I don’t know if you’ve realized yet based on the number of shmup (shoot-em-up) and twin-stick shooter titles I’ve review, but I’ve got a thing for them. I had high hopes for Isagoras, but unfortunately it falls just a bit short.
I’m not knocking the game for being a small budget, independent title because hey – that’s all we review here. And besides, limitations are the driving force behind creativity. From the developer’s mouth, “Nothing so original, but the artistic part is done using only free software tools and mainly Blender, and as the first project of this kind for the entire team (4 people),” and unfortunately it shows at times. The game opens up with a lot of promise and shines at times with enemy and ally ships flying above and beneath you, but there is never any interaction with allies. Your sole interaction with allies is a dialogue box which annoyingly consumes nearly 1/3 of the screen as you are trying to dodge enemy attacks. Read more

















