There’s no arguing with the success of 2D crafting title Terraria — as of September 2012 they moved over 1.6 million units on the PC. The game is on its way to Xbox Live Arcade and the Playstation Network, but it won’t get there without a slew of improvements.
A new trailer was released, which lays out what sort of changes will be made to make the console version. New controls were promised, as the keyboard and mouse layout on the original version won’t work here. Those with HD televisions will be able to play in split-screen with up to four players, and there’s an eight-player online mode as well. There will be new armor, weapons, pets and enemies — even a unique final boss, which you can find using the new world map function. The soundtrack will also be getting a bit fatter with some added tracks.
We haven’t found a release date yet, but Terraria taught us that if we keep digging we’ll eventually uncover one. The official stance right now is that it’s “coming soon”.
Have you been hankering to spelunk (that’s a word, right?) your way through a cave that mysteriously narrates your journey all on its own? You’ll be able to do just that and pretty soon, as Sega has revealed that The Cave will be releasing before January is over.
The game will come out on the Playstation Network and Wii U eShop on January 22, with Xbox Live Arcade and Steam users gaining access the very next day. Steam users will be pleased to learn that it works on both the Mac and Linux versions of Valve’s client.
The Double Fine-developed adventure-platformer will run you $15, or 1200 of Microsoft’s moon dollars.
So you’ve probably heard about the controversy behind the collector’s editions of German developer Deep Silver’s Dead Island Riptide. The collector’s edition includes a bust of a woman’s risqué torso, with arms and a head apparently gnawed off by a ghoul of some sort. It’s also marked by a two piece bikini, adorned with the British flag.
Sites such as Rock Paper Shotgun and Destructoid are quick to point out that it’s misogynist and appalling, but aren’t so quick to do the research. And that’s understandable – in today’s “gaming journalism” landscape, he who gets the story or sensationalist headline out quickest is king, especially when ad revenue and page hits play such a large role in paying staff. Fortunately I don’t make my living this way, so I can afford to take my time to fact check, perform research, and poke around a bit.
What these outlets won’t tell you however, is that this particular collector’s edition is for the European and Australian markets, whose cultural standards are much different than ours in America. Those of us stateside receive a far different version, titled “Rigor Mortis Edition,” which includes a woman in a Hawaiian skirt and a suitcase instead of the female bust. See the difference?
Developer 17-BIT’s Skulls of the Shogun is quickly nearing release, and it’s doing so on an unprecedented amount of Microsoft platforms simultaneously.
The game will be available on Xbox Live Arcade, Windows Phone 7, Microsoft Surface and Windows 8 when it releases on January 30. It also features cross-play multiplayer across all of its versions.
“Skulls Anywhere is an asynchronous multiplayer mode that lets players take turns independently of each other (sending turns back and forth whenever they want),” said the game’s website, “playing against players on all the launch platforms.”
Skulls of the Shogun will run you 1200 Microsoft points, or $15. Be sure to check out out hands-on coverage from PAX East 2012 for more.
Developer: Hit the Sticks Platforms: Windows, Ubuntu Linux Genre: Turn-based Strategy Availability: Open beta Price: $5
Turn based games have been around for decades, but the steep learning curve, patience required, and often difficult gameplay mechanics have often pushed gamers away for equally as long. Tabletop gaming, much like video games, has an enormous fan base of passionate players, many of which are looking for a unique experience. Developer Hit the Sticks hopes to take some of their most sought after features from tabletop favorites and implement them into a video game of their own, Just Tactics.
The team initially began as only three people – head designer Jordan Brock, along with an artist by the name of Oleg and a programmer, Aubrey. They all work locally, within a confined office, while their sound engineer, Dave, works from his home studio.
2012 was marked as a year of incredible growth in the independent gaming marketplace. We’ve had some hit releases that really change the way gamers can interact with digital media, such as Thatgamecompany’s Journey, or Polytron’s Fez. Both titles offered experiences that players had not yet witnessed in the decades of which came before them. Moreover, these titles and numerous others brought along incredible and engaging soundtracks to further engross users into their worlds.
With that in mind, we felt it was about time that we highlighted some of 2012′s best soundtracks from independently developed games.
Fez’s soundtrack was reminiscent of the 1980′s synth and keyboard era, marked by a period of pop hits by artists like Cyndi Lauper and Madonna. I couldn’t help but picture the cast of an 1980′s film such as The Breakfast Club or Fast Times at Ridgemont High dancing along as I closed my eyes and took in this piece of aural desert. Rich “Disasterpeace” Vreeland’s soundtrack was a an excellent compliment to an already distinct game, which allowed it to stand out by visually, aurally, and mechanically in 2012.
If Xbox Live Indie Games was Santa and I was a prospective present recipient, you’d think I would have been judged ‘naughty’ with all the coal I’ve received this year. Suffice to say, 2012 hasn’t been a banner year for the service. But after playing Bleed, it might have all been worth it. Bootdisk Revolution has put together something truly special and any gamer with a love for the classics would be remiss to pass it up.
The objective in Bleed is simple: Defeat the world’s best heroes to become the newest member of the Hall of Heroes. Your quest takes you through the home bases of each of the world’s six champions, plus one final stage afterward. Each one has a theme that matches the style of its owner. The extravagant and creepy mansion belongs to the gelatinous slime ball with the googly eyes and fly wings. The security-intensive high rise houses the defense robot with a penchant for homing missiles. Read more
In this new, recurring column, we explore some of the most relevant indie gaming news. Some interesting Kickstarters may be thrown in the mix, along with development tools that our favorite devs are using. Let us know your thoughts, and if this is the kind of thing you’ like to see more of!
Voxel based hybrid, Dysis, promises space exploration from a variety of perspectives
Part RTS, part FPS, One Dimension Games’ Dysis has eclipsed its Kickstarter funding goal of $5,000 in just five days. In its recent stint from obscurity, voxel based games have become common in the industry after lying dormant for over a decade, although gamers seem to be growing weary from the sudden influx of titles making use of the technology.
Dysis promises something new, with its hybrid gameplay approach. Gamers can build and maneuver their army from an isometric perspective, or should they want to get their hands dirty, switch into a first person view for a closer taste of the action. Rather than do all of the dirty work yourself, you can build machines such as a drill that mines the depths of the ancient alien super structure orbiting the sun you’ve crash landed on.
This one man project promises not only a multitude of environments, ranging from lush greens to volcanic infused ashland, but also a built in API for gamers to share their creations. Stretch goals include the ability to duke it out across space stations, as well as traveling to foreign asteroids and planets.