Fresh off a widely successful Kickstarter campaign, developer Pixelscopic brought their success to PAX East as part of the Indie Megabooth to demonstrate that Delver’s Drop is more than just an excellent pitch. So after seeing it in person and finally getting my hands on it, I can assure you that it not only looks good on paper, but it’s also an adventure you should be anticipating the arrival of.
Assuming you are unfamiliar with Delver’s Drop, the style is akin to the dungeons of The Legend of Zelda, or maybe more closely to the SNES’ A Link to the Past more specifically, which has you you following one of the chosen/jailed adventurers/miscreants thrown down the “drop”. As you descend further, each room is varied by through a combination of pre-generated floor layouts mixed with randomized content. This helps to create a unique experience every time. Even in our time with the PAX demo, as well as watching others play, we were hard pressed to find the same room layout, with variations between puzzles, traps, battle royals, or an interesting mix of the three. I unfortunately didn’t reach any bosses due to the the difficulty of the demo, but it would also appear that there are larger foes to tackle. Fortunately though, the adversity I faced was not due to the controls, which are extremely fluid and responsive, but instead just due to my own inability to adapt to the constantly changing environment.










