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Sony President Reaffirms Commitment to Indie Games and the Vita

Posted on by Anthony Swinnich in News, PSN, PSN News | 5 Comments

Sony has yet to forge a service as prolific or accessible as Microsoft’s Xbox Live Indie Games marketplace, but it appears that the company sees great value in the indie gaming scene. This belief was expressed by Sony Worldwide Studios President Shuhei Yoshida to Gamasutra reference to the Playstation Vita’s genesis.

“The whole development process of Vita was us watching the smartphone and the tablet market grow and blossom,” Yoshida said. “We’ve seen lots of small games sold digitally through the app stores of each device, and that’s something we thought is a great addition to the whole offering of video games to the consumers.”

This news doesn’t come a complete surprise, with Sony already having invested time and money into the PubFund. The upcoming Playstation Network game Guacamelee is the latest title to benefit from this project, while standouts like Journey and Pixeljunk Shooter have in the past as well.

Yoshida also endorsed the Vita and the idea of dedicated handhelds in general, despite the ever-growing belief that smartphones are conquering the marketplace.

“We do not necessarily see the smartphone replacing the portable console market. It’s true that many casual people already own smartphones, and spending a dollar for a game is a very easy thing to do. People who really like games want more immersive, deeper games. In addition, they also enjoy short-form, small games.”

Source: Indie Games

Sony Targeting Indie Developers with PubFund

Posted on by Dave Voyles in News, PSN, PSN News | Leave a comment

Acquiring funding to back an independent project can be a difficult task for many, if not most developers. Fortunately, the recent addition of services such as Kickstarter and 8bitfunding have made it slightly easier to earn said funds. Sony threw their hat in the ring back in 2009 with the PubFund, which is their outreach program to seek out talented indies and attain their titles for PSN.

On Wednesday at GDC, Sony’s Manager of Developer Relations, Ted Regulski, hosted a panel titled “Self-publishing, PubFund and Getting Your Game on the Playstation Network” to inform audiences of the benefits to self-publishing titles on PSN. One huge positive is the fact that you do not need a publisher to release game for the Playstation Network on PS3 or for the Vita. Mutant Blobs Attack is one such title to take advantage of this on the Vita, as is the recent remake of Oddworld: Stranger’s Wrath on PSN.

What does Sony take for this privilege? The “standard split comparable to most other digital services” is in place, although Regulski wouldn’t go into precise details. Unlike disc-based publishing, you do not need an office in the particular region that you are publishing in either; you simply need to be a licensed e-publisher in Sony Computer Entertainment America (SCEA) territory.

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