Take Arms Now Available for Free on Indievania, Missing Multiplayer

If $1 was too rich for your blood, or you just don't own an Xbox, you can now download Read more

Armless Octocast Episode 105 - Can There Really be Too Many Games?

After experiencing Too Many Games down in Philly, Mike drags Dave back to the podcast to talk about the Read more

Chompy Chomp Chomp patch aims to add to the fun

Good party games are hard to find on Microsoft's Indie Games service. Even harder to find are games that Read more

TooManyGames: Hands on BaraBariBall

“One of the goals was to make a Smash Brothers type game that is deterministic. It has no randomness Read more


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Achron Video Review: Who Needs a DeLorean?

Posted on by Daniel Campbell in PC, PC Reviews, Reviews | Leave a comment

Hazardous Software wants gamers to put up $30 or their hard earned cash for the new RTS title, Achron. With a clever time travel mechanic, the game brings something new to the table, but is it enough to warrant the steep indie price tag? See for yourself and watch the latest Armless Octopus video review. This review is based on the single-player portion of the game.

Achron was provided for review by Hazardous Software. It is available for $29.99 on Steam. 

Hard Reset Review: A Welcoming Party For Our Robotic Overlords

Posted on by Dave Voyles in PC, PC Reviews | Leave a comment

In today’s gaming climate, developers are beginning to abandon the PC exclusive in favor of consoles. Fortunately, there’s still an audience for titles geared specifically for the PC, and Polish indie upstart, Flying Wild Hog, seems to have noticed. Many of the team’s members have previous industry experience, as they have gotten their start on titles such as Bulletstorm, the Witcher Series, and PainKiller.  This twitch shooter hearkens back to a day where the FPS was king on the PC and it shows. In a world of Call of Duty clones, Hard Reset is a welcome return to the old-school days of FPS shooters such as Quake II and Unreal, where your sole goal was to make it out alive. Sure, there are mission objectives littered about, but they’re typically nothing more than “get to the laboratory.” For the most part, conflict arises from waves of enemies shuffling into rooms that are crowded with health and ammo pickups, so fans of those older franchises will instantly feel at home.

Hard Reset does an excellent job of building a sense of excitement and anxiety through scripting. As players progress down alleyways, the clanking sound of a metal door can be heard flapping in the distance followed by the quick pitter-patter of small robot feet as an enemy makes its way across said alley. These auditory clues warn players of what’s to come, but they also build tension for the conflict leading up to the moment it arrives. The Daft Punk-esque soundtrack kicks in as battles ensue as well, then it slowly fades out to let you know that you’re safe….for now.

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Indie Games Summer Uprising: Take Arms Review

Posted on by Mike Wall in Reviews, xblig, XBLIG Reviews | 2 Comments

where are you going?

Red versus green: a legendary strife whose vicious battles have ravaged the world and left it in tatters. Now, prepare to take arms and settle the score one and for all…or something like that. Take Arms doesn’t waste any time with “story” or provide any explanation why these chromatically-opposed forces are filling up graveyards in its post-apocalyptic world. They hate each other. Deal with it.

Take Arms is a 2D multiplayer militaristic shooter: think Call of Duty flattened into 2D and you’d be on the right path. One slight problem: as of right now, it’s a sort of lonely path. As with all multiplayer shooters, Take Arms is infinitely more fun with – you guessed it – multiple people. When you can find a group to play with, Take Arms can be a lot of fun; unfortunately, populated games were even scarcer than non-bombed out cars, and Take Arms doesn’t have a leg to stand on without competent adversaries and comrades.

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Avadon: The Black Fortress Review: Bring Your Time Machine

Posted on by Erron Kelly in PC, PC Reviews | 1 Comment

When I read a book, and I mean a really good book, I will start from the beginning and continue reading until it’s done. “But Erron,” you’re probably (not) saying, “That’s how most people read a book.” Granted, but what I mean is that I will start reading and not do anything else, sleep included, until that book is finished.

Avadon hooked me in a very similar way. I quickly realized that the game itself wasn’t as important to me as the story that was unfolding before my eyes. Being thrown instantly into a world I had no understand of elicited feelings I’ve only felt from a single book series before: a post-apocalyptic pulp fiction series called Outlanders. I had randomly received a book from near the (then) middle of the series, and the mild confusion and something similar to agoraphobia set in. I had no idea what this massive universe contained, and I had no concept of how the universe had progressed to that point.

I felt those same feelings from the very beginning of Avadon. This obviously massive, intricate world with its own history of politics and policies began to spread out with every action taken, and I had no idea what any of them were. Instead of making me want to wheel away from my computer and collapse into a sobbing, traumatized mess, I found myself intrigued.

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Indie Games Summer Uprising Day 9: Chester Review

Posted on by Mike Wall in Reviews, xblig, XBLIG Reviews | Leave a comment

any cheetahs?

The humble platformer is among my favorite game genres, pretty much ever since I hit that first question block with Mario. Strangely, in more recent times 2D platformers have become a  niche within the genre that has seen a steady amount of innovation in the indie scene due to its ease of art creation. In this field, Chester from developer Benjamin Friedrich, has stepped up to the plate, and is ready to show us its take on the genre, with a whole host of characters and a highly unique and chameleonesque visual flair.

Chester is, mechanically speaking, a platformer from stem to stern. I would say its experience is most similar to that of Super Mario Bros. with lots of precarious jumps, and little critters everywhere to ruin your day — hell there’s even a few swimming parts! But the basic mechanics aren’t where Chester developer Benjamin Friedrich decided to get creative.

Visit Two Fedoras to read the full review. 

Indie Games Summer Uprising Day 7: SpeedRunner HD

Posted on by Mike Wall in Reviews, xblig, XBLIG Reviews | Leave a comment

Speedrunner is so fast!

Speedrunner HD is one of those games where the title says pretty much everything you need to know about it. You play a character who has to run fast. There’s quite a bit more to being a good platformer than running fast however, and the team at Doubledutch Games made some interesting decisions when crafting their momentum-filled platformer.

Speedrunner is about almost as pure a platformer as you can get. There are no “power-ups,” collectables are at a minimum, and the only tool you have besides jumping is a grappling hook. It’s all about running fast, avoiding pointy things and pit falls, hitting the occasional boost panel, and reaching the goal before time runs out.

Head over to Two Fedoras to read the full review. 

Indie Games Summer Uprising Day 8: Train Frontier Express Review

Posted on by Mike Wall in Reviews, xblig, XBLIG Reviews | Leave a comment

One of my high school social studies projects was to design a city, so I developed a subterranean civilization where the proletariat mined carcinogenic minerals all day and lived in areas likely to be attacked by pernicious, mole people. Meanwhile, the bourgeoisie lived in fancy smancy houses far away from mutant, man-eating monsters. I’m sharing this little tidbit to bring up two points: I sometimes tend to have an overactive imagination, and to let you know that the situation I just described is about as close as I’ve ever come to playing a simulation game.

I’ve typically avoided sim games like Darth Vader avoids non-black attire, so when I say that I really enjoyed Train Frontier Express, keep in mind that this is coming from someone who knows little about the genre and hasn’t spent sleepless nights designing roller coasters or farms. If you’ve sunk hundreds of hours into the depths of PC simulations, this might be a little basic, but if you’re a bit curious, this is the perfect place to start. Naming this Train Frontier Express is actually selling it a bit short. Although it is based on the hobby of model railroading, I actually spent far more time messing around with everything not involving trains. This isn’t so much a a train simulator as it is a world construction playset, and a damned fun one at that.

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Indie Games Summer Uprising Day 5: Doom & Destiny Review

Posted on by Mike Wall in Reviews, xblig, XBLIG Reviews | Leave a comment

indie game summer uprising doom!

The story-driven RPG genre has always been in short supply on the XBLIG. And it’s really no wonder why that’s the case when you look at games like Breath of Death and Cthulhu Saves the World, there’s an awful lot of development work that goes into them. Not to mention you’ve got to compete against those great Zeboyd games for mind share which is no small feat. Enter Doom & Destiny, a JRPG loaded with satire, parody, and nerds, but can its seemingly identical formula succeed?

What can I say, it’s a JRPG built on the RPG Maker framework. If you’ve ever played any of the original style JRPGs you know exactly what you’re doing in this game. In fact, you’re probably so damn familiar with it you’re already rummaging through peoples clocks and underpants drawers for “magic elixirs” as we speak.

Visit Two Fedoras to read the full review.

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