XBLIG prices can be changed every 7 days starting May 23


Big news from Microsoft today, as they announced via the App Hub, the official MS forums where XBLIG developers Read more

Sonic the Hedgehog 4: Episode 2 Review: Rolling in the Right Direction


A new Sonic game always brings a level of uncertainty with it. Sega’s mascot has seen more highs and Read more

One Million Fans Take a Stroll with The Walking Dead Episode 1


Comic books, television, and now video games: is there any form of media that The Walking Dead can't conquer? Read more

Kittens Spit Fire When Serious Sam Double D XXL Assaults XBLA This Fall


Take a long, hard look at you what is on your screen right now. Yes, that’s a kitten, spitting Read more

» 8-bit

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Retro Arcade Adventure Review: Satiating the Retro Itch

Posted on by Anthony Swinnich in Reviews, xblig, XBLIG Reviews | 1 Comment

Siactro has crafted a game with fantastic aesthetics in Retro Arcade Adventure. The gameplay occupies the shallow end of the pool, however, creating an experience more like Marco Polo than Water Polo.

That’s not to say Marco Polo can’t be fun. You just can’t go into Retro Arcade Adventure expecting a challenging game. There’s heavy emphasis on the “arcade” part of the title – this one is more Smash TV than The Legend of Zelda - despite the thoughtfully-illustrated fantasy graphics. You take control of a lone hero on his quest to dispatch a malevolent demon hellbent on enslaving his homeland. You’ll slash through wave upon wave of enemies in order to reach and vanquish your foe. Read more

God of War 8-bit Demake Waging War on PCs for Free

Posted on by Mike Wall in News, PC News | Leave a comment

Kratos sure is one angry dude, but that’s a bit understandable considering he’s forced to walk around wearing the ashes of his self-slaughtered family lodged in his epidermis. But what happens when the pugnacious Greek warrior is reduced to a handful of colored pixels? Holmade Games has answered that question with their 8-bit demake of the God of War series, Bit of War, which is now available for the low price of zero drachmas on PC.

The project has been in the works in one form or another for more than 5 years. “It’s taken us far too long to get here. But this year we made a New Year’s resolution to put everything else aside and give it the love it deserved and complete it.. and here it is! It was ultimately our fans’ support of our other games that allowed us to take this liberty, and for that we are eternally grateful to them,” said Adam Holmes, CEO of Holmade Games.

Oh, and that question about the 8-bit Kratos? He’s adorable.

Source: Holmade Games

Wizorb Review: Still Wizorbin

Posted on by Mike Wall in PC, PC Reviews, xblig, XBLIG Reviews | 2 Comments

what is that?

Loads of indie games face that critical dilemma of being completely competent and functional, yet just not something that you’d actually want to sit on your sofa and play on your fancy HD television.  After all, how many space shooters with Atari graphics or first person shooters that look like they were birthed on a 386 can you really play on a Saturday afternoon? Up until this point I would have thrown basically every console incarnation of Brickbreaker into that pile of games that aren’t quite worthy of prime time. They might be okay in a pinch when you’re stuck on a bus, but I never imagined having any interest in kicking back and playing for more than five minutes at a time. And along bounces Wizorb.

Wizorb attempts to do for Brickbreaker what Puzzle Quest did for match-3 puzzle games. It takes the somewhat mindless task of completing random level after level adds a bit of depth in the form of a loose story and some new abilities. It’s not a perfect amalgamation and the RPG elements aren’t as pronounced as they could be, but the new abilities, inspired level design, and snazzy retro graphics make moving the paddle horizontally back and forth and deflecting the ball back into the bricks more fun than its ever been.

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Dead Pixels Review: River City Zombie Rampage

Posted on by Mike Wall in Reviews, xblig, XBLIG Reviews | 4 Comments

I love zombies. I understand that as a snarky, sarcastic game critic I’m supposed to be over the undead fad and complain about how I can walk into Walmart and buy zombie sheets, but I just don’t care. I love their little rotting faces, I love their slow, shambling strides, and I love their eat-anything-that-gets-in-their-path attitude. I also love shooting holes in them as I flee down city streets.

Dead Pixels is the latest to the undead XBLIG party, but it’s way more than just a cash-in to take advantage of the undead walkers’ lingering popularity. This is a fully fleshed-out 8-bit zombie grindhouse romp that oozes love and authenticity from every crevice like coagulating blood oozes from the face wounds of fallen zombies. It’s like a mix of Double Dragon and Left 4 Dead, and it’s almost as awesome as that dream-team combination sounds.

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Xbox Indie Review: Hurdle Turtle Level Pack #1

Posted on by Mike Wall in Reviews, xblig | Leave a comment

smack!

The first Hurdle Turtle was a delightful, though sort of disposable game in which a cute-as-can-be turtle raced  through three quirky, 8-bit tracks. It was a fun little distraction and oozed undeniable retro charm, but it wasn’t the kind of game that you’d want to play for more than ten minutes at a time due to its simplicity. Now our favorite amped-up amphibian has strapped on the sweatband for a victory lap, and the results are pretty much the same.

This isn’t so much a level pack as it is a re-skinned version of the original game. It has the same frenetic, but accessible gameplay and awesome 8-bit graphics and music, but it lacks any enhancements or alterations to the actual gameplay. It is the same three levels with different backgrounds and music. So, if you haven’t played the original or were absolutely smitten with it, by all means pick up this game, but if you were only moderately amused by it and were hoping for some real innovation, you’re going to want to wait for the next track meet.

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Xbox Indie Review: Aban Hawkins & the 1000 Spikes

Posted on by Mike Wall in Reviews, xblig | 2 Comments

spikes.

You begin Aban Hawkins with 1000 lives. You don’t have to input a Game Genie password or memorize an elaborate series of button presses, you’re just immediately bestowed 111 & 1/9 cats’ worth of lives to survive some of the most downright devious platforming challenges in recent memory. What initially appears to be a generous endowment of extra lives soon becomes a rapidly depleting reminder of how soft we’ve all become as gamers.

The Tempura of the Dead, 8bits Fanatics’ previous game, managed to perfectly update the 8-bit platformer by adding an upgrade system and ensuring that players didn’t have to repeat segments too frequently. That sensible philosophy has been abandoned in Aban Hawkins, leaving an absolutely evil 8-bit platformer complete with controller-hurling fits of fury. Fans of so-difficult-they’re-addicting games like Super Meat Boy will soak in the brilliantly crafted levels, but the constant death and repetition ensures that this is not a game for everyone.

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Xbox Indie Review: Decimation X3

Posted on by Dave Voyles in Reviews, xblig | Leave a comment

Frantic can be defined as: n – a state of panic, worry, frenzy or rush, and in regards to this title, it may be an understatement. From the moment you press start, the intensity begins to rise, whether from dodging the onslaught of enemy projectiles or rolling out from cover to rain some hell of your own. This is a shmup (shoot-em up) for the ages, as Decimation X3 is reminiscent of the 1980 arcade hit Galaxian, where numerous enemies appear on screen in a top-down manner, with you being the sole target of their cannons.

The frantic pace, combined with the never-ending rush of enemies and their attacks flush your display with vivid pixels of 8-bit greatness. While the color palatte is similar to that found on the Atari, Decimtion X3 does a great job of making use of what it’s got to work with. Upon being destroyed, enemies drop offensive and defensive power-ups, which can improve your rate of fire, number missiles fired, and movement speed, along with providing small groups of shields that your ship can hide behind to get a break from the action. Don’t get too comfortable though, because as the barriers take damage, they begin to crumble. Should you chose to play in Challenge Mode, you will discover that those shields never appear. For those who enjoy sharing, up to four players can play couch co-op, but with the number of things going on screen at once, I would find it very difficult to do so.

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Xbox Indie Review: The Deep Cave

Posted on by Dave Voyles in Reviews, xblig | 9 Comments

don't get eaten!

I hate platforming games. I don’t know if I can express that enough. Yes, there are some that inject some alternative mechanics like Jonathan Blow’s Braid and The Odd Gentlemen’s P.B. Winterbottom, but for the most part they all have felt the same since their inception as a genre nearly 30 years ago. I think the last one I truly enjoyed was Contra III: The Alien Wars on the SNES in its heyday.

Game Developer magazine states “A successful game environment does four things: It teaches about the player’s relationship with the environment; in doing so, it directs and focuses the player’s behavior; generally it obscures this manipulation from the player; and so through the invoked behavior, it evokes in the player a certain mood or mindset.” Apparently Penny Bridge took a page from this book because they did so many of these things correctly in their new delightful release, The Deep Cave

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