XBLIG prices can be changed every 7 days starting May 23


Big news from Microsoft today, as they announced via the App Hub, the official MS forums where XBLIG developers Read more

Sonic the Hedgehog 4: Episode 2 Review: Rolling in the Right Direction


A new Sonic game always brings a level of uncertainty with it. Sega’s mascot has seen more highs and Read more

One Million Fans Take a Stroll with The Walking Dead Episode 1


Comic books, television, and now video games: is there any form of media that The Walking Dead can't conquer? Read more

Kittens Spit Fire When Serious Sam Double D XXL Assaults XBLA This Fall


Take a long, hard look at you what is on your screen right now. Yes, that’s a kitten, spitting Read more

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FEZ review: More than meets the eye

Posted on by Anthony Swinnich in Reviews, XBLA, XBLA Reviews | Leave a comment

It’s doubtful that there will ever be an Xbox Live Arcade game as anticipated as Polytron’s FEZ. I wondered how the game would fare against years of previews and hype when I pressed start for the first time, but it wasn’t until sometime after completing the game that I found my answer. FEZ is a complicated nut to crack, but what waits inside is worth the effort.

Saying FEZ is ‘complicated’ is actually a disservice to the work put in by Polytron. The cliche of “a puzzle, wrapped in a riddle, wrapped in an enigma” is all-too applicable here. Puzzles are so intricately weaved through the game that they only begin to make sense several hours in, or during a second playthrough in some cases. Taking actual pen and paper notes is a necessity to solve some of the greater challenges. The air of mystery surrounding just about everything can feel suffocating, so much so that I wasn’t sure I was enjoying my time with FEZ early on. It turns out that sticking with it was one of the best decisions I ever made.
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Super Ninja Warrior Extreme Review: Super Awesome Ninjas

Posted on by Anthony Swinnich in Reviews, xblig, XBLIG Reviews | 6 Comments

There’s certainly no shortage of indie platformers on the Xbox 360, but Super Ninja Warrior Extreme is evidence that you can never have enough good ones. Every aspect of this game is polished far beyond the output we’re used to seeing from the indie channel.

This game doesn’t dance around its identity and gets right to business right from the outset. The first level teaches you to move, jump and wall jump, while the second teaches you to attack. The 28 levels that follow ramp up along the smoothest difficulty curve I’ve seen in quite some time. Things start off easy, but they don’t stay that way.
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Katana Land Review: Cowabunga!

Posted on by Mike Wall in Reviews, XBLIG Reviews | 4 Comments

One of the things that makes reviewing indie games so much fun, particularly Xbox Live Indie Games, is that every day you can play a game that is completely unknown and be taken aback and how marvelous it is. We’ve gotten to a point with mainstream games and media where you can find out so much information about a game that you know exactly what it is 90% of the time before you even pick up the controller. But no matter how closely I monitor the world of XBLIG, sweet little gems like Katana Land always manage to sneak in under my radar.

Katana Land is sort of like an old school Ninja Gaiden game minus the insanely frustrating parts. Instead, it’s incredibly easy to jump right in and start cutting up those evil red ninjas who have kidnapped your girlfriend, and I chewed through the bite-sized levels in one sitting like I was housing a bag of Oreos.
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Brand: A sword perhaps best left in the stone (for now)

Posted on by Dave Voyles in Previews, XBLIG Previews | 7 Comments

The waiting game is often a tricky one. Sometimes an extended wait can lead to having some of your wildest expectations fulfilled, and then some. On the other end of that spectrum, however, lies disappointment. That doesn’t necessarily mean that what you had finally received was poor by any means, but it simply didn’t live up to what you were hoping for. Brand is one such title which unfortunately suffers the fate of the latter.

When we first got wind of it in August, Brand was seen as a beautifully textured and modeled platformer, with all signs pointing towards a hit: A rarity on XBLIG. In terms of appearance, it has fulfilled its end of the bargain and carries quite a bit of the weight for the rest of the product. The models are crisp, the textures and color palette are vivid, in addition to being diverse. Each of the three stages has its own distinct feel, despite being inhabited by many of the same enemies.

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Trine 2 Review: Trine Harder

Posted on by Dave Schectman in PC Reviews, PSN Reviews, Reviews, XBLA Reviews | 5 Comments

These days, it seems like there’s been a concerted push by the video game industry towards the fantasy genre. From big names such as Skyrim to indie releases like Orcs Must Die! and Dungeon Defenders, you can hardly turn around without being overwhelmed by options to get your fill of goblin and dragon slaying. But with so many titles to choose from and a limited budget, you may be wondering where to start. To that, I say look no further than Trine 2.

A little history, first and foremost: Two years ago, Frozenbyte Software tried their hand at a fairytale storybook plot in a puzzle game with platforming elements, layering stunning graphics and a brilliantly arranged soundtrack on top of it all. Throw in more than a few word-of-mouth reviews praising it as a return to the design of games from over a decade ago like The Lost Vikings, and they effectively captured my attention. Considering the budget-conscious price, it wasn’t as though I was breaking the bank by taking the plunge.

Several hours later – maybe days, really – I found myself scratching my head, wondering what the hell I had been thinking. The environments were appropriately themed and extremely lush, with such well-designed levels, clever puzzles, and the music was an excellent mood-setter. But even with all of this, the game felt so damn flawed. The plot was thrown together from a fantasy word generator, and the characters were extremely cliched and managed to feel less than two dimensional, which is an impressive feat to achieve in a side scroller. The enemies were also boring and unimaginative: limited to skeletons and skeletal archers, while the combat system’s controls also felt sluggish (and I imagine are also a skeleton). There was also a multiplayer mode, provided you don’t mind a half-assed local co-op system.

And that brings us back to the present. Yes, the characters still feel bland and lacking. And yes, the plot (“Hark! The Trine is back! We must adventure!”) is still as banal as the last time around. However, seemingly everything else has received a laser-like focus in attempt to refine and polish the game, shedding it of the weaknesses present in the original.

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Escape Goat Review: King of this Mountain

Posted on by Dave Voyles in Reviews, xblig, XBLIG Reviews | Leave a comment

I’ll be the first to confess that puzzle games are not my forte. I didn’t enjoy the wildly heralded Portal and only spent a brief period of time with its successor. So naturally when I picked up Escape Goat for review, I was initially a bit hesitant. Would this game really offer me something I would enjoy? After playing through Magical Time Bean’s latest title, I can graciously say yes.

Players begin with 10 pre-determined levels that provide a brief tutorial along the way before entering the main chamber. From there, gamers can selection 1 of 8 dungeons to enter to continue their journey, for a total of 64 stages. The goal of each stage is straightforward – reach the door at the other side of the map. This is done in a variety of ways, such as pressing switches, ramming and stacking blocks, or maneuvering them to allow for enemies to continue along their set paths and move out of your way (or into an awaiting buzz saw).

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DLC Quest Review: More DLC Please

Posted on by Mike Wall in Uncategorized, xblig, XBLIG Reviews | 3 Comments

Remember how enraged the Internet was when Capcom revealed that fans had to shell out an extra $5 to play Resident Evil 5’s online mulitplayer mode? How about the tizzy that fans rolled themselves up into when they discovered that the Beautiful Katamari DLC was a tiny file that unlocked content already on the disc? Going Loud Studios sure does, and their latest indie, DLC Quest, playfully pokes fun at the occasionally ludicrous DLC plans that plague some retail releases.

Want to move to the left? Buy some DLC. Care to hear sound effects? Pay up. Want to access a new area of the map? I think you can see where this is going. Thankfully the payments are made with in-game coins that are sprinkled throughout the levels like a gold volcano recently erupted. In fact, the game is so easy that it really feels more like you’re watching an interactive Flash video and less like you’re playing a game. Success is all-but-assured, but even though DLC Quest can easily be completed in a single sitting, it’s still a wholly satisfying experience that left me thirsty for some DLC of its own.

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The War of the Worlds Video Review: War Better Change

Posted on by Daniel Campbell in PSN, PSN Reviews, Reviews, XBLA, XBLA Reviews | 1 Comment

War never changes…except I guess it kind of does when it involves aliens with tentacled spaceships instead of boring old tanks and planes. Anyway, can Other Ocean Interactive’s new The War of the Worlds game capture the splendor of H.G. Wells’ classic story, or is it about as exciting as watching Tom Cruise duke it out with CG vampire-alien spaceships? (Hmm.. that sounds much better on a computer screen than the big screen) You’ll have to watch our video review to find out the truth (is out there).