It’s so, so much easier to write a review for a game that is either exceptionally good or exceptionally bad. Those sorts of games give you an automatic launching point for a review – you can open up with a gushing endorsement or a brutal list of complaints that will let readers know how you feel about the game in question right off the top.
With games that run smack along the center line on the highway, it is frustrating trying to come up with words to adequately describe them. A Shooter is undoubtedly one of those games.
If you thought Summer of Arcade was hot, with its five weeks of excellent XBLA releases, then you’re gonna love the Indie Games Winter Uprising (official site). A couple of high-profile indie developers have rounded up some of the top upcoming indie titles and are releasing them all during the first week of December to demonstrate the best the indie service has to offer. The event promises new awesome games every day of the first frost-filled week of December, so pour some hot chocolate, light the fire and start stockpiling Microsoft Points. (Although you won’t need too many; many are just $1.)
The promotion was designed by Robert Boyd (Breath of Death VII) and Ian Stocker (Soulcaster), who initially planned on a cross-promotion for their upcoming releases Cthuhlu Saves the World and Soulcaster 2. They decided to expand the scope, examined submissions from developers and settled on 14 games. The final tally includes new releases by Ska Studios (I MAED A GAM3 W1TH Z0MB1ES!!!1 1NIT!!!1), Radiangames Crossfire 2 and Aphelion: Episode 2.
The duo wanted to do something positive for the community in light of the dashboard debacle and sinking sales. “With so much negative feelings going around – XBLIG is dead! Let’s all bail and develop for other platforms! – I thought something positive that developers could rally behind would be a good idea…We’re hoping that staging a big successful event will help to invigorate sales for the platform overall, as well as being quite the morale boost to the XBLIG development community” said Boyd.
In this 27th installment and perhaps greatest yet, the guys talk about:
- Xbox Indie Store’s triumphant return to the “Games” section
- Nuclear Wasteland
- Fable 3
- Fallout New Vegas
- The future of Rock Band DLC
- Barcade Brooklyn
- Goldeneye N64 vs. Wii (video comparison)
- PSN Top 10 Sales Chart
Be sure to get your fix of weekly xbox indie and gaming news and reviews right here on the Armless Octocast!
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Hosts: Dave Voyles, Erron Kelly, Taylor Bliss & Mike Wall
Music: Paul Weinstein – Chipocrite
Twitter: @DaveVoyles, @skrattybones, @MikeJWall, @TaylorBliss
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Stop me if you’ve heard this before: the dead have returned to life and they want to feast on your braaaaiinnnss!! Yeah, 2010 is the year of the zombie. And 2009 was the year of the zombie before that. And 2008 before that. Okay, maybe we’re sitting in the middle of a solid zombie decade. But, hell, turning shambling corpses into bullet-riddled corpses is fun, so it looks like we can look forward to about another billion or so titles featuring those grey-matter-munching carnivores.
Probably the most flattering thing I can say about Nuclear Wasteland 2030 is that it actually works, and it looks fantastic (for an indie game). I was initially skeptical of a $1 indie FPS, but the engine runs surprisingly well, the environment is fairly detailed and loaded with obstacles and items, and the framerate is pretty solid. There’s even an options for inverted vertical axes for backwards-minded players like me. I expected a clumsy, chugging mess, but instead I was treated to a smooth zombie-slaughtering simulator.