If you’re a fan of teddy bears, you probably shouldn’t watch the above video. Too late? Did you see all those precious little cuddly bears being decapitated and blown into bloody bits by the mean ‘ol Fluffy? Did you notice how their intestines rocketed out of their midsections like they swallowed sticks of dynamite?
Don’t worry, the bears were mutated freaks. They were actually zombie bears, so our crazed squirrel was actually doing civilization a favor. At least, that’s the story So So Dev is pitching for their messy upcoming indie, Fluffy: Operation Overkill. The latest and grizzliest trailer depicts the bloodthirsty squirrel brutally slaying bears, bees and other wildlife. It will be available later this month for Xbox Live Indie Games.
Last week we brought you the news that TIC took home the Audience Choice award and 1st Prize at the GameFest. Now, developer RedCandy Games has released their official trailer for TIC: Part 1. Why is this hero making such a journey? We’re not quite sure, as we’re too distracted by the vivid backgrounds, not to mention the underground depths that only Tim Burton could dream up (all of which was put together using their proprietary ”2.5D JawBreaker Engine”).
Look for TIC: Part 1 on the XBLIG platform sometime in the very near future.
Small animals are all cute and cuddly one minute, and then the next they’re eradicating species with lightning guns and orbital satellite strikes. So So Dev’s new trailer for its upcoming blood-soaked indie Fluffy: Operation Overkill showcases the more pugnacious side of our furry friends. A mysterious virus has turned all the animals into bloodthirsty beasts (hate when that happens), but thankfully Fluffy was conveniently protected by his hazard suit, and now he needs to “deal with all infected animals to reveal the cause of the virus.” Apparently “deal with” is equivalent to “cause to explode into sanguinary showers of flying organs.”
Fluffy may be outnumbered, but he can utilize slow motion and has a full arsenal of weapons to reduce the wildlife into piles of bloody goop and brains. So So Dev aims to release Fluffy: Operation Overkill this June for XBLIG. I’ll probably think twice before chasing those squirrels away from my bird feeder from now on.
FLUFFY: OPERATION OVERKILL
Developer: SO SO DEV Games
Release: June 2011
Platform: Xbox Live Indie Games
Genre: Jump’n’Shoot
STORY
The game centers around a psychotic squirrel called Fluffy. A strange virus turned all animals in his surrounding into bloodthirsty beasts. Now it’s Fluffys task to slide into his hazard suit and deal with all infected animals to reveal the cause of the virus. Fluffy is constantly supported by his former chief, Colonel Badger, who helps out with useful tips and weapon/ammo drops. Beyond all the blood and gore on Fluffys way lies the terrifying truth.
FEATURES
- killing enemies rewards the player with points. Stylish kills get higher scores
- high scores unlock Fluffys special abilities: Slow motion or an orbital satellite strike
- Fluffy can kick his enemies away
- powerful weapons: shotgun, machine gun, lightning gun, minigun, …
- varied environments like hollows, a forest, farmlands, swamps, …
- physics powered, over the top violence
- enviromental hazards like spikes, stalactites, water, rolling stones, …
- epic boss fights
- Zombie Mode: Fluffy faces waves of merciless zombie bears
- ironic references to other popular games
- crude humor
- 20+ minutes of soundtrack
For further questions, feel free to contcact us: team@sosodev.com
SO SO DEV Games
Move over Pitfall Harry, there’s a new pixelated archeologist in town, and his name is, well, never mind his name, but he’s out for fame and glory (and perhaps a little kissy-kissy action on the side). Platformace 2: Temple of Death takes place 1000 years after its predecessor in a 1947 Peruvian jungle, where Hollywood starlet Grace Belly has been kidnapped by savages while filming Mysteries of the Cursed Mayan Idols.
Now it’s up to our adventurous archeologist to venture into the ominous Temple Death and rescue the stunning actress before she is sacrificed to the blood lizard god. We’ve contacted Magiko Gaming for more information, but in the meantime, check out the new trailer showcasing the new locale, and of course, lots of decapitating spikes.
Discord Games released a new video revealing the evolution of its upcoming indie, Take Arms, from its humble roots as a geometric platformer to its final state as a 2D class-based shooter. The video hastily speeds through the development and even includes some scenes where the Alucard sprite from Castlevania: Symphony of the Night was used to test out the engine’s platforming capabilities.
Take Arms initially started out as a Metroidvania-style platformer, but morphed into a 2D online shooter set in the near war-ravished future. It will feature 3 distinct classes: The Striker (light and quick), The Destroyer (slow and heavy), and the Grunt (The Goldilocks compromise of the two). Up to 8 players will be able to duke it out online this summer across Capture the Flag, Deathmatch and Team Deathmatch game modes. Now someone just needs to talk to Konami about licensing that Alucard fellow…
Going Loud Studios announced its sophomore effort, Lair of the Evildoer, which will be released on XBLIG this spring. Their previous title Zombie Accountant gave us a break from our own zombie-like paper-pushing day jobs. Gamers now play as a Frankenstein’s monster of sorts, whose creator is suddenly having remorse and decides it is better to have it destroyed. While he is no hobo with a shotgun, it still looks like the guy can do some damage.
Lair of the Evildoer is an action-RPG and will feature a unique weapon affix system that hopes to keep dungeon crawlers entertained for hours on end as they break necks and hunt for the most loot. Personally, I’d steer clear of the “Cheap Pistol of the Chicken,” in favor of the “Kickass Shotgun of Haste,” but that’s just me. Like most dungeon crawlers, gamers will improve their stats over time, as they make their way though procedurally generated landscapes. And don’t worry – the Zombie Accountant makes a triumphant cameo as well.
There are about a billion games that provide a massive arsenal that can be used to create legions of orphaned alien babies, but how do you cope with all of the choices? How do you handle the stress of determining if today is a shotgun day or an Uzi day? Serious Sam has obliterated those stressful decisions with a ridiculous contraption called the Gunstacker. Soak it in, ladies and gentlemen (okay, probably mostly gentlemen). The Gunstacker allows Sam to wield not twice, not thrice, but frice quadruple the firepower of those boring old games! It’s the ultimate tower of power that stacks four weapons into an unwieldy Erector Set of death.
I admittedly don’t have much experience with the Serious Sam franchise, but after playing through the one-level demo of Serious Sam Double D, developer Nate Fouts’ enthusiasm for working with the character was evident. Double D is a 2D run-and-gun shooter made by Mommy’s Best Games; think of it as Contra with a demented sense of humor. The version I played was pretty early, and while the quantity of enemies, weapons and levels is still up in the air, the game shows a lot of promise.
We’ve all heard the tale of corporate conglomerates putting our very existence at risk. Generally it’s one of our own who takes the role of the hero to venture out and save the world, but what if it was left up to a robot? Tic, a unicycling industrial robot from the small mining town of Copperville sets out to do just that. Like Inspector Gadget, Tic has a plethora of devices at his disposal to put the EvilCorp minions down, including a drill arm and my all time favorite go-go gadget, the helicopter head. Tic rolls, drills and flies his through a 2.5D casual story-driven puzzle adventure injected with charm, and his benevolent aura is reminiscent of Pixar’s robotic protagonist Wall-E. His experience will have him spanning a number of locations including the cavernous depths of Copperville, while fluidly transitioning to the moonlight skies.
RedCandy Games is using its own JawBreaker Engine to power the title. I caught up with Founder/CEO Julian Volyn at GDC, where he told me it currently runs at a smooth 60fps with over 50 depth layers. This technically impressive engine will support an unlimited number of depth layers, with in-game level editing, which makes one wonder – could this be the first XBLIG game where we can craft our own levels?
Tic is shaping up to be a beautiful title, and RedCandy Games is planning this to be a four-part series. The first episode should be available on the Xbox Live Indie Games channel tentatively within the next month for 240 MS points ($3). Be sure to leave your thought below on what looks like it could be a side-scrolling gem, and check back soon for our full review.