Capybara Games has gone back to the 80s in the newest preview build of Super T.I.M.E. Force. By 80s, I mean 80,000,000 BC, or the Cretaceous era. That’s right — it’s a pixelated shooter with a unique hook, and now it includes dinosaurs. Continue reading as soon as you’re done fist-pumping.
The basis of the game hasn’t changed from the build at PAX East 2012. The game is a side-scrolling action-shooter in the vein of Contra, where you’re tasked with blasting through as many enemies as possible until you reach the end of the level. The enemies are usually placed in the most inconvenient place possible for the player — a flamethrowing enemy at the bottom of a ramp and out of view, pointing his weapon toward the top, for example — so you’ll likely die many times when tackling a level for the first time. However, dying is actually a big part of how the game plays. Restarting allows your previous attempts to repeat their actions alongside you as “ghosts”, meaning their bullets will kill the same enemies they did the first time through. It’s not uncommon to see an entire gang of ghostly soldiers around a player who died more than a few times on a difficult stretch. If you can prevent them from perishing then you’ll be able to save them and add their life back into your total. That spot will also serve as a checkpoint to restart from, should you fail again in the future.












