Gamers in the south are set to enjoy PAX in San Antonio, starting January 23rd – 25th

Posted on by Dave Voyles in Uncategorized | Leave a comment

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I hope you didn’t have any plans for January, because Penny Arcade announced that they will be adding another annual PAX event, in San Antonio. Gamers will have the opportunity to play some of the industry’s most exciting games from January 23rd – 25th, starting next year, at the Henry B Gonzalez Convention Center.

Why San Antonio, and not Austin, where game development studios seem to be sprouting up on a monthly basis? The world may never know. This marks the fourth annual PAX event; the other three occur in Seattle, WA, Boston, MA, and Melbourne Australia, which held its inaugural meeting just last year.

News broke during the early morning hours (well, early for PAX goers, anyway), on Saturday morning, PAX co-founders Jerry Holkins and Mike Krahulik took the stage for their “Make-A-Strip” panel, where a to-capacity crowd watched as the comic creators illustrated a comic. Additionally, Robert Khoo of Penny Arcade added in a press release,”Since its launch in 2004, PAX events have doubled in size almost every year, and our Seattle and Boston events represent the two largest gaming festivals in North America.”

Troubadour Kickstarter hopes to give life to an interactive graphic novel

Posted on by Taylor Bliss in News, PC News, Uncategorized | Leave a comment

The digitally connected life is something that many currently identify with. We are in a world of ever increasing devices and platforms that make it easier and easier to remain distracted by technology. It makes one wonder about the effects that has or will have on us if we continue to become even more rooted in those systems at the current rate.

This is the theme that a trio of developers is trying to explore with a new game they are trying to Kickstart, Troubadour. Development is being spearheaded by Eric Doty, who will be the lead developer and coder; assisted by Zak Alexander for art and Dallas Stoeckel forging the sound. The “game” is considered to be more of an experience by its would-be creators, described as a “Interactive graphic novel infused with experimental music” on the Kickstarter page.

The minimum asking price if you want to receive the game for your Kickstarter contribution is $10, but of course there are more expensive options if you’re so inclined. Currently, the game is planned to be about a 30-minute affair, which may turn some folks off. Though with brief hard-hitters like Gone Home making waves with short but sweet experiences, hopefully this will be able to find a home with similar fans.

With 18 days until the Kickstarter is closed, Troubadour is currently at about $8,200 of it’s $15,000 goal. You should really check out the Kickstarter for the game’s sample images and sound. It’s got a pretty good hook.

Logic Artists working on Clandestine, an asymmetrical espionage game

Posted on by Gil Almogi in News, PC, PC News, Uncategorized | Leave a comment

The people who brought us last year’s surprise gem, Expeditions: Conquistador, are at it again, but this time, they are working on something entirely different. Clandestine, a game about international espionage in the post-Cold War 90s is a departure from the turn-based strategy RPG genre. Here, players are given the opportunity of playing alone as the spy, but if you venture into co-op, one of you can play as Mission Control. Right now, all we have is a trailer and some screens, so it’s unclear what each player is capable of, but my interest is definitely piqued. Stealth is one of my favorite genres, and this is one of the few instances where I’m extremely intrigued by the co-op.

Stay tuned to Logic Artist’s website and the Clandestine site to find out more as it is revealed. In the meantime, enjoy the media and the official announcement.

17-BIT showcases new Unity Powered shooter, Galak-Z at PAX Prime 2013

Posted on by Dave Voyles in Uncategorized | 3 Comments


17-BIT, the small team behind the recent XBLA, Steam, and Windows 8 turn based strategy game Skulls of the Shogun was present at the Indie Megabooth, but not with their undead general in tow. Instead, they had something completely new to show PAX-goers. Their latest body of work, Galak-Z, uniquely merges Eastern and Western development styles and aesthetics, in addition to tugging on the strings of nostalgia.

The game opens with the screen simulating a bootloader doing a ROM check, as though it were an arcade machine from the early 90s. This is illustrated through a black background with green text, which reads “ROM Check OK”, in addition to the warped 4:3 screen we were so familiar with at time, in addition to not-so-subtle scan lines. The screen which follows, a the Mega Man X style start screen, which has a ship aligned to the left of the text, and it then blasts across the text when the user makes a selection pulled that string as well.
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Face Noir Review

Posted on by Gil Almogi in PC, PC Reviews, Reviews, Uncategorized | Leave a comment
Oh dear.

Oh dear.

One of the joys of the indie game market is that every now and again, we get a game that appeals to our nostalgia for older types of gameplay. Face Noir is Italian developer, Mad Orange’s, attempt to scratch that itch for good point-and-click puzzle solving while wrapping it in the skin of a post-war detective drama. In some ways, it is successful, but it brings with it remnants gamers were happy to leave behind a few eras ago.

The story focuses on Jack Del Nero, a former cop turned private dick, who goes to investigate a tip from a mysterious phone call and ends up being accused of murdering someone once very close to him. The premise is not atypical in the least, but the game smartly adds fantastical and unexpected plot elements that make this case anything but something out of L.A. Noire. Although the antagonists and their motivations become a tad confusing by the ending, the plot is satisfying. There is also one moment where a character makes a comment on the unfolded events that serves as an excellent observation about the basic nature of interwoven character stories, such as this one. Read more

Silent Enemy: Minority Media’s Next Game about a Major Issue

Posted on by Gil Almogi in Mobile Previews, PC, PC Previews, Previews, Uncategorized | Leave a comment

Silent Enemy - The Spirits


Minority Media presented gamers with serious subject matter in Papo & Yo, which focused on Vander Caballero’s childhood living with an alcoholic father. However, they’re not done telling personal stories through gaming. Silent Enemy is their next announced game, though it is still rather early in development, and the subject this time around will be bullying.

Silent Enemy - The CrowsIn Silent Enemy, the player controls a character in snowy land of north Quebec, an as-of-yet untouched environment in gaming which is home to the Cree native Americans. The winter is never-ending, and the goal is to bring back the spring to rejuvenate the land. Although the player character will be able to gain experience and use spiritual powers of nature to achieve goals, your progress will be impeded by crows, the bullies, who cannot be confronted head on through physical force. Silent Enemy is not a game about becoming more and more powerful.

Personally, I’m really excited to see what they will do with the what is such a hot topic in media today, particularly in the video game world where harassment runs rampant in forums, on voice chat, and on the Internet as a whole. Also, the perspective will be from two different members of the Minority Media team: Ruben Farrus, who grew up in Spain, and Ernest Webb, who grew up on a Cree reservation. Papo & Yo, despite its flaws, touched many players around the world, and I have no doubt that the team can pull it off again. For now, we know it is being developed for mobile platforms and PC, but not much else.

You can watch the teaser trailer below and get an idea of just how rampant bullying is.

Double Dragon Neon review: Oh snap!

Posted on by Anthony Swinnich in PSN, PSN Reviews, Reviews, Uncategorized, XBLA, XBLA Reviews | Leave a comment

There’s no denying that Wayforward has solidified themselves as one of the go-to development studios when it comes to higher profile, retro-styled 2D games. Some of their projects have turned out to be fantastic, like the wonderful Mighty Switch Force on the Nintendo 3DS. Others, like Bloodrayne Betrayal, are a bit behind on the quality curve. Double Dragon Neon is their latest effort to recapture the shine of decades-gone-by. Any reservations the studio’s varying quality may have caused should be dismissed — this is a great revival of a truly influential property.

Neon is about as over-the-top as a game based on an established property can be. It feels like a caricature of the late 1980s in many ways. The Dragon Twins — Billy and Jimmy — are a couple of carefree, wisecracking karate experts. The amount of puns that come out of their mouths, clever or embarrassing, recall the spirit of a quartet of fighting reptile siblings. The villain is in the running for my favorite enemy of 2012, and while he feels like he’d be more at home on Eternia he seems to fit in almost perfectly here as well.
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Armless Octocast Episode 108 – The Way Back Machine

Posted on by Taylor Bliss in Podcast, Uncategorized | 1 Comment

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This week’s episode falls under the category of better late then never, a throwback recorded from the way back machine on the 19th of July. It’s mostly Taylor talking, but Dave and Anthony chime in too.

ITunes: Subscribe to the podcast on iTunes

MP3: Direct Download

Hosts: Taylor Bliss, Dave Voyles, Anthony Swinnich

Music: Paul Weinstein – Chipocrite

Twitter: @TaylorBliss, @DaveVoyles, @HangOnGetReady

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