As a kid, I grew up with the Nintendo Entertainment System in the living room. My gaming diet was a steady blast of classics like Super Mario Bros. and Ninja Gaiden. One of my first experiences in a post-NES world was at a cousin’s house, where I played the Sega CD version of Prince of Persia. I found that I hated it, and upon looking back I can tell you why. It stood in stark contrast to everything else I had experienced up to that point in one important area: the controls. Other classic games failed to resonate with me due to the same issue, namely Flashback and Out of this World. Now, I can play those games today. Hell, I even enjoy them. But I’m still not a huge fan of the controls. Tequila Works’ Deadlight feels like one of these games, though it’s linear and more cinematic. It was a relatively enjoyable experience, but it felt like the controls wanted to ruin things the entire time.
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