For the third time in about half a year, Radiangames has cranked out a stellar shooter that manages to rejuvenate a tired, dormant style by infusing it with modern sensibilities and some spectacular aesthetics. JoyJoy was stylish and polished, though sadly dismissed as just another twin-stick shooter, and Crossfire stood out as a unique twist on the Space Invaders-style arcade shooter. Inferno continues the prolific developer’s trend and is like a delicious cocktail with one part Geometry Wars fused with one part Gauntlet; the results are pretty intoxicating.
As in Gauntlet, up to four players explore labyrinthine mazes while wiping out swarms of baddies and collecting keys in order to advance to the next stage. Inferno ditches the sweaty, drunken dwarves and scantily clad mages in favor of radiangames’ trademark neon spaceships and thumping techno beats, while adding light RPG upgrade system.
















