Radiangames Discounts its Entire Catalog to Celebrate JoyJoy's Second Birthday


Queue up the 'Happy Birthday' song and get ready to fork over some royalties: Radiangames JoyJoy turns two years Read more

Dear Esther Celebrates its 100k Sales Milestone with 50% off Steam sale


The psudo-game / artist portfolio project Dear Esther has broken the 100k sales mark this week, and to celebrate Read more

Syder Arcade - A Love Letter to a Genre That Welcomes It


As a lifelong fan of shmups, I’ve played my fair share and come to the realization that it isn’t Read more

Blocks That Matter Celebrates its Birthday with a Sale


The adorable Blocks That Matter is celebrating its one-year birthday on Xbox with a sale. Swing Swing Submarine has Read more

XBLA Previews

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Fuelcell Games shares details about Insanely Twisted Shadow Planet DLC

Posted on by Taylor Bliss in Previews, XBLA, XBLA Previews | Leave a comment

one of the game's gorgeous bosses

In a pre-PAX meeting with Joe Olson and ‘Scrapper’ of Fuelcell Games, the indie devs spilled some of the beans to Armless Octopus about the upcoming DLC for its beautiful adventure, Insanely Twisted Shadow Planet. The expansion is going to take what the game did with the Lantern Run multiplayer and expand on it, significantly. Olson said the DLC will arrive “before Gears of War 3,” which is a twisted way of saying we’ll have our hands on it sometime in September.

Following the elimination of the shadow plague from the infected planet, you and your alien compatriots are going on the offensive to find and eliminate the dark threat. The dark plague has taken refuge in a belt of asteroids located near the planet, and in the DLC, you and up to three other shadow-fighting compatriots will take to the belt to find and drive back your mysterious adversary.

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Xona Games shows off Duality ZF, has their sights set on XBLA

Posted on by Taylor Bliss in News, XBLA, XBLA Previews | Leave a comment

Last shown off back at this year’s GDC, Xona Games‘ upcoming title, Duality ZF, has a new trailer out. After watching the whole thing, calling Duality ZF a ‘bullet hell shooter’ might not be doing it justice. The game’s touting 6 different game modes, 4-player multiplayer, 8 different stages and several other features too numerous to be listed. If you’re craving more information, a full list of the details can be found on the game’s page, here.

The developer is looking to have the game published on XBLA and Steam, though based on the information from the website, it’s currently unclear whether or not such backing has already been secured or not. Since the title’s end goal isn’t on the indie marketplace, don’t expect to see it popping up in discussions about the upcoming Summer Uprising, but since the game is being developed on the XNA platform, it could still make an appearance in Microsoft’s Dream. Build. Play.

Orcs Must Die! trailer reveals a true alternative to the Hadouken

Posted on by Dave Voyles in News, PC, PC News, PC Previews, PSN, XBLA, XBLA News, XBLA Previews | Leave a comment

The great debate over whether the force push was a viable alternative to Ryu’s Hadouken can finally be settled thanks to the latest trailer for Robot Entertainment’s Orcs Must Die! As our nameless hero sports his Wind Belt, he is imbued with a combination of both powers, allowing him to vault orcs across the castle with a blast from his hands. It also grants the ability to carry large objects, useful for explosive barrels or sending a helpless orc flying toward his green-skinned buddies in a game of catch. A lava bath works as well, although we can’t take responsibility for what it does to your skin.

If you’d like to know more, take a peek at our Orcs Must Die! hands-on from PAX East, and look for it on the PC and consoles this year.

Retro City Rampage preview: This is your father’s GTA

Posted on by Dave Voyles in Previews, XBLA, XBLA Previews | Leave a comment

so 8-bit! As I perused my way through the streets, I couldn’t help but wonder what it would be like to have that hot sports car stopped at the traffic light ahead. Instead of wondering, I just jacked the driver from his seat and called it my own. I know what you’re thinking,”I’ve been doing this for years in the Grand Theft Auto series.” Not like this you haven’t.

In my new automobile I passed somewhat familiar places, including a pub I’m sure I must have stopped at some point In my GTA adventures. That’s not what caught my eye: it was the glowing Jimmy and Bimmy’s sign hanging above the next bar, a nod to the poor translation of early Nintendo titles like Double Dragon. It’s the charm like this scattered throughout my experience that kept me thoroughly engaged. Whipping around the next corner, all the while carelessly trampling unsuspecting civilians, another sign glimmered in the corner of my eye: “Fabi-o’s” in the fashion of a cereal box but with the handsome hunk best known for his flowing locks. In my distracted gaze I failed to pay attention and struck another pedestrian, sandwiching him between my vehicle and a narrow brick structure. Whoops. Read more

Orcs Must Die! preview: Tower defense with a twist

Posted on by Dave Voyles in PC, PC Previews, Previews, PSN, XBLA, XBLA Previews | 1 Comment


Even weeks later, all the PAX news still hasn’t come forward. We got the chance for another hands on with another title that was playable there. Orcs Must Die! Is a dungeon/tower defense game currently in development by Robot Entertainment. Comprised largely of former Ensemble Studios employees, older gamers will remember them for their well received RTS Age of Empires which was popular on the PC in the late 90s. Most recently, their last title before being disbanded was Xbox’s Halo Wars. I had the opportunity to catch up with designer Dave Leary, who walked me through their upcoming title, and here’s what I had to say.

As I started up Orcs Must Die! I was already planning my strategy based on what I had seen of the player in front of me. I was brought to a menu screen where I could select a number of weapons and defenses to best defend the siege upon my castle. I chose to go with the approach of utilizing the best stationary defenses I could muster, while simply providing supporting powers with little in terms of direct damage. The individual before me took a far different stance – he favored direct damage performed by his character, and only brought a handful of stationary defenses with him into battle.

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The Dishwasher: Vampire Smile preview: Double the bloody fun

Posted on by Mike Wall in Previews, XBLA, XBLA Previews | Leave a comment

beheaded! As our ED-209-esque cybernetic foe crumbled to the ground, we stormed into the adjacent room, dashed up to the dapperly dressed man, grabbed him by the scruff of the neck and brutally bashed his face into the floor, bathing his enormous self-portrait in his own crimson blood. The ironic part of this whole bloody mess? The dude was just about to pull the trigger of the gun rested against his temple to blow his own brains out. It was excessive, it was grizzly, and it was pretty freaking awesome.

Let me go ahead and muddle my credentials right off the bat: I didn’t finish the original Dishwasher game. I got about halfway through it before I was distracted by some shiny new thing (probably something for review) and for whatever reason I never returned. So while I’m not exactly an expert in the game’s intricacies, I’m familiar with it enough to say that if you liked the original game, you’re really going to love this one. The Dishwasher: Vampire Smile feels super snappy, it’s super gory, and the carnage that unfolds on screen is absolutely gorgeous.

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Battleblock Theater preview: Labyrinthine fun

Posted on by Dylan Martin in Previews, PSN Previews, XBLA, XBLA Previews | Leave a comment

yup, it's that weird

A recent trend in game design shows that not only can dying be fun, but it should. Games like Super Meat Boy encourage us to take on intense challenges through failure and frustration because of that succulent little splat and the short time it takes to get there again. An upcoming 2D platformer by the name of Battleblock Theater continues this trend and adds the opportunity to off your friends—over and over again—while cooperating in order to reach a common goal.

In a nutshell, Battleblock Theater is a series of races set in multiple labyrinths decorated with triggers and traps, a combination likely to bring kinetic thrills and sudden death—but we like that, right? With cooperative and competitive modes, expect the same multiplayer madness you get from games like New Super Mario Bros. Wii and The Legend of Zelda: Four Swords Adventure. Do you help your friend up the ledge, or do you knock him off? Even in two-player co-op, which I tried at PAX East, the game was gushing with equal amounts of fun and insanity. It was undeniably a Behemoth game.

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Shoot Many Robots preview: Scraping off the rust

Posted on by Dave Voyles in PC, PC Previews, Previews, PSN, PSN Previews, XBLA, XBLA Previews | 2 Comments

Growing up, I was always a huge fan of the Metal Slug series. The cooperative elements paired with cartoon-like demeanor offered a fresh quality to the run-and-gun shooter. Despite the number of sequels it spawned, it unfortunately never caught on well with Western audiences. Fortunately, developer Demiurge Studios has taken that formula and placed their own influence on it.

Shoot Many Robots opened with my character, P. Water Tugnut, dressed in eccentric outfit and stationed in a mobile home while waiting out the eventual robot apocalypse.  I could almost smell the stench of my RV as I lingered over a filthy toilet which served as a storage container as well, allowing me to change a number of items on my character, including head gear, clothing and armament. The comedic influence shined through as I selected a pair of tight leather chaps that allowed me to dash across the floor quickly and a football helmet which displayed the description “Makes you run faster. Why? We’re not quite sure.”   Read more