
We’ve all had hopes of being recognized for our hard work, being able to make a sustainable living from it, and have others appreciate it. For developer Humble Hearts, and lead man Dean Dodrill, he’s living that dream. Initially an employee of a Triple-A team, Dodrill would later go indie and enter Microsoft’s annual Dream.Build.Play competition. He would submit Dust: An Elysian Tail and win in 2009. After winning the promotion Dodrill earned a coveted spot on Microsoft’s XBLA service, where him and the team at Humble Hearts have been working effortlessly since winning. What would ensue can only be described as a beautiful culmination of gameplay and art.
Dust solidifies itself as one of the most aesthetically pleasing games on XBLA, if not on the Xbox 360 as a whole. Still frames don’t do it justice, as it is an absolute visual pleasure to behold in motion. Beautiful, hand-drawn characters match the quality of a Disney production, as do the lush environments, ripe with flowing water, fauna weaving with the wind, and dynamic weather effects. At one moment I could find myself exploring a village brimming with sunlight, only to have it begin raining on me the next.
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