You may have thought that XBLIG was long forgotten, based on the decreasing number of titles being released each week, but Cashie Brothers still have something to say on the platform. Their upcoming title, IOTA will be their first title on XBLIG, but if the trailer is any indication of how things are shaping up, then we’re in for treat with a game which holds distinct aesthetic on the indie channel .
Much like the color switching mechanic IKARUGA popularized nearly ten years ago, IOTA’s protagonist can absorb the power of colored orbs when it makes contact with one. That power is then used to offers the capacity for the protagonist to perform various maneuvers, including hovering briefly and dashing through obstacles.
Development team run by siblings out of Nova Scotia, Canada, Ruben and Dermot Cashie, claim that we’ll be able to give this 2-5 hour experience a go by the end of the holiday season on XBLIG, and a Windows release is to follow shortly after. Not a newcomer to the industry, before working on IOTA, Ruben had experience working on titles such as the FIFA and NBA Live franchises.
You can find out more about IOTA at the game’s home page, here.
17-BIT, the small team behind the recent XBLA, Steam, and Windows 8 turn based strategy game Skulls of the Shogun was present at the Indie Megabooth, but not with their undead general in tow. Instead, they had something completely new to show PAX-goers. Their latest body of work, Galak-Z, uniquely merges Eastern and Western development styles and aesthetics, in addition to tugging on the strings of nostalgia.
The game opens with the screen simulating a bootloader doing a ROM check, as though it were an arcade machine from the early 90s. This is illustrated through a black background with green text, which reads “ROM Check OK”, in addition to the warped 4:3 screen we were so familiar with at time, in addition to not-so-subtle scan lines. The screen which follows, a the Mega Man X style start screen, which has a ship aligned to the left of the text, and it then blasts across the text when the user makes a selection pulled that string as well.
One of the joys of the indie game market is that every now and again, we get a game that appeals to our nostalgia for older types of gameplay. Face Noir is Italian developer, Mad Orange’s, attempt to scratch that itch for good point-and-click puzzle solving while wrapping it in the skin of a post-war detective drama. In some ways, it is successful, but it brings with it remnants gamers were happy to leave behind a few eras ago.
The story focuses on Jack Del Nero, a former cop turned private dick, who goes to investigate a tip from a mysterious phone call and ends up being accused of murdering someone once very close to him. The premise is not atypical in the least, but the game smartly adds fantastical and unexpected plot elements that make this case anything but something out of L.A. Noire. Although the antagonists and their motivations become a tad confusing by the ending, the plot is satisfying. There is also one moment where a character makes a comment on the unfolded events that serves as an excellent observation about the basic nature of interwoven character stories, such as this one. Read more
Bugs. People hate them. The theory is that the circle of life would unravel completely without them providing one of the lowest ends of the food chain, but most folks can’t resist the urge to smash them on sight. Some go so far as to say they would eliminate them for good if they could. An opportunity to do just that, at least digitally, came up way back in the 80s with Centipede but it didn’t last. In fact, bugs are still one of the most common video game enemies around, coming in just behind zombies, red barrels and ‘terrorists’. Now the bugs are invading again, this time through Microsoft’s Xbox Live Indie Games service in Fun Infused Games’ Bad Caterpillar, a modernization of Atari’s classic hundred-legged game.
Let’s get one thing out of the way right away: Bad Caterpillar does nothing to hide its inspiration. If you’ve ever played, nay, even seen Centipede then you’re familiar with what this game has to offer. As with most shooters it’s you and you alone against an entire army of enemies, so don’t expect any back up, soldier. Grip that trigger and let the bullets fly. The game’s titular enemy descends from the top of the level and it’s your duty to blow each and every segment of its body to Kingdom Come, lest you explode at its mere touch. You move onto the next level once you’ve successfully smashed each and every thorax.
The king is dead. That’s how Nostatic’s newest Xbox Live Indie Game Ascent of Kings starts out. It’s a somber beginning what is otherwise a breezy and carefree exploratory platformer. Your quest to become the new king is a fun, albeit short one despite this.
The journey begins much to the chagrin of your father, who believes you to be too young to handle the rigors ahead. Youthful confidence prevails and you set out on a quest for kinghood in the footsteps of your recently-journey-bound brothers. Each of your kin was equipped with a special item to help them with the road ahead. While you have none to start with, you’ll eventually acquire them all. It’s a good thing, too, since you’ll need them to reach your destination.
February 26, 2013
in Mobile News, News, PC, PC News, PSN, PSN News, XBLA, XBLA News, xblig, XBLIG News
It appears that no one can escape the “Wrath of the Dead Rabbit“, not even the studio that developed it. Our brothers in “arms”, Arkedo Studios, has announced that they’re closing their doors.
The indie studio, who was also behind the beloved Arkedo Series and the DS’ Big Bang Mini, will be splitting up and moving on to other projects. Studio head Camille Guermonprez is already working on a “publishing project”, while Aurelien Regard is working on starting a “mini-studio”.
Regard did lay out a couple reasons for the studio’s departure in his goodbye blog post. A desire and inability to make smaller games without a publisher was chief among them. The studio feels they are now too big to have success with that model. They also felt that they reached their limits with Hell Yeah! Wrath of the Dead Rabbit.
The studio was careful to leave things on a “See ya” than a “Farewell”, so there’s a possibility that they’ll group back up in the future. But for now, at least, Arkedo has been put to rest.
Source: Regard’s blog post
If Xbox Live Indie Games was Santa and I was a prospective present recipient, you’d think I would have been judged ‘naughty’ with all the coal I’ve received this year. Suffice to say, 2012 hasn’t been a banner year for the service. But after playing Bleed, it might have all been worth it. Bootdisk Revolution has put together something truly special and any gamer with a love for the classics would be remiss to pass it up.
The objective in Bleed is simple: Defeat the world’s best heroes to become the newest member of the Hall of Heroes. Your quest takes you through the home bases of each of the world’s six champions, plus one final stage afterward. Each one has a theme that matches the style of its owner. The extravagant and creepy mansion belongs to the gelatinous slime ball with the googly eyes and fly wings. The security-intensive high rise houses the defense robot with a penchant for homing missiles.