Games like Portal distort our perceptions of other games in the same genre. They are made to a caliber above not only what is expected, but also what was imagined. This can have a terrible effect on other titles that would otherwise stand out on their own merits and be praised for originality and innovation. Q.U.B.E. is one such game. Ranging from its aesthetics to the level design, you can feel the influences that Portal had over it. But, if you can manage to peel yourself away from those associations, you’ll find a gem of a game.
The beginning moments of the game are rough: no explanation is given as to the situation you are in, and as you progress, none is given to you as to how to use new tools as they are provided. The gameplay breaks down to using a glove to control different colored… let’s call them cubes. Depending on the color, right and left clicking on them produces different effects. From there, puzzles are born and run a gambit of just platforming – made capable by maneuvering the cubes – to light mirror puzzles with a bit of color courtesy of the cubes thrown in for a bit of added complexity.