Radiangames Discounts its Entire Catalog to Celebrate JoyJoy's Second Birthday


Queue up the 'Happy Birthday' song and get ready to fork over some royalties: Radiangames JoyJoy turns two years Read more

Dear Esther Celebrates its 100k Sales Milestone with 50% off Steam sale


The psudo-game / artist portfolio project Dear Esther has broken the 100k sales mark this week, and to celebrate Read more

Syder Arcade - A Love Letter to a Genre That Welcomes It


As a lifelong fan of shmups, I’ve played my fair share and come to the realization that it isn’t Read more

Blocks That Matter Celebrates its Birthday with a Sale


The adorable Blocks That Matter is celebrating its one-year birthday on Xbox with a sale. Swing Swing Submarine has Read more

PC Reviews

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Orcs Must Die! Review: Genocide Never Felt So Good

Posted on by Taylor Bliss in PC Reviews, Reviews, XBLA Reviews | Leave a comment

so many orcs!

Tower defense is a genre that had an odd evolution. Similar to the MOBA, it began in RTS games as custom maps but because of its popularity grew into much more. Orcs Must Die! is a glowing example that tower defense has every right to be its own genre and not just a mode thrown in to an otherwise good game.

After your master is killed due to an unfortunate accident, you leave the title of apprentice behind you and become a full-fledged War Mage, but apparently the one that nobody wanted. This tone is conveyed throughout the game in the sparse narrations between levels. “If only it had been any other apprentice,” the old master dictates posthumously. It seems like an odd setup, but it works, with your character mostly filling that role with a very “dude-bro” attitude behind him. The only reason it feels out of place is a result of the sheer number of orcs you ceaselessly eradicate. Especially in the early levels, taking out the orcs is pretty easy, making it all the more satisfying. But it makes you wonder, “Why are all the other War Mages having so much trouble? This orc killing thing seems pretty straightforward.”

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Wizorb Review: Still Wizorbin

Posted on by Mike Wall in PC, PC Reviews, xblig, XBLIG Reviews | 2 Comments

what is that?

Loads of indie games face that critical dilemma of being completely competent and functional, yet just not something that you’d actually want to sit on your sofa and play on your fancy HD television.  After all, how many space shooters with Atari graphics or first person shooters that look like they were birthed on a 386 can you really play on a Saturday afternoon? Up until this point I would have thrown basically every console incarnation of Brickbreaker into that pile of games that aren’t quite worthy of prime time. They might be okay in a pinch when you’re stuck on a bus, but I never imagined having any interest in kicking back and playing for more than five minutes at a time. And along bounces Wizorb.

Wizorb attempts to do for Brickbreaker what Puzzle Quest did for match-3 puzzle games. It takes the somewhat mindless task of completing random level after level adds a bit of depth in the form of a loose story and some new abilities. It’s not a perfect amalgamation and the RPG elements aren’t as pronounced as they could be, but the new abilities, inspired level design, and snazzy retro graphics make moving the paddle horizontally back and forth and deflecting the ball back into the bricks more fun than its ever been.

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Astro Tripper Review: You Must Be Trippin’

Posted on by Mike Wall in PC, PC Reviews, PSN Reviews, Reviews | 4 Comments

boom

The past few years have seen several coin-op classics such as Pac-man and Space Invaders revitalized by infusing new energy into the gameplay and injecting them with an unhealthy dose of neon, strobing lights. The new remixes were wildly popular with critics and gamers alike, and now PomPom Games has taken a similar, albeit less official, route in updating the classic arcade game, Defender. I hope you’re wearing your Hank the Tank T-shirt, because we’re kickin’ trippin’ it old school with Astro Tripper.

In case the tiny spaceship shooting insane beams of energy didn’t give it away, Astro Tripper is a side-scrolling shoot-em up. It was originally released back in 2009 on PSN and it has now received the full Steam treatment complete with a 100% higher price tag.  Astro Tripper ditches the continually scrolling levels of most shooters and focuses the combat into long, narrow arenas. As in Defender, players can switch the direction the ship is facing. While I appreciate the attempt to update a classic, Astro Tripper’s immensely frustrating difficulty caused largely by anachronistic design choices make it a game that should be relegated to only the most hardcore shmup fan.

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Serious Sam Double D Video Review

Posted on by Taylor Bliss in PC, PC Reviews, Reviews | Leave a comment

Duke Nukem, Deux Ex and now Serious Sam? It looks like 2011 is the new 2001!  Croteam’s muscle-brained hero gets the 2D treatment courtesy of Mommy’s Best Games, and we’re here to let you know which end of the retro-revival spectrum Sam falls on.

Serious Sam Double D was provided for review by Mommy’s Best Games, and it is available on Steam for $7.99. 

Achron Video Review: Who Needs a DeLorean?

Posted on by Daniel Campbell in PC, PC Reviews, Reviews | Leave a comment

Hazardous Software wants gamers to put up $30 or their hard earned cash for the new RTS title, Achron. With a clever time travel mechanic, the game brings something new to the table, but is it enough to warrant the steep indie price tag? See for yourself and watch the latest Armless Octopus video review. This review is based on the single-player portion of the game.

Achron was provided for review by Hazardous Software. It is available for $29.99 on Steam

Hard Reset Review: A Welcoming Party For Our Robotic Overlords

Posted on by Dave Voyles in PC, PC Reviews | Leave a comment

In today’s gaming climate, developers are beginning to abandon the PC exclusive in favor of consoles. Fortunately, there’s still an audience for titles geared specifically for the PC, and Polish indie upstart, Flying Wild Hog, seems to have noticed. Many of the team’s members have previous industry experience, as they have gotten their start on titles such as Bulletstorm, the Witcher Series, and PainKiller.  This twitch shooter hearkens back to a day where the FPS was king on the PC and it shows. In a world of Call of Duty clones, Hard Reset is a welcome return to the old-school days of FPS shooters such as Quake II and Unreal, where your sole goal was to make it out alive. Sure, there are mission objectives littered about, but they’re typically nothing more than “get to the laboratory.” For the most part, conflict arises from waves of enemies shuffling into rooms that are crowded with health and ammo pickups, so fans of those older franchises will instantly feel at home.

Hard Reset does an excellent job of building a sense of excitement and anxiety through scripting. As players progress down alleyways, the clanking sound of a metal door can be heard flapping in the distance followed by the quick pitter-patter of small robot feet as an enemy makes its way across said alley. These auditory clues warn players of what’s to come, but they also build tension for the conflict leading up to the moment it arrives. The Daft Punk-esque soundtrack kicks in as battles ensue as well, then it slowly fades out to let you know that you’re safe….for now.

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Avadon: The Black Fortress Review: Bring Your Time Machine

Posted on by Erron Kelly in PC, PC Reviews | 1 Comment

When I read a book, and I mean a really good book, I will start from the beginning and continue reading until it’s done. “But Erron,” you’re probably (not) saying, “That’s how most people read a book.” Granted, but what I mean is that I will start reading and not do anything else, sleep included, until that book is finished.

Avadon hooked me in a very similar way. I quickly realized that the game itself wasn’t as important to me as the story that was unfolding before my eyes. Being thrown instantly into a world I had no understand of elicited feelings I’ve only felt from a single book series before: a post-apocalyptic pulp fiction series called Outlanders. I had randomly received a book from near the (then) middle of the series, and the mild confusion and something similar to agoraphobia set in. I had no idea what this massive universe contained, and I had no concept of how the universe had progressed to that point.

I felt those same feelings from the very beginning of Avadon. This obviously massive, intricate world with its own history of politics and policies began to spread out with every action taken, and I had no idea what any of them were. Instead of making me want to wheel away from my computer and collapse into a sobbing, traumatized mess, I found myself intrigued.

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Trauma review: Definitely traumatizing

Posted on by Mike Wall in PC, PC Reviews, Reviews | Leave a comment

Look at those impressive graphics. Don’t they just conjure up hope for an impressive, possibly thought-provoking adventure? Okay, whew, got all that positivity out of my system and I’m ready to talk about Trauma. I’d really, really love to tell you that Trauma is an innovative or nostalgic game, but sadly it flatlines well shy of either. It attempts to mesh an FMV adventure game with an arts-fartsy insightful game, and somehow pukes out an experience that perfectly harnesses the worst aspects of each element.

Trauma is a shell of an FMV game: devoid of any of the embarrassing charm that those 90s grainy videos can provide and lacking the puzzles that made wandering through Myst and 7th Guest rewarding. You play as a hospitalized woman who was brutally injured in an auto accident and is recovering from physical and emotional wounds. The entire game takes place inside her head as she recovers from the unfortunate disaster, with the exception of brief clips that show her conversing in the real world. The game is divided into four chapters that are all immediately accessible, but since the story is so piecemeal and the protagonist is never actually developed you’d be just as fine playing the final chapter first and working backwards.

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