The XBLIG Companion App Lets You Browse Indies On the Go


Windows Phone users will soon have a flashy new way to browse and purchase Xbox Live Indie Games on Read more

Snapshot Coming to Steam Shortly, PS3 This Summer


Retro Affect's long-in-development Snapshot will be released on Steam "very soon," according to lead programmer David Carrigg. In a Read more

Warp Review: E.T. Warp Home


With his adorable peanut-shaped body and wacky tube-man appendages, it’s easy to imagine a plushy of Warp’s alien protagonist Read more

How to Market Your Game XBLIG Style Part 3: Writing a Press Release


It’s been some time since I last wrote a feature on marketing, but I figured it was about time Read more

PC Reviews

Warp Review: E.T. Warp Home

Posted on by Mike Wall in PC Reviews, PSN Reviews, Reviews, XBLA Reviews | 1 Comment

With his adorable peanut-shaped body and wacky tube-man appendages, it’s easy to imagine a plushy of Warp’s alien protagonist sitting atop your desk at work or on a small child’s bookshelf. The only question is whether you’d go for the clean plushy or the one that is drenched in the dried blood of whomever recently got in its way. Just like the movies constantly remind us, aliens are deadly, so it’s best not to provoke them by strapping them to operating slabs and performing  experiments on them. Oops. Silly humans.

Warp flips the typical alien story around and has you playing as an alien who must escape from an underwater research facility. That’s easier said than done because the station is the size of the Mall of America and employs more generic henchmen than Cobra. It rests on a lot of the clichés of the stealth genre such as guards that walk in predictable patterns and turrets with laser siting. You do have a bit of help thanks to a fellow imprisoned alien who is psychically linked to you and an increasing set of powers that allow you to work through the game’s increasingly complex puzzles. Although the initial premise of hopping through walls and into objects is novel, developer Trapdoor doesn’t rest on this one trick and continually introduces new abilities and puzzles that prevent Warp from stagnating.  Read more

Fortune Summoners Video Review

Posted on by Daniel Campbell in PC, PC Reviews | Leave a comment

Fortune Summoners is one of those games that may conjure up some doubt at first glance. There are seemingly dozens of side-scrolling anime style games that ultimately disappoint in their gameplay, presentation, design…or sometimes just plain suck all around. Is Fortune Summoners another game to add to that pile, or is this a downloadable indie game truly worthy of your time and money? Guess you’ll just have to watch the video review and see.

Fortune Summoners was provided for review by Carpe Fulgar. You can purchase it for $19.99 on Steam

Q.U.B.E. Review: Don’t Be A Square

Posted on by Taylor Bliss in PC, PC Reviews, Reviews | 1 Comment

Games like Portal distort our perceptions of other games in the same genre. They are made to a caliber above not only what is expected, but also what was imagined. This can have a terrible effect on other titles that would otherwise stand out on their own merits and be praised for originality and innovation. Q.U.B.E. is one such game. Ranging from its aesthetics to the level design, you can feel the influences that Portal had over it. But, if you can manage to peel yourself away from those associations, you’ll find a gem of a game.

The beginning moments of the game are rough: no explanation is given as to the situation you are in, and as you progress, none is given to you as to how to use new tools as they are provided. The gameplay breaks down to using a glove to control different colored… let’s call them cubes. Depending on the color, right and left clicking on them produces different effects. From there, puzzles are born and run a gambit of just platforming – made capable by maneuvering the cubes – to light mirror puzzles with a bit of color courtesy of the cubes thrown in for a bit of added complexity.

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Shank 2 Review: Shank Smash

Posted on by Erron Kelly in PC Reviews, PSN Reviews, Reviews, XBLA Reviews | Leave a comment

It’s difficult to be sure of what the most interesting aspect of Shank 2 is. It could be the unapologetic ultraviolent nature of the title: a side-scrolling beat-em-up designed around utilizing the customizable load-out of light, heavy, and ranged weapons to brutally massacre everything on screen while simultaneously timing the use of the new evade roll to dodge almost every attack the various sizes of enemies have at their disposal.

It could be the art style, both in the actual game and the cutscenes that serve to push the story forward and reinforce the ultraviolent nature that has become a hallmark of the series, punctuated every time an enemy explodes in a shower of blood and viscera.

It could even be the actual combat, which, while not incredibly different from what was present in the previous game, is still a step forward. Juggling enemies is solid, and the new dodge roll that has replaced the old block makes sure the action never hits an unfortunate standstill. Read more

Unstoppable Gorg Review: Take Me To Your Towers

Posted on by Erron Kelly in PC, PC Reviews, Reviews | Leave a comment

There’s something to be said for games that incorporate FMV scenes. A game that knows how to enhance the experience as a whole with FMV is usually a game that could still be considered a good game without the additional gimmick. In recent years a number of small studios seem to have honed in on this fact, and as a result we, the consumers, have been treated to a number of excellent games.

Twisted Pixel, for example, has a few titles that used it well until they crossed the line with The Gunstringer. While it could be argued that the Kinect peripheral is to blame for some of the underwhelming feeling associated with The Gunstringer, it can’t change the fact that it was the first game Twisted Pixel released where their use of FMV was meant to carry the entire package, and that’s the aforementioned line: one that should never be crossed.

But Futuremark Games Studio’s Unstoppable Gorg manages to offer a solid experience even if you ignore the FMV scenes, and an incredible one if you immerse yourself in them. The videos themselves eschew the normal CGI techniques, turning instead to actual objects and costumed people. It’s this loving attention to detail that really cements the right way to incorporate FMV into a game.
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To The Moon Video Review

Posted on by Daniel Campbell in PC, PC Reviews, Reviews | 3 Comments

To The Moon is an independent title that has been getting a lot of mainstream attention, but does it deserve it? Does the game really impress enough to warrant a top 10 entry? Or is this game simply a pretentious hipster’s dream that has caused widespread lunacy? Get it?! Lunacy!?… To the MOON =Lunar? HA HA HA H! …………fine! Just watch the damn video.

To The Moon was provided for review by Freebird Games. You can purchase it on their website for $11.95.

Trine 2 Review: Trine Harder

Posted on by Dave Schectman in PC Reviews, PSN Reviews, Reviews, XBLA Reviews | 5 Comments

These days, it seems like there’s been a concerted push by the video game industry towards the fantasy genre. From big names such as Skyrim to indie releases like Orcs Must Die! and Dungeon Defenders, you can hardly turn around without being overwhelmed by options to get your fill of goblin and dragon slaying. But with so many titles to choose from and a limited budget, you may be wondering where to start. To that, I say look no further than Trine 2.

A little history, first and foremost: Two years ago, Frozenbyte Software tried their hand at a fairytale storybook plot in a puzzle game with platforming elements, layering stunning graphics and a brilliantly arranged soundtrack on top of it all. Throw in more than a few word-of-mouth reviews praising it as a return to the design of games from over a decade ago like The Lost Vikings, and they effectively captured my attention. Considering the budget-conscious price, it wasn’t as though I was breaking the bank by taking the plunge.

Several hours later – maybe days, really – I found myself scratching my head, wondering what the hell I had been thinking. The environments were appropriately themed and extremely lush, with such well-designed levels, clever puzzles, and the music was an excellent mood-setter. But even with all of this, the game felt so damn flawed. The plot was thrown together from a fantasy word generator, and the characters were extremely cliched and managed to feel less than two dimensional, which is an impressive feat to achieve in a side scroller. The enemies were also boring and unimaginative: limited to skeletons and skeletal archers, while the combat system’s controls also felt sluggish (and I imagine are also a skeleton). There was also a multiplayer mode, provided you don’t mind a half-assed local co-op system.

And that brings us back to the present. Yes, the characters still feel bland and lacking. And yes, the plot (“Hark! The Trine is back! We must adventure!”) is still as banal as the last time around. However, seemingly everything else has received a laser-like focus in attempt to refine and polish the game, shedding it of the weaknesses present in the original.

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Serious Sam: The Random Encounter Review: Seriously Scrambled

Posted on by Alex Esten in PC Reviews, Reviews | 3 Comments

Serious Sam: The Random Encounter is the kind of game that you enjoy while not really understanding why you’re enjoying it. It’s a Dude Where’s My Car title, where there’s something compelling and entertaining, but pinpointing those qualities is difficult and explaining them is even harder. At least initially.

At a base level, TRE offers a truly unique gaming experience with a refreshing, if completely bizarre and atypical, approach to “standard” RPG formatting, a profound sense of manic creativity that permeates the game design through and through, and pitch-perfect humor. It’s different in a good way…mostly.

While the story is nothing to really write about (Mental is attacking again, and Sam has to shoot things to stop him), and the two additional characters are basically just extra firepower and offer little in the way of character development, the game still tends to win you over on account of the little throwaway jokes and puns. For example, there’s a blink-and-you-miss-it joke involving a post-swim afro. The notion of puzzles in a game about shooting things is ridiculed constantly and mercilessly, almost to the point where I was wondering if it was all still in good fun. Even the puzzles themselves are ultimately solved by “shooting things.” The game consistently breaks the fourth wall but never feels too awkward when doing so, mostly due to its tongue being planted firmly in cheek the entire time. TRE’s action sequences lampoon the RPG genre, and its RPG elements lampoon the action genre. It’s a strange combination, but it absolutely excels in many ways. It kept me grinning almost the entire way through at least…a difficult feat, to be sure, given that I’m a hardened, cynical, antisocial bastard. Read more

Rock of Ages Review: Not One for the Ages

Posted on by Erron Kelly in PC, PC Reviews, Reviews, XBLA, XBLA Reviews | Leave a comment

This piece of work has taken me longer to write than anything I have ever written before in my entire life. That includes, but is not limited to, a boring as hell essay I had to write back in high school that I managed to string out for an additional two weeks before finally being ordered to hand it in. That essay eventually got written solely because my intense distaste for that particular subject and teacher drove me to weave a bit of wordsmithery that could both convey the factual points it needed to get across while still letting that teacher know just how much I detested writing it.

I was able to eventually spit that out because of those negative feelings. Emotions, whether negative or positive, are an amazing driving force for me to do something, simply to get it out of my way. It’s when something doesn’t strike me as particularly good or particularly bad that I have the most trouble. Even with the blandest of offerings I can normally find something on one side of the spectrum or the other to grasp at, and elaborate from there.

Rock of Ages did an impressive job of keeping me incredibly neutral for the whole experience. The gameplay consists of rolling a ball down a track to smash through a giant gate protecting whatever historical figure you are doing battle against. In between rolling your boulder you are placing a small variety of towers on your side of the track to prevent your opponent from doing the same to you. Unfortunately, this is practically a futile effort. The computer will hit your tower, eventually get past them, or break through them and hit your door. As long as you hit their door first, the time between rolling your boulder will end before theirs, and you can roll again. Simply repeat the process a meager three times and you will win.

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Orcs Must Die! Review: Genocide Never Felt So Good

Posted on by Taylor Bliss in PC Reviews, Reviews, XBLA Reviews | Leave a comment

so many orcs!

Tower defense is a genre that had an odd evolution. Similar to the MOBA, it began in RTS games as custom maps but because of its popularity grew into much more. Orcs Must Die! is a glowing example that tower defense has every right to be its own genre and not just a mode thrown in to an otherwise good game.

After your master is killed due to an unfortunate accident, you leave the title of apprentice behind you and become a full-fledged War Mage, but apparently the one that nobody wanted. This tone is conveyed throughout the game in the sparse narrations between levels. “If only it had been any other apprentice,” the old master dictates posthumously. It seems like an odd setup, but it works, with your character mostly filling that role with a very “dude-bro” attitude behind him. The only reason it feels out of place is a result of the sheer number of orcs you ceaselessly eradicate. Especially in the early levels, taking out the orcs is pretty easy, making it all the more satisfying. But it makes you wonder, “Why are all the other War Mages having so much trouble? This orc killing thing seems pretty straightforward.”

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