Radiangames Discounts its Entire Catalog to Celebrate JoyJoy's Second Birthday


Queue up the 'Happy Birthday' song and get ready to fork over some royalties: Radiangames JoyJoy turns two years Read more

Dear Esther Celebrates its 100k Sales Milestone with 50% off Steam sale


The psudo-game / artist portfolio project Dear Esther has broken the 100k sales mark this week, and to celebrate Read more

Syder Arcade - A Love Letter to a Genre That Welcomes It


As a lifelong fan of shmups, I’ve played my fair share and come to the realization that it isn’t Read more

Blocks That Matter Celebrates its Birthday with a Sale


The adorable Blocks That Matter is celebrating its one-year birthday on Xbox with a sale. Swing Swing Submarine has Read more

Reviews

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Jamestown: Legend of the Lost Colony review: Just like the history books

Posted on by Mike Wall in PC, PC Reviews | Leave a comment

monster!

From mechanized Hitler robots to undersea scientific societies, video games have long enjoyed chronicling the tales that history books thought best to omit. Jamestown continues this tradition as it follows the adventures of the 17th century explorer, Raleigh, a fugitive of the English crown who fled to the New World to discover what happened to the lost colony of Roanoke and clear his name. Except by “New World,” we mean the floating islands of Mars, and by “discover” we really mean hop in his tiny spaceship and annihilate the combined forces of the Spanish Conquistadors and the tentacled aliens.

The premise is unapologetically absurd, but beneath the goofy narrative, Final Form Games has crafted an homage to 90s shooters that would look perfect in a dusky arcade wedged between Raiden and Giga Wing cabinets. That’s not to say it’s a banal adventure (did you read the part about the Spanish-Martian alliance?), but the colorful, gorgeously-drawn sprites and frenetic action channels everything that was so satisfying about 90s gaming. It might not stray too far from that familiar vertically-scrolling path, but the Vaunt system, its stellar multiplayer and the various unlockables help it feel fresh. The hodgepodge sci-fi-history narrative captures the Firefly feel of old mixed with new, and it plays the story so seriously, not once acknowledging how outlandish the premise is as it unfolds through pixelated cutscenes.

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Chantelise: A Tale of Two Sisters video review

Posted on by Daniel Campbell in PC Reviews, Reviews, Uncategorized | 7 Comments

item shops!

On September 10, 2010 developer EasyGameStation released Recettear: An Item Shop’s Tale, which was quickly lauded as one of the most inventive and unique games of 2010. Fast forward to 2011 and the indie developer has released their newest creation, Chantelise: A Tale of Two Sisters. With one of the highest rated sleeper hits of last year on their resume, did the developers at EasyGameStation once again push the envelope? Or were they content to simply rest on their laurels? You’ll have to watch our Armless Octopus video review to find the answer.

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Plague review: Contra meets Sliders

Posted on by Mike Wall in xblig, XBLIG Reviews | 1 Comment

As a Nintendo-starved youth, I endeavored to wrap my mitts around that boxy controller whenever possible, and there were few games I wanted to play more than Contra. The past 20 years haven’t been the kindest to run-and-gun shooters, but Plague does its best to rekindle the magic. It clearly can’t stack up to the greats in terms of pure gameplay, but it does manage to gloss over its deficiencies with a healthy coating of nostalgia, making it an entertaining adventure for fans of the genre or retro gamers in general.

Plague works because it doesn’t take itself too seriously. The general premise is pretty ridiculous: you play as anthropomorphized antivirus software that is fighting against the virus on the last uninfected computer. For whatever bizarre reason, that means you command one of four selectable characters, but their variations are merely cosmetic. The story is pushed along with occasional banter in between levels, but its general purpose is to break up the action.
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Solar 2 review: AKA Solar One and a Half

Posted on by Evan Lennick in PC Reviews, Reviews, xblig, XBLIG Reviews | 1 Comment

Many successful indie games overcome limited scope and marketing resources by offering a unique premise or take on gameplay. It’s tough otherwise to stand out in the mass of games that are released on Steam and the XBox Live Indie Games service. The first Solar stood out when it was first released due to its interesting take on open-world sandbox gameplay in which you weren’t a thug, a cowboy, or student, but instead you played as an asteroid, a planet, a star, and even a black hole. The sandbox provided wasn’t extremely elaborate, but a series of provided challenges gave players goals to achieve and sandbox options to unlock. Not only did it provide a unique premise and great atmosphere, but also several hours of entertaining gameplay for a measely $1. Many still consider it one of the best games on the XBLIG service and it was a great deal. With the release of Solar 2, we see the game not only available as an Xbox Live Indie Game but now on Steam as well. Additionally, the price point has increased to $5 on XBLIG and a whopping $10 on Steam. So the question is, does Solar 2 provide enough new and unique content over its predecessor to be worth five to ten times the price of the original?

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Insanely Twisted Shadow Planet review: Twisting art into games

Posted on by Taylor Bliss in Reviews, XBLA Reviews | 4 Comments

so colorful!

Few of the things that Insanely Twisted Shadow Planet (ITSP for short) does as a game are original; the design embodies the Metroidvania stereotype. But when you play the game, even as you’re seeing all the tenants of that tried and true style – the squared map, the areas that are off limits until later, the inevitable upgrades to your arsenal – you are overwhelmed with novelty. While on one hand you can’t shake the feeling that this is an experience similar to that of games past, one absolute that takes hold early is that it’s an excellent game in its own right.

The main characteristic of ITSP that sets it apart is the art style and the game’s presentation. To put it simply, ITSP is a very, very beautiful game. I could likely spend the rest of the review just talking about the art and how wonderfully engaging and playful it is and I would still leave it underappreciated. The juxtaposition of the musical score with the art only enhances the experience. The game is broken up into clearly defined zones, each exhibiting its own style. The main elements are really the environments and the enemies and for each zone, with a unique approach taken to both for every area. In some cases they are one and the same, the environment being the enemy itself. Sometimes the relationship is covert, with polyps that emerge from what was just a desolate façade, but that are nevertheless bound to the walls of the planet. In other sections, the danger is mechanical: spinning saw blades and giant corkscrews looking to spear you. Over time, as you’ll realize, the whole planet is your enemy.

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Beat Hazard Ultra review: Feelin’ the beat

Posted on by Dave Schectman in PC, PC Reviews, PSN, Reviews | Leave a comment

Don't get sucked in the tractor beam

Over the past year, I’ve found myself venturing into indie gaming territory more and more often. It’s a refreshing change to see what a lone programmer or small company can do with an idea, especially compared to triple A titles made by large companies with multimillion dollar budgets. What’s more, when that idea is implemented well and allows some creativity the on part of the player, you’d best believe I’d be all over that like a junkie mainlining primo smack.

This brings me to the latest offering from Cold Beam Games: Beat Hazard Ultra. Before I go into the specifics of the game and my overall impressions, I have something to confess: when I picked up the original game last year, I was not impressed by it. The graphics were nice, and being able to control the soundtrack (and therefore also the difficulty) through my own personal soundtrack selection struck me as a pretty awesome concept. Compared to other music-based games like Audiosurf or Lumines, actively shooting whatever the song selection created was a hell of a lot more fun than matching colored blocks or screwing around with puzzle tiles.

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Platformance: Temple Death review: Jumping through the jungle

Posted on by Mike Wall in Reviews, xblig, XBLIG Reviews | 1 Comment

don't fall!

Indiana Jones made it look so easy! Jump over the pit, swing from the vine, avoid the spikes and swipe the treasure (or the girl). Sure he had his occasional snake pit or two, but the guy always got the deed done and hardly ever suffered a scratch. The Platformance explorer, on the other hand, probably twisted his ankle stepping off the plane. This poor, bloody, spear sponge was impaled, beheaded, drowned and burnt alive countless times en route to rescuing the gorgeous Grace Belly from the savages who’d like to eat her for dinner.

He might come off as klutzy, but his frequent deaths were warranted. Platformance: Temple Death’s name is no misnomer; this game is packed with an absurd amount of ways to kill our brave adventurer, and I think it’s safe to say I found every one of them. Although I found it challenging keeping his head adhered to his neck, I still had a heck of a time with this 2D platformer, and it’s a total no brainer for any fan of retro gaming.

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TIC: Part 1 Review: Acorn-ucopia of beauty

Posted on by Michael Johnson in Reviews, xblig, XBLIG Reviews | 3 Comments

so preeety

In a land where names are derivative, our adventurer Tic stands out amongst the crowd. In a scramble to save the robot town of Copperville, Tic must take down the evil corporation called…well, EvilCorp! The robots are suffering from a terrible drought of — you guessed it, OIL! Tic must jump, glide and drill his way through Pinehill Meadow in order to stop EvilCorp from sucking up all of the oil. What Tic discovers there is an ancient race called the Molepeople who promise to reveal secrets if you collect and return their greatest resource: acorns.

If the story’s not enough to drive you nuts – see what I did there – then perhaps its impressive visuals and fresh outlook on platforming will redeem the hardwork that Red Candy Games put into their first Xbox Live Indie Game title. Your main character, Tic, is an impressive machine with the ability to soar to great heights and dig deep for treasure. You control him with the use of 2 basic controls: glide and move. You will need to master the techniques of both controls in order to find the silver acorns that are scattered throughout the levels. Silver acorns need to be collected in order to open new sections of the map and lead you to rare golden acorns.

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