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Lumi wins Dream-Build-Play 2010 Challenge

Posted on by Mike Wall in News, xblig | 2 Comments

Kudos to Kydos Studios for winning Microsoft’s Dream-Build-Play 2010 competition and netting the $40,000 grand prize for their light-based puzzle-platformer, Lumi.  The stylish 2D platformer triumphed over 350 entries to be crowned this year’s winner of the annual competition of games developed using Microsoft’s XNA Game Studio.  In Lumi, “the player controls a small creature whose goal is to bring back to life its surround world.”  It will be released this spring on Xbox Live Indie Games. 

Information and videos on the rest of the winners after the break.  The future looks bright for Xbox Live Indie Games. Read more

Xbox Indie Review: Beat Hazard

Posted on by Mike Wall in Reviews, xblig | 7 Comments

Beat Hazard for Xbox 360

I like videogames.  I like music.  I like having my retinas assaulted by swirls of colorful space dust.

If you enjoy treating your brain to videogames and music like I do, and are enthralled with the amalgamation of the two, then there’s a good chance you’re going to enjoy Beat Hazard as well.  It’s a twin-stick shooter, meaning that you move around with the left stick and fire your weapon with the right stick, but the twist is that Beat Hazard uses your own music to create custom levels.

Beat Hazard uses songs from your Xbox hard drive or streams them from your computer, so you can choose which song you want to play and the game creates a level around it.  Levels begin like the arcade classic, Asteroids, where you reduce large hunks of space rocks into smaller pieces with your lasers before some mean old spaceships arrive to provide put up a fight.  The unique aspect of the game is that everything from  the velocity of the asteroids to the quanity of boss ships you fight is dependent upon the music.

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Dead Pixel Arcade seeks galaxy’s top pilots; 10,000 Microsoft Points to be awarded to mankind’s savior

Posted on by Mike Wall in xblig | 12 Comments

You will die for xbox indie games

In perhaps the first ever instance of reality mimicking a movie based on a fictional videogame, our dreams of a universe where The Last Starfighter comes true may be upon us.  Dead Pixel Arcade is looking for the top pilots on this side of the universe, and athough it is just speculation for now, it is safe to assume the winners will soon be defending us all from an alien menace.  It’s giving away $125 worth of Microsoft Astrocredits (That’s 10,000 MS points!) to the person who holds the high score in their twin-stick shoot ‘em up, You Will DieIf you are unfamiliar with the game, it’s a fun little shooter where you fight an ever-evolving boss who enjoys taunting miniscule spaceships before reducing them to spacedust. 

All scores must be submitted to Twin Galaxies by August 1 for validation.  Two other pilots-in-training will win a humiliating-by-comparison sum of astrocredits (1600 and 400) to justify sweating away their summer honing their skills.  Check out Dead Pixel Arcade’s official site for all the rules and lawyer speak.

I wish you all luck, our future heroes of humanity.

Win a free copy of Olu!

Posted on by Mike Wall in xblig | 18 Comments

Watch out for that stone golem!

The contest is closed – Thanks to everyone who entered.  Congratulations to our winner, Ilradd!

Thanks to Dan Frandsen at Red Button Games, we have a free copy of the trippy shooter Olu, to give away to one lucky winner.  Essentially an on-rails shooter with psychadelic vector graphics and a fantastic soundtrack, Olu is one of the best indie games out there and here is your chance to score it for free.  There are two ways to enter into the contest, and you are encouraged to enter both ways.

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Indie Review: Avatar Onslaught

Posted on by Erron Kelly in Reviews, xblig | 6 Comments

Water Balloon Avatar Conflict

Stop right there, reader.

Before you make it past this very sentence you need to do something for me; it isn’t difficult to do, and it will take but a moment.  All I need you to do is create a mental picture for me.  Take just a few seconds to engage in a little theatre of the mind, in the form and shape of Space Invaders.

Do you have it: that vague recollection of Space Invaders?  OK, good.  Now take that and flip it, so that instead of a top-down perspective you are in a third-person perspective.  The camera is floating just behind your tank, and you are shooting down the field at the legions of invading aliens instead of up into the sky at them.

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Interview: Fritz of Triple B Games on College Lacrosse 2010 and NLL Lacrosse 2010

Posted on by Dave Voyles in xblig | 4 Comments

Interview with Fritz about lacrosse
Dave Voyles got a chance to catch up with Johnathan Ackerly (Fritz) of Triple B games to discuss College Lacrosse 2010 and NLL Lacrosse 2010.  The full interview can be heard on the JBAC Podcast.

Hello! It’s David Voyles here of the JBAC and Armless Octopus and along with me is Fritz, Johnathan Ackerly, of Triple B Games studio. So Fritz, why don’t you tell me a bit about the studio itself?

Hi, well the studio is Triple B Games, and basically that’s just me. I work in partnership with Carlo Sunseri over in Pittsburgh.  We make games!

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Indie Review: Breath of Death VII: The Beginning

Posted on by Mike Wall in PC, PC Reviews, Reviews, xblig, XBLIG Reviews | 17 Comments

The humor of Breath of Death VII

I wonder in a way if I’m completely qualified to review Breath of Death VII.  I never finished Final Fantasy VI, never even touched a Breath of Fire game and haven’t given a JRPG serious consideration since Tidus set the fashion world on fire with his banana-shaded belly shirt.

Stories about laboriously trudging through endless hours of Final Fantasy XIII and ridiculously stylized characters have soured my opinion so greatly that I nearly forgot that I once actually enjoyed the genre.  I wasn’t always Captain McGrumpypants.  Chrono Trigger and Phantasy Star IV are cemented in my gaming hall of fame, and Breath of Death VII manages to combine what was so great about those games with some oodles of charm and hilarious homages.

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Xbox Indie Review: 3D Infininity

Posted on by Dave Voyles in Reviews, xblig | 6 Comments

3d infinity for xbox 360
I’ve played a lot of shooters in my day and even more rail shooters.  While some have caught my eye, others just aren’t worth the time. Well, 3D Infinity falls into the latter category.  By the end of this game, you’ll be like Buzz Lightyear saying “To infinity, and beyond!” Yeah, right beyond this game after 5 minutes.

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