a 2D run-and-gun shooter made by Mommy’s Best Games; think of it as Contra with a demented sense of humor. The version I played was pretty early, and while the quantity of enemies, weapons and levels is still up in the air, the game shows a lot of promise.

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Shoot Many Robots preview: Scraping off the rust

Posted on by Dave Voyles in PC, PC Previews, Previews, PSN, PSN Previews, XBLA, XBLA Previews | 2 Comments

Growing up, I was always a huge fan of the Metal Slug series. The cooperative elements paired with cartoon-like demeanor offered a fresh quality to the run-and-gun shooter. Despite the number of sequels it spawned, it unfortunately never caught on well with Western audiences. Fortunately, developer Demiurge Studios has taken that formula and placed their own influence on it.

Shoot Many Robots opened with my character, P. Water Tugnut, dressed in eccentric outfit and stationed in a mobile home while waiting out the eventual robot apocalypse.  I could almost smell the stench of my RV as I lingered over a filthy toilet which served as a storage container as well, allowing me to change a number of items on my character, including head gear, clothing and armament. The comedic influence shined through as I selected a pair of tight leather chaps that allowed me to dash across the floor quickly and a football helmet which displayed the description “Makes you run faster. Why? We’re not quite sure.”   Read more