Each day new platforms for gaming are emerging. Up until recently, a web browser simply used to do just that: browse the web. As technology advances however, it allows for creative endeavors to come underway and for new markets to emerge. At PAX East this weekend, I had the opportunity to play two titles that are currently exclusive to Google’s Chrome browser. Boston-based Fire Hose Games’ last title was 2011’s PSN-exclusive Slam Bolt Scrappers, and this time around they’ve decided to take a browser-based approach and target the Chrome Store.
Go Home Dinosaurs is a tower-defense game at heart, with a card-based mechanic layered on top. The whimsical tone of the studio carries over into their latest work, as the premise behind GHD revolves around a bunch of gophers who are hosting a BBQ when dinosaurs suddenly crash the party. As a gopher, you are tasked with moving around the grid-based screen to collect coconuts that sprout from the ground and form the game’s currency. Additionally, your gopher can launch projectiles of his own at oncoming dinos to impede their advance.
PAX is an event where indie developers can showcase their games directly to the public, or at least that’s the idea. Of course showing off games can be difficult when you’re at a lonely table next to a gargantuan stage with costumed re-enactments of scenes from The Empire Strikes Back. So how can indie developers combat towering mech statues and booths the size of city blocks? Simple: join them.
Seventeen indie developers have banded together to create the Indie Megabooth, which will put indie games smack dab in the center of the show floor, or at least a prominent location slightly to the side (see it on the map here). The booth will feature 21 games, including indie heavyweights such as Antichamber and Monaco (see below for full list).
For those of you who have been with us since the beginning, you may remember our first hands-on experience with Slam Bolt Scrappers back at last year’s PAX East. Shortly afterwards, I had an interview with CEO of Fire Hose Games, Eitan Gleinert, and at the time he was unsure of which platform it would land on. Well a lot has changed since then, and their first title launched on PSN this week.
Tetris, the classic shape-dropping puzzler has been a staple in any solid gamer’s diet for nearly a quarter century. Sure we’ve seen some altered experiences of it with titles like Dr. Mario on the original Nintendo or Super Puzzle Fighter, but not much in terms of innovation. It wasn’t until my hands on experience with SBS a year ago that I began to take notice of this game.
Dave Voyles got an opportunity to talk to Eitan Glinert, the founder and creative director of Fire Hose Games, the studio developing the upcoming release Slam Bolt Scrappers which was on display at Pax East. The full interview can be heard as a part of the JBAC Podcast.
Dave: So Eitan, why don’t you tell us a bit about specifically what you do at Fire Hose Games.
Jeez, that’s a really good question. A lot of people have been asking me that lately and because of my drinking problem I haven’t really had a good answer for them so far. I mean I do a little bit of everything. I’m the founder and president so that means I do business stuff, I do management, I do game design, and I sweep floors, sometimes I clean toilets.