The XBLIG Companion App Lets You Browse Indies On the Go


Windows Phone users will soon have a flashy new way to browse and purchase Xbox Live Indie Games on Read more

Snapshot Coming to Steam Shortly, PS3 This Summer


Retro Affect's long-in-development Snapshot will be released on Steam "very soon," according to lead programmer David Carrigg. In a Read more

Warp Review: E.T. Warp Home


With his adorable peanut-shaped body and wacky tube-man appendages, it’s easy to imagine a plushy of Warp’s alien protagonist Read more

How to Market Your Game XBLIG Style Part 3: Writing a Press Release


It’s been some time since I last wrote a feature on marketing, but I figured it was about time Read more

PSN Reviews

Warp Review: E.T. Warp Home

Posted on by Mike Wall in PC Reviews, PSN Reviews, Reviews, XBLA Reviews | 1 Comment

With his adorable peanut-shaped body and wacky tube-man appendages, it’s easy to imagine a plushy of Warp’s alien protagonist sitting atop your desk at work or on a small child’s bookshelf. The only question is whether you’d go for the clean plushy or the one that is drenched in the dried blood of whomever recently got in its way. Just like the movies constantly remind us, aliens are deadly, so it’s best not to provoke them by strapping them to operating slabs and performing  experiments on them. Oops. Silly humans.

Warp flips the typical alien story around and has you playing as an alien who must escape from an underwater research facility. That’s easier said than done because the station is the size of the Mall of America and employs more generic henchmen than Cobra. It rests on a lot of the clichés of the stealth genre such as guards that walk in predictable patterns and turrets with laser siting. You do have a bit of help thanks to a fellow imprisoned alien who is psychically linked to you and an increasing set of powers that allow you to work through the game’s increasingly complex puzzles. Although the initial premise of hopping through walls and into objects is novel, developer Trapdoor doesn’t rest on this one trick and continually introduces new abilities and puzzles that prevent Warp from stagnating.  Read more

Shank 2 Review: Shank Smash

Posted on by Erron Kelly in PC Reviews, PSN Reviews, Reviews, XBLA Reviews | Leave a comment

It’s difficult to be sure of what the most interesting aspect of Shank 2 is. It could be the unapologetic ultraviolent nature of the title: a side-scrolling beat-em-up designed around utilizing the customizable load-out of light, heavy, and ranged weapons to brutally massacre everything on screen while simultaneously timing the use of the new evade roll to dodge almost every attack the various sizes of enemies have at their disposal.

It could be the art style, both in the actual game and the cutscenes that serve to push the story forward and reinforce the ultraviolent nature that has become a hallmark of the series, punctuated every time an enemy explodes in a shower of blood and viscera.

It could even be the actual combat, which, while not incredibly different from what was present in the previous game, is still a step forward. Juggling enemies is solid, and the new dodge roll that has replaced the old block makes sure the action never hits an unfortunate standstill. Read more

Trine 2 Review: Trine Harder

Posted on by Dave Schectman in PC Reviews, PSN Reviews, Reviews, XBLA Reviews | 5 Comments

These days, it seems like there’s been a concerted push by the video game industry towards the fantasy genre. From big names such as Skyrim to indie releases like Orcs Must Die! and Dungeon Defenders, you can hardly turn around without being overwhelmed by options to get your fill of goblin and dragon slaying. But with so many titles to choose from and a limited budget, you may be wondering where to start. To that, I say look no further than Trine 2.

A little history, first and foremost: Two years ago, Frozenbyte Software tried their hand at a fairytale storybook plot in a puzzle game with platforming elements, layering stunning graphics and a brilliantly arranged soundtrack on top of it all. Throw in more than a few word-of-mouth reviews praising it as a return to the design of games from over a decade ago like The Lost Vikings, and they effectively captured my attention. Considering the budget-conscious price, it wasn’t as though I was breaking the bank by taking the plunge.

Several hours later – maybe days, really – I found myself scratching my head, wondering what the hell I had been thinking. The environments were appropriately themed and extremely lush, with such well-designed levels, clever puzzles, and the music was an excellent mood-setter. But even with all of this, the game felt so damn flawed. The plot was thrown together from a fantasy word generator, and the characters were extremely cliched and managed to feel less than two dimensional, which is an impressive feat to achieve in a side scroller. The enemies were also boring and unimaginative: limited to skeletons and skeletal archers, while the combat system’s controls also felt sluggish (and I imagine are also a skeleton). There was also a multiplayer mode, provided you don’t mind a half-assed local co-op system.

And that brings us back to the present. Yes, the characters still feel bland and lacking. And yes, the plot (“Hark! The Trine is back! We must adventure!”) is still as banal as the last time around. However, seemingly everything else has received a laser-like focus in attempt to refine and polish the game, shedding it of the weaknesses present in the original.

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The War of the Worlds Video Review: War Better Change

Posted on by Daniel Campbell in PSN, PSN Reviews, Reviews, XBLA, XBLA Reviews | 1 Comment

War never changes…except I guess it kind of does when it involves aliens with tentacled spaceships instead of boring old tanks and planes. Anyway, can Other Ocean Interactive’s new The War of the Worlds game capture the splendor of H.G. Wells’ classic story, or is it about as exciting as watching Tom Cruise duke it out with CG vampire-alien spaceships? (Hmm.. that sounds much better on a computer screen than the big screen) You’ll have to watch our video review to find out the truth (is out there).

Space Channel 5: Part 2 review – Shake your groove thang

Posted on by Dave Voyles in PSN, PSN Reviews, Reviews, XBLA, XBLA Reviews | Leave a comment

If Dance Dance Revolution and PaRapper the Rapper had a lovechild,  Space Channel 5: Part 2 would be the end result. It bears semblance to beloved Playstation title PaRappa the Rapper, with its funky rhythms, entrancing beats, and follow-the-leader style gameplay. Throughout my time with this gem I was waiting for the moment when Austin Powers would pop out with a “Yeah baby!” comment, but alas,  it never came. Instead, I was greeted by Michael Jackson’s digital avatar dancing the day away after I saved him from a group of intergalactic hipster space pirates.

Space Channel 5: Part 2 is a port of the 2002 Dreamcast / PS2 title, which was a sequel to 2000’s hit Space Channel 5. It’s the same title, albeit at a higher resolution, and while it hasn’t received any other updates, the game as a whole holds up just as well today as it did then. SC5: Part 2 is heavily inspired by the 1960’s music and dance culture, and will take you back to a time where you can’t help but want to move to the rhythm.
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Sega Bass Fishing Review: Check Out That Bass!

Posted on by Daniel Campbell in PSN, PSN Reviews, Reviews, XBLA, XBLA Reviews | 1 Comment

yup, he's fishin

Listen to the audio discussion:


In 1997, a lot of things happened in the game industry. Video game legend, Gunpei Yokoi, passed away in a car accident, Final Fantasy VII redefined the RPG genre, and Sega Bass Fishing was released in Japanese arcades. Shortly after the launch of the Dreamcast in 1999, the fishing simulation title found its way to Sega’s ill-fated console. Here in 2011, Sega Bass Fishing has been released once again on XBLA and PSN for $10.

Sega Bass Fishing features an Arcade Mode and an Original Mode, both having online leaderboards. In case you’ve got fish bait for brains, the game is about catching bass. The player has a limited window of time to catch as many bass as possible, but the number of fish is not important since the collective weight of all the caught fish is what will win you competitions. The game sports tournaments, unlockable lures, and a number of different locations to put your fishing prowess to the test.

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Astro Tripper Review: You Must Be Trippin’

Posted on by Mike Wall in PC, PC Reviews, PSN Reviews, Reviews | 4 Comments

boom

The past few years have seen several coin-op classics such as Pac-man and Space Invaders revitalized by infusing new energy into the gameplay and injecting them with an unhealthy dose of neon, strobing lights. The new remixes were wildly popular with critics and gamers alike, and now PomPom Games has taken a similar, albeit less official, route in updating the classic arcade game, Defender. I hope you’re wearing your Hank the Tank T-shirt, because we’re kickin’ trippin’ it old school with Astro Tripper.

In case the tiny spaceship shooting insane beams of energy didn’t give it away, Astro Tripper is a side-scrolling shoot-em up. It was originally released back in 2009 on PSN and it has now received the full Steam treatment complete with a 100% higher price tag.  Astro Tripper ditches the continually scrolling levels of most shooters and focuses the combat into long, narrow arenas. As in Defender, players can switch the direction the ship is facing. While I appreciate the attempt to update a classic, Astro Tripper’s immensely frustrating difficulty caused largely by anachronistic design choices make it a game that should be relegated to only the most hardcore shmup fan.

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Swarm review: Quelling the swarm

Posted on by Taylor Bliss in PSN, PSN Reviews, Reviews, XBLA, XBLA Reviews | Leave a comment

Stack of Crates

As I booted up Swarm, there were two options laid out to me on the right hand portion of the screen: “Press A to select” and “Do not press Y.” Naturally, I chose the latter and watched the death of my first Swarmite. Up close on the welcome screen, the slaughtering of the Swarmites is actually kind of disturbing. Normally in the game, you have an isometric view that makes the Swarmites look more like ants and their deaths more like you focusing a magnifying glass on them. But here, the Swarmite in full screen, it killed the whimsical detachment I hoped I would achieve while playing the main game.

The setup is pretty basic. “Momma” needs a new hat, and the “Hat Boss” is the one who’s got it. Before you can get to the hat boss, you’re going to have to collect some DNA first. Each level available, excluding boss levels, has 5 pieces of said DNA. That’s about all the explanation I could find. The name of the Hat Boss was descriptive enough, I suppose, but why collecting DNA is what allowed me to face the hat-wielding boss was without explanation.

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Slam Bolt Scrappers review: Picking up the pieces

Posted on by Dave Voyles in PSN, PSN Reviews, Reviews | 2 Comments

blocks!

For those of you who have been with us since the beginning, you may remember our first hands-on experience with Slam Bolt Scrappers back at last year’s PAX East. Shortly afterwards, I had an interview with CEO of Fire Hose Games, Eitan Gleinert, and at the time he was unsure of which platform it would land on. Well a lot has changed since then, and their first title launched on PSN this week.

Tetris, the classic shape-dropping puzzler has been a staple in any solid gamer’s diet for nearly a quarter century. Sure we’ve seen some altered experiences of it with titles like Dr. Mario on the original Nintendo or Super Puzzle Fighter, but not much in terms of innovation. It wasn’t until my hands on experience with SBS a year ago that I began to take notice of this game.

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Sonic the Hedgehog 4: Episode 1 Review

Posted on by Dylan Martin in PC, PC Reviews, PSN, PSN Reviews, Reviews, XBLA, XBLA Reviews | 5 Comments

losing those rings

Out of all the mysteries in the world, there is one that ails me the most: when will Sega make another good Sonic game? After playing Sonic the Hedgehog 4: Episode 1, I’m sad to say that now is not the time.

When a teaser trailer for Sonic 4 was posted back in February it boasted the game was “built from the ground up.” This was meant to ease the worries of cautious fans who were continually disappointed by a series of poor and mediocre titles. But when a trailer was released a few months later demonstrating the gameplay, some keen observers immediately noticed a flaw in Sonic’s movement: the momentum was off.

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