It’s rare to find a game that seems like it tried to work in literally every idea discussed during brainstorming, but Arkedo’s Hell Yeah! Wrath of the Dead Rabbit feels like a shining example of that phenomenon. The production value is high, tons of effort went into the writing and the gameplay is relatively unique. But in bringing so many individual elements together, the game as a whole somehow manages to be nearly devoid of fun.
Things are as off-the-wall as they can be in Hell Yeah. You’re the Prince of Hell — a dead rabbit who rides around in a saw-blade hovercraft — and your mission is to recover scandalous pictures of you and your rubber duck, which would somehow undermine the validity of your claim to the throne. Or something like that. The unapologetically random nature of the game’s core concept extends to everything else in the game, from enemy design to level settings, so don’t expect fire and brimstone here — Dante’s vision this is not. There are casinos, futuristic dance clubs and what can only be described as Jerry Garcia’s wet dream, among a bunch of other areas. The game’s spastic, sugar-coated ADD-inducing presentation might appeal to high school students who spend their parents’ money at Hot Topic, but it’s truthfully nothing more than a bunch of incoherent nonsense that’s random for the sake of being random.
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