Modern games today have become obsessed with accessibility: Littered with tutorial prompts, guiding arrows dictating where to go, and the current objective jarringly flashing on screen. La-Mulana looks to jump back a few generations when these trends weren’t the norm.
Initially designed to imitate the look and feel of games on the old MSX systems, this remake has enhanced the color pallet and sprite resolutions from the original Japanese version (released in 2005) while keeping the old retro-style difficulty intact. Starting a new game throws you right into La-Mulana’s two-dimensional open world with no indication of where to go and little back story on the main character Lemenza, besides the notion that he’s prepared to explore the ruins of La-Mulana. From the beginning it’s emphasized that it’s up to Lemenza to explore and scrutinize the surrounding areas for clues on how to progress. It creates an experience that may be intimidating for some, while other experienced and patient gamers looking for a challenge will find it refreshing.
One could accurately sum up La-Mulana as a puzzle adventure-platformer, and it wonderfully blends the genres together. While Lemenza is able to explore a good portion of the ruins initially, certain paths only become accessible as various power-ups and other items are obtained via solving puzzles or defeating bosses. The puzzles aren’t presented in any particular way, but rather are integrated seamlessly into parts of the ruins. Practically every interconnected screen the player travels through has some secret to be unearthed once a section of the ruin is solved. Read more











