Brand: A sword perhaps best left in the stone (for now)


The waiting game is often a tricky one. Sometimes an extended wait can lead to having some of your Read more

Cell:emergence Emerging on PC and Xbox on February 9


New Life Interactive's cancer-curing, voxel-based game, Cell: emergence finally has a release date. The "action surgery game" will be Read more

Little Racers STREET Review: Size Does Not Matter


EDIT: Developer Milkstone Studios informs us that an update is coming next week, which will include multiplayer mode The XBLIG Read more

Co-Optimus Founder Developing an Indie Game


Whenever someone disagrees with a critic, their first reaction always seems to be "I'd like to see you do Read more

Reviews

Little Racers STREET Review: Size Does Not Matter

Posted on by Dave Voyles in Reviews, XBLIG Reviews | 2 Comments

EDIT: Developer Milkstone Studios informs us that an update is coming next week, which will include multiplayer mode

The XBLIG Marketplace is notorious for its often campy FMV games (sadly, no Night Trap port yet), Avatar-laden gimmick titles, and games that bear strikingly low production values. On occasion, a gem will find its way between the otherwise generic rocks of games and spark a glimmer of hope into XBLIG again. One such title is Little Racers STREET, the 15th title from Milkstone Studios, who have made a name for themselves for their high production values and strikingly beautiful games. I’ll have you know that they continue this tradition with their latest offering.

Rarely do I pick up an Xbox indie game and really hunger to return to it later, but LRS had me coming back for more. The gameplay was addictive and offered just enough incentive after each race to keep that carrot dangling in front of me, enticing me to continue.
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Block Zombies! Review: Night of the Living Legos

Posted on by Mike Wall in Reviews, XBLIG, XBLIG Reviews | 2 Comments

Thanks, I MAED A GAM3 W1TH Z0MBIES 1N IT!!!1. Thanks for your addictive gameplay. Thanks for your stupid, catchy song. Thanks for creating a template that countless mindless, shambling hordes of games have imitated, and shamelessly refused to improve upon. The twin-stick shooter may be the most prolific genre represented in Xbox Live Indie Games, but most are redundant experiences that aren’t even worth Microsoft’s server space. But every so often a game like Block Zombies! comes around, shuffles the pieces up just enough, and mixes in a few new wrinkles to come out with something that feels fresh and fun.

Yes, Block Zombies! is another zombie twin-stick shooter, and yes it apes the voxel style that Minecraft returned to the limelight, but you know what? It totally works. The game’s carefree visual style and upbeat tempo makes Block Zombies! an absolute delight to play. It’s like you’re a  kid wandering through a Lego playground that just so happens to be infested with cubical zombies who explode into tiny pieces when killed.

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EvilQuest Review: B-b-b-b-b Bad to the Bone

Posted on by Mike Wall in Reviews, XBLIG Reviews | Leave a comment

He-Man may have routinely embarrassed his skeletal counterpart on TV, but in my house, the muscly Master of the Universe was more likely to find himself colliding against the neighbor’s brick wall. Perhaps I took pity on incompetent villains who always managed to shoot themselves in the feet at the last minute, or maybe I just thought they looked cooler, but I found myself cheering for the bad guys like they were some kind of slightly maniacal version of Rudy.

It’s kind of hard to root for the bad guys in games unless you’re a fan of the ‘Game Over’ screen, but EvilQuest is the rare game that puts you squarely in the shoes of a detestable and indefensible deviant. It doesn’t merely present the option of being a bastard, it outright demands it, which is a pretty refreshing approach for a game. Unfortunately, like those incompetent 80s cartoon villains, EvilQuest finds a few ways to sabotage itself and derail the fun, but it’s still one of the more impressive indies we’ve seen in a while.
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Let’s Get Fiscal Review

Posted on by Mike Wall in Reviews, XBLIG, XBLIG Reviews | Leave a comment

Like any child of the 80s, I have a soft spot in my heart for brawlers that can only be filled with a punch to the face of a velociraptor. I’ve cleared the raging streets, finished the fight, and cleared out the sewers so many times that the city gave me my own waste removal truck. I also happen to have a ridiculous soft spot for Get Rich or Die Gaming, an outrageous adventure game with horrid voice acting, sleazy sex appeal, and tons of kitsch. So, naturally I was a bit pimped pumped when I heard that Baller Industries’ follow-up to Get Rich would be a brawler. So how did I feel after I got my hands on this bizarre monstrosity?

The story, characters, cut scenes, and dialogue are exactly what I would expect from Baller Industries. Characters act in extreme fashions, experience 180-degree mood swings for no apparent reason, and enjoy shouting profanity. It’s absolutely insane, but in all the best ways like the He-Man Christmas Special. The plot follows a main character who has been sober for 10 years, but somehow keeps finding new ways to get stoned, drunk, or otherwise intoxicated during what has to be the worst day ever experienced by an auditor. I can kind of see why he’d want to stay clean, because apparently the slightest narcotic in his system causes him to flip out and kick the tar out of everyone like Scrappy Doo on speed.

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To The Moon Video Review

Posted on by Daniel Campbell in PC, PC Reviews, Reviews | 3 Comments

To The Moon is an independent title that has been getting a lot of mainstream attention, but does it deserve it? Does the game really impress enough to warrant a top 10 entry? Or is this game simply a pretentious hipster’s dream that has caused widespread lunacy? Get it?! Lunacy!?… To the MOON =Lunar? HA HA HA H! …………fine! Just watch the damn video.

To The Moon was provided for review by Freebird Games. You can purchase it on their website for $11.95.

Game Type Review: Parkour Power

Posted on by Mike Wall in Reviews, XBLIG News, XBLIG Reviews | 2 Comments

While there are lots of things to like about the new flashy Xbox Dashboard, there’s also one glaring problem. Okay, there are tons of problems, but let’s just pretend there is only one: you need a goddamn road map to find where to go to buy games. Microsoft seems so focused on chowing down on the Doritos dollars and cramming UFC down our throats that they’ve neglected to provide a convenient way to give them money for actual games. It’s frustrating as someone who enjoys playing games, but apparently more infuriating for those who depend on selling them for a living.

All downloadable games have been relegated to murky corner of the Marketplace behind an obscure “Game Type” tile depicting a girl in a hoodie hopping in the air. That same girl stars in Mommy’s Best Games’ latest game, which is one part side-scrolling shmup, one part parody of the new dashboard, and five parts bonkers. The game was created in just a few days in reaction to the new dashboard, and while it’s impressive that the developer was able to rush it to the Marketplace in such a short timeframe, the truncated development schedule shows. Neither the cynical parody elements, nor the gameplay of the shooter buried beneath the fake dash feel complete enough on their own to warrant adoring praise, but combined they create an unique package that is worth experiencing.

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I, Zombie Video Review: Undead Gear

Posted on by Daniel Campbell in XBLIG Reviews | Leave a comment

With hundreds of indie games trying to make a quick buck by including zombies, how can a cute little game like I, Zombie stand out against the crowd? Does it prove itself to be worth the $1 price tag or does it deserve to be filed away with the rest of the blatant zombie cash-ins? Find out with our video review of I, Zombie. Happy watching! I, Zombie was provided for review by Awesome Games Studio. It is available for $80 MS points ($1) on the Xbox Marketplace

Trine 2 Review: Trine Harder

Posted on by Dave Schectman in PC Reviews, PSN Reviews, Reviews, XBLA Reviews | 5 Comments

These days, it seems like there’s been a concerted push by the video game industry towards the fantasy genre. From big names such as Skyrim to indie releases like Orcs Must Die! and Dungeon Defenders, you can hardly turn around without being overwhelmed by options to get your fill of goblin and dragon slaying. But with so many titles to choose from and a limited budget, you may be wondering where to start. To that, I say look no further than Trine 2.

A little history, first and foremost: Two years ago, Frozenbyte Software tried their hand at a fairytale storybook plot in a puzzle game with platforming elements, layering stunning graphics and a brilliantly arranged soundtrack on top of it all. Throw in more than a few word-of-mouth reviews praising it as a return to the design of games from over a decade ago like The Lost Vikings, and they effectively captured my attention. Considering the budget-conscious price, it wasn’t as though I was breaking the bank by taking the plunge.

Several hours later – maybe days, really – I found myself scratching my head, wondering what the hell I had been thinking. The environments were appropriately themed and extremely lush, with such well-designed levels, clever puzzles, and the music was an excellent mood-setter. But even with all of this, the game felt so damn flawed. The plot was thrown together from a fantasy word generator, and the characters were extremely cliched and managed to feel less than two dimensional, which is an impressive feat to achieve in a side scroller. The enemies were also boring and unimaginative: limited to skeletons and skeletal archers, while the combat system’s controls also felt sluggish (and I imagine are also a skeleton). There was also a multiplayer mode, provided you don’t mind a half-assed local co-op system.

And that brings us back to the present. Yes, the characters still feel bland and lacking. And yes, the plot (“Hark! The Trine is back! We must adventure!”) is still as banal as the last time around. However, seemingly everything else has received a laser-like focus in attempt to refine and polish the game, shedding it of the weaknesses present in the original.

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Invasion Review: Parasitus Invasion!

Posted on by Mike Wall in Reviews, XBLIG, XBLIG Reviews | 2 Comments

If I were evaluating Invasion based on how much I wanted to like it, I would give it fifteen out of ten smoking laser rifles. A heavily Contra-inspired shooter that demolishes the fourth wall so thoroughly that it practically serves as a demo for another game? What could go wrong? Sadly, quite a bit, but not nearly enough to completely sour the experience. It might be a bit awkward at times, but damn do I love shooting aliens, and Invasion manages to keep the experience feeling fresh and fun for the whole ride.

Invasions’ individual elements aren’t always solid, but it succeeds in spite of them thanks to a great sense of personality and constant shifts in the game that prevent it from feeling dull. This is actually the prequel to Heart Attack Machine’s prior release, Parasitus: Ninja Zero, a game that had more in common with the hack ‘n slash ways of The Dishwasher than old school shooters. This time around, you play as Stockton, a cocky soldier looking to escape the city as it’s being overrun by aliens. The fragmented shooting sequences are broken up by dialogue sequences as Stockton chatters on his comm device with his commander who provides directions on how to heroically run for your life.

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Flowrider Review: Keeping Ahead of the Flow

Posted on by Dave Voyles in Reviews, XBLIG, XBLIG Reviews | Leave a comment

Triple B Games has historically been known for their sports titles, including Fitba and a slew of well-received lacrosse titles, before they took their obligatory crack at zombies with Zombiez 8 My Cookiez. The Scotland-based developer continues to diversify their portfolio with the recent release of their racing title, Flowrider. Surprisingly, there aren’t many racing titles on XBLIG, so it was about time a good one made its way into the marketplace.

As I played through Flowrider, thoughts of RC Pro-AM, a solid racer from the days of the NES, ran through my mind. Both titles share a similar camera, small vehicles, and sense of speed. Those of you who have played the XBLA title Hydro Thunder will feel right at home with this as well, as the water-based physics allow the boats to glide across the surface, remiss of the friction we’ve come to know and expect in our everyday lives.

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