XBLIG prices can be changed every 7 days starting May 23


Big news from Microsoft today, as they announced via the App Hub, the official MS forums where XBLIG developers Read more

Sonic the Hedgehog 4: Episode 2 Review: Rolling in the Right Direction


A new Sonic game always brings a level of uncertainty with it. Sega’s mascot has seen more highs and Read more

One Million Fans Take a Stroll with The Walking Dead Episode 1


Comic books, television, and now video games: is there any form of media that The Walking Dead can't conquer? Read more

Kittens Spit Fire When Serious Sam Double D XXL Assaults XBLA This Fall


Take a long, hard look at you what is on your screen right now. Yes, that’s a kitten, spitting Read more

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Unstoppable Gorg Review: Take Me To Your Towers

Posted on by Erron Kelly in PC, PC Reviews, Reviews | Leave a comment

There’s something to be said for games that incorporate FMV scenes. A game that knows how to enhance the experience as a whole with FMV is usually a game that could still be considered a good game without the additional gimmick. In recent years a number of small studios seem to have honed in on this fact, and as a result we, the consumers, have been treated to a number of excellent games.

Twisted Pixel, for example, has a few titles that used it well until they crossed the line with The Gunstringer. While it could be argued that the Kinect peripheral is to blame for some of the underwhelming feeling associated with The Gunstringer, it can’t change the fact that it was the first game Twisted Pixel released where their use of FMV was meant to carry the entire package, and that’s the aforementioned line: one that should never be crossed.

But Futuremark Games Studio’s Unstoppable Gorg manages to offer a solid experience even if you ignore the FMV scenes, and an incredible one if you immerse yourself in them. The videos themselves eschew the normal CGI techniques, turning instead to actual objects and costumed people. It’s this loving attention to detail that really cements the right way to incorporate FMV into a game.
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Xbox Indie Review: Defy Gravity

Posted on by Mike Wall in Reviews, xblig | 3 Comments

outer space

Defy Gravity’s digital package is plastered with a voluptuous, violet-haired heroine stripping out of a form-fitting spacesuit, which might give the impression that it’s just another seedy, low-brow indie game. Heck, even the title could be interpreted as a double entendre. Whether it’s a desperate cry for attention or an attempt to invoke nostalgic memories of Metroid, the misguided sex appeal obscures what is otherwise a wildly enjoyable gem of a 2D platformer that implements a rather novel gameplay mechanic.

You play as Kara, the lady space-explorer who has discovered an ancient alien monolith that will hopefully help save the human race from some unnamed calamity. The story is kept to a bare minimum and provides a bare-bones justification for showcasing Kara’s awesome gravity-orb spewing device that is the centerpiece of the entire game. The device allows for the devilish platforming segments and some death-defying last minute escapes from peril that make Defy Gravity so exciting.

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Xbox Indie Review: Explosionade

Posted on by Mike Wall in Reviews, xblig | 1 Comment

Mechs in Explosionade!

When will those pesky aliens learn? Ripley took it to them on four separate occasions, and Will Smith has practically built a career out of exterminating them. Their stunning lack of reconnaissance allowed them to invade a planet comprised of 70% of their secret weakness in Signs (good thing for them they didn’t invade during hurricane season), and their puny immune systems couldn’t handle the 5 nonillion single-celled organisms that make their home on Earth in The War of the Worlds.

Bacteria and water have their places, but nothing is quite as satisfying as sending E.T. straight to hell by blowing holes through his wrinkled body. If you’re of the same mind, than you’re probably going to have a lot of fun with Explosionade. There you go, that’s my review: it’s awesome. Succinct, and to the point.

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Xbox Indie Review: Mama & Son – Clean House

Posted on by Mike Wall in Reviews, xblig | 2 Comments

guns and kangaroos

It’s a sad state of affairs when Earth’s only line of defense between subjugation by an army of alien robot kangaroos is a mother-son cleaning duo, but videogames don’t lie. Thankfully the son, Really (yes, that’s really his name), is a Rambo-inspired war vet, and his mother’s frazzled gray hair and hunched posture belie her adept agility.

Plausibility aside, Mama & Son is a fun, brief, and somewhat flawed 2D-shooter that could have been a coin-munching hit if it was conceived about twenty years ago. While the solo game feels a little flat, the duality of the protagonists makes it an interesting cooperative experience.

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Xbox Indie Review: Hypership Out of Control

Posted on by Mike Wall in Reviews, xblig | 1 Comment

don't crash!

If I close my eyes while playing Hypership Out of Control, I can almost hear the din of electronic melodies emanating from the attract modes of nearby cabinets combined with the clapping of plastic as the kid next to me mashes on the colorful, round buttons. I open my eyes and am thankful that my TV doesn’t have unsightly brown cigarette burns scorched onto  it, and that I’m able to sit back (okay, lean forward in intense concentration) and enjoy an exhilarating game descended from arcade classics.

Hypership Out of Control has no misgivings about what it is; the name pretty much says it all. Some space rats have infested the ship’s braking system, chewed through some wires and the ship is zipping through the galaxy at an ever-increasing speed. It’s a simple concept, but it’s a reminder that once upon a time, you didn’t need 64-player online multiplayer or the ability to change the color of your character’s underwear to create a fun gaming experience.

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Xbox Indie Review: Square Off

Posted on by Mike Wall in Reviews, xblig | 3 Comments

explosions!

With mobs of bloodthirsty aliens pushing humanity to the brink of extinction, one man – and one man alone – has the solution to preserve life as we know it. In order to save the planet, we need to create a race of colorful alien-human hybrids using brain samples from an institutionalized scientist. Bizarre premise? Undoubtedly. Perfect execution? Totally.

Square Off perfectly combines highly detailed cartoony graphics with addictive 2D shooting. The result is a surprisingly accessible game and an extremely fun multiplayer experience that ranks up there with Castle Crashers, Bomberman Live and Rock Band.

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Xbox Indie Review: Aphelion Episode One: Graves of Earth

Posted on by Mike Wall in Reviews, xblig | 3 Comments

very nice graphics!

If you aren’t the type of person who can handle random encounters every five paces, pouring over items to figure out which one yields the most green arrows and turn-based battles with giant metallic swords, then Aphelion is unequivocally not for you. In short, if you’ve ever played a JRPG and had the desire to peel off your eyelids, just go right ahead and skip this review.

Still there? Good, because if you’ve made it this far, you probably have a gooey spot in your heart for those playable stories from the Land of the Rising Sun; now that those naysayers are gone, it’s a safe bet you’re really going to enjoy what Aphelion is laying down. One man’s formulaic title is another man’s homage to a time-honored approach, so while Aphelion doesn’t stray too far from the path of its ancestors, it remains a fun role-playing game with some amusing dialogue, interesting story and lots of items and customization options.

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Xbox Indie Review: Nasty

Posted on by Taylor Bliss in Reviews, xblig | 3 Comments

The colorful monsters of nasty

I know what you’re expecting, a playful jab at the title of the game, one that brilliantly captures the condensed essence in a single beautifully constructed sentence. I’ll artfully dodge that one this time. No, Nasty will get some other elegant words from me instead.

You’re presented with a meager story that knows exactly what it is: something that you’ll forget after you beat the first level. As my recollection serves, you’re on an alien spaceship and you want to kill everything, but only 100 levels of things. In order to get through every level, though, you have to first eliminate all enemies present on the stage. It’s a formula that’s been used and worked before, which is a recurring theme with Nasty. Every bit of Nasty has been seen before.

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