Radiangames Discounts its Entire Catalog to Celebrate JoyJoy's Second Birthday


Queue up the 'Happy Birthday' song and get ready to fork over some royalties: Radiangames JoyJoy turns two years Read more

Dear Esther Celebrates its 100k Sales Milestone with 50% off Steam sale


The psudo-game / artist portfolio project Dear Esther has broken the 100k sales mark this week, and to celebrate Read more

Syder Arcade - A Love Letter to a Genre That Welcomes It


As a lifelong fan of shmups, I’ve played my fair share and come to the realization that it isn’t Read more

Blocks That Matter Celebrates its Birthday with a Sale


The adorable Blocks That Matter is celebrating its one-year birthday on Xbox with a sale. Swing Swing Submarine has Read more

Reviews

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Rock Bottom Review: Juvenile Joy

Posted on by Mike Wall in Reviews, XBLIG Reviews | Leave a comment

Get Rich or Die Gaming was profane, juvenile, and remarkably hilarious, but it was also shockingly successful. Perhaps word of mouth spread of its insanity, or perhaps people were drawn to the sleazy cover art and catchy name, but the game sold baller amounts of copies and allowed Angus Cheng quit his day job and work full time on its sequel. A year and a half later, Rock Bottom picks up right where Get Rich left off with the downtrodden Wilson Cooper stuck in the slammer after trying to pick up a prostitute.

Much like the first game, Rock Bottom isn’t so much a point-and-click adventure game as it is an excuse showcase some of the most ridiculous characters ever captured in a video game. This is basically an Adult Swim cartoon packaged into a game. The game roughly follows Wilson’s escape from prison and his rise to eventually becoming a “baller,” but the story takes a backseat to the wacky minute-to-minute adventures that Wilson finds himself caught up in.
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Raptor Resort Review: Venomous Vacation

Posted on by Anthony Swinnich in Reviews, xblig, XBLIG Reviews | 6 Comments

No matter how many games I play, I find there’s always something I don’t know. Here’s a list of things I learned playing the newest Xbox Live indie twin-stick shooter, Raptor Resort:

  • Twin-stick shooters don’t absolutely need to have zombies in them after all.
  • Rooftops aren’t always solid and will sometimes permanently suck you in at waist-height, nullifying your ability to shoot in the process.
  • Bullets bounce off the ground with no loss of velocity.
  • The top of an ice-cream truck is the absolute safest place to mow down hordes of dinosaurs, even if your only weapon is a pistol. Read more

Robofish Review: Sea of Destruction

Posted on by Mike Wall in Reviews, XBLIG Reviews | 5 Comments

Not a week goes by where a new twin-stick shooter isn’t dumped into the ocean that is Xbox Live Indie Games. It’s almost cliché to even comment on the zombie-like hordes of them, but Robofish is a great example of a game that builds on the existing standards and really puts its own glowing, neon shine on the formula.

As perhaps you may have surmised, you play as a robot fish – a robofish if you will – that is intent on destroying a legion of neon fish. It’s pretty standard fare as far as the actual shooting is concerned, but a complex weapon customization workshop lets you outfit your robofish with all kinds of ways to eradicate those ferocious fish and helps this game grow some legs to stand on.
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Super Ninja Warrior Extreme Review: Super Awesome Ninjas

Posted on by Anthony Swinnich in Reviews, xblig, XBLIG Reviews | 6 Comments

There’s certainly no shortage of indie platformers on the Xbox 360, but Super Ninja Warrior Extreme is evidence that you can never have enough good ones. Every aspect of this game is polished far beyond the output we’re used to seeing from the indie channel.

This game doesn’t dance around its identity and gets right to business right from the outset. The first level teaches you to move, jump and wall jump, while the second teaches you to attack. The 28 levels that follow ramp up along the smoothest difficulty curve I’ve seen in quite some time. Things start off easy, but they don’t stay that way.
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Retro Arcade Adventure Review: Satiating the Retro Itch

Posted on by Anthony Swinnich in Reviews, xblig, XBLIG Reviews | 1 Comment

Siactro has crafted a game with fantastic aesthetics in Retro Arcade Adventure. The gameplay occupies the shallow end of the pool, however, creating an experience more like Marco Polo than Water Polo.

That’s not to say Marco Polo can’t be fun. You just can’t go into Retro Arcade Adventure expecting a challenging game. There’s heavy emphasis on the “arcade” part of the title – this one is more Smash TV than The Legend of Zelda - despite the thoughtfully-illustrated fantasy graphics. You take control of a lone hero on his quest to dispatch a malevolent demon hellbent on enslaving his homeland. You’ll slash through wave upon wave of enemies in order to reach and vanquish your foe. Read more

Vessel Review: Drowning in Frustration

Posted on by Mike Wall in PC, PC Reviews, Reviews | Leave a comment

Somewhere deep inside the dense, cavernous experience of Vessel is an extremely good game— maybe even a fantastic one. Somewhere. But just like a movie that gets tangled in its own fiction or a concept album that drones on too long, Vessel insults the time and intelligence of the people it’s designed to please. If Strange Loop Games had been judicious enough to make some cuts and shown some practicality to accompany their sometimes brilliant puzzle design, we could be talking about Vessel as the next Braid or Limbo. Instead, it’s a bloated puzzler ready to burst with great ideas, but stymied by a cesspool of missteps.

Vessel is set in a steam-punk-inspired world where you play as Arkwright, the inventor of Fluros: tiny gelatinous creatures that are useful for performing mundane tasks. The Fluros are kind of cute in a way, but have no real personality and one-track minds. Now, stop me if you’ve heard this before, but some of the critters have escaped and are wrecking havoc in the world! Rather than slinking surreptitiously into the night, the heroic inventor takes it upon himself to travel to the factories and mills to repair the damage his man-made creatures have inflicted.
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One Finger Death Punch Trailer Beats up a Billion Dudes

Posted on by Mike Wall in News, PC Reviews, Previews, XBLIG Previews | 5 Comments

Silver Dollar Games is taking a break from trying to figure out who fornicated with whom and wants you to start smashing faces with One Finger Death Punch. The reflex-based kung fu game has your stick -figure hero dishing out the pain with an impressive array of moves that are pulled off with just one or two buttons, depending on the difficulty level.

Why just a stick figure? Developer Jon Flook said “We don’t have the skills to do the animations ourselves and can’t afford an animator. To overcome this obstacle we decided to use a stickman style of animation. This allowed us to create many frames of animations ourselves without the need of an animator, simply because it’s affordable. It’s not as cool as having custom drawn animations with a unique artistic style but we do the best we can with the resources available.”

Flook said the game is “at least two months from completion,” but that they are looking to add in customizable special attacks and other features before the game is released. Anything you’d like to see added? Drop a comment on the Youtube trailer page.

Warp Review: E.T. Warp Home

Posted on by Mike Wall in PC Reviews, PSN Reviews, Reviews, XBLA Reviews | 2 Comments

With his adorable peanut-shaped body and wacky tube-man appendages, it’s easy to imagine a plushy of Warp’s alien protagonist sitting atop your desk at work or on a small child’s bookshelf. The only question is whether you’d go for the clean plushy or the one that is drenched in the dried blood of whomever recently got in its way. Just like the movies constantly remind us, aliens are deadly, so it’s best not to provoke them by strapping them to operating slabs and performing  experiments on them. Oops. Silly humans.

Warp flips the typical alien story around and has you playing as an alien who must escape from an underwater research facility. That’s easier said than done because the station is the size of the Mall of America and employs more generic henchmen than Cobra. It rests on a lot of the clichés of the stealth genre such as guards that walk in predictable patterns and turrets with laser siting. You do have a bit of help thanks to a fellow imprisoned alien who is psychically linked to you and an increasing set of powers that allow you to work through the game’s increasingly complex puzzles. Although the initial premise of hopping through walls and into objects is novel, developer Trapdoor doesn’t rest on this one trick and continually introduces new abilities and puzzles that prevent Warp from stagnating.  Read more

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