In parts 2 and 3 of our Get to know your XNA MVPs feature, we welcomed and interviewed two of the most recent additions to the team, John Defenbaugh and Michael McLaughlin, and now we’re concluding the feature with one veteran. Recently I had the opportunity to interview veteran XNA MVP George Clingerman, perhaps better known as his Twitter handle, @ClingermanGW.
Clingerman has held the status of MVP since the tail end of 2007, and has remained an integral part of the community throughout that time. Reflecting on his commitment, he claimed “I had absolutely no idea what I had just gotten. I had never heard of the program before and had no idea what it meant.” In 2006 Microsoft announced XNA and detailed how they were becoming increasingly frustrated with large studios not taking risks with their games. In order to find someone who would, they turned the reigns over to the little guy – independent developers. Immediately Clingerman leaped at the opportunity and purchased the domain XNADevelopment.com, where he offered, and still does, detailed tutorials, sprites, and other invaluable resources for the community.







