» bastion

By at .

Sound Design In Gaming: An Art Not Yet Forgotten Part 2

Posted on by Dave Voyles in Features | 1 Comment

In part 2 of this sound design in gaming feature, we investigate the technical limitations placed on sound designers and how they overcome them. Also, we ask industry composers how to best enjoy their works and which way the industry is headed. Before we can truly know where we are, we first must come to understand how we got to the point we’re at now.

Each console generation has been armed with unique features that allow its platforms to stand out from their predecessors, and it’s safe to say that the display features have certainly been one of the defining points as of late. Where does that leave audio? For the most part, not much has changed lately in terms of audio hardware. The Wii doesn’t even offer discrete 5.1 audio, and the Xbox 360 still uses the same compressed Dolby Digital 5.1 format from the previous generation. Only the Playstation 3 offers uncompressed, 7.1 surround sound in the form of DTS-HD Master or Dolby True HD. But, both of these require HDMI connections and not every title supports them.

The forefathers of gaming sound design were limited in their approach to the field, as the 80s and much of the early 90s hardware could only reproduce sound through the use of MIDI, or Musical Instrument Digital Interface. MIDI is an industry standard that enables the communication between electrical instruments such as synthesizers, keyboards, and computers. The major benefit to using this technology was twofold:  small file sizes and adoption by various hardware and computing manufacturers.

Read more

Armless Octocast Episode 63: Now with more riffing

Posted on by Taylor Bliss in Podcast | Leave a comment

podcast logo

Erron is back and has tales of games to tell. Taylor and Mike also help the show along as the three discuss PC accessories, Canadian plagues, oh, and indie games.

ITunes: Subscribe to the podcast on iTunes

PodOMatic: Subscribe through PodOmatic

RSS: RSS Feed

MP3: Direct download 

Hosts: Mike Wall, Taylor Bliss, Erron Kelly

Music: Paul Weinstein - Chipocrite

Twitter: @TaylorBliss@MikeJWall, @SkrattyBones

Join the Facebook Page


Read more

Armless Octocast Episode 62 – A Very Popular Radio Program

Posted on by Taylor Bliss in Podcast | Leave a comment

podcast logo

Erron and Dylan couldn’t make it this week, so we’ve called on a host of a popular radio program to fill in the gaps. Russ Walsh joins Taylor and Mike to discuss Bastion, The Summer Indie Uprising trailer, the third Humble Indie Bundle and much more.

ITunes: Subscribe to the podcast on iTunes

PodOMatic: Subscribe through PodOmatic

RSS: RSS Feed

MP3: Direct download 

Hosts: Mike Wall, Taylor Bliss, Russ Walsh

Music: Paul Weinstein - Chipocrite

Twitter: @TaylorBliss@MikeJWall, @RushWash

Join the Facebook Page

Check out A Fistfull of Pixels

Read more

Microsoft unveils Summer of Arcade lineup

Posted on by Taylor Bliss in News, XBLA, XBLA News | 1 Comment

summer of arcade logo

Some of the big news coming out of E3 is this summer’s lineup for Microsoft’s Summer of Arcade. The promo will feature a few games already covered by Armless Octopus and others that are new to the scene. The stylized action-RPG Bastion and art-driven, Metroidvania-style Insanely Twisted Shadow Planet are the most familiar titles, which we’ve covered with previews. Two others, Toy Soldiers: Cold War – a MOBA/FPS combo – and the terraforming From Dust, were on the radar. Last up, Fruit Ninja Kinect, which is fresh from E3, will be there for all your fruit-dissecting needs.

The whole event kicks off on July 20, but the specifics for which game comes out when and for how much is still a mystery. Check back with Armless Octopus often as we keep the XBLA news from E3 coming.

Source: Xbox.com

Bastion preview: Not your ordinary action RPG

Posted on by Dave Voyles in PC, PC Previews, Previews, XBLA, XBLA Previews | Leave a comment

look at the reaper!Rarely does a game command both a distinct visual style and drive the character and player into a world through a compelling narrative, but fortunately, Bastion manages both. Developer Supergiant Games is based out of San Jose, CA and comprised largely of former EA employees, and last week at GDC I had the opportunity to interview creative director and writer Greg Kasavin about the title. I also played the game at GDC, where I was immersed in the world, and when I played it again at PAX, my initial thoughts were fully reinforced.

As “the kid” awoke from his slumber, the world around him remained in a dream-like state. Surrounding him were platforms that raised from the ground as the environment had him floating in the heavens, miles above the world’s surface. Walls rained from above, encompassing him within their boundaries. All the while, the hand-painted backdrops that remained out of focus further reinforced the notion the kid had never actually awoken. The story of the Bastion revolves around the construction a safe haven in the wake of the Calamity, a devastating event that shattered the world. Miraculously the adventurer survived, and is bound to journey into the unknown in search of supplies and survivors.

Read more

GDC 2011: Interview with Greg Kasavin, creative director and writer of Bastion

Posted on by Dave Voyles in XBLA | 3 Comments


oooooh colorful!

Of all the titles I had the opportunity to experience at GDC 2011, Bastion is one which stood out in my mind far after my time with it. The visual flair and art style are breathtaking and command your attention, while the stalwart voice of the narrator chronicles your journey each step of the way. This offered tremendous depth and ambiance to my adventure. Naturally, I sought after the man behind the work, Greg Kasavin, creative director and writer for Supergiant Games to talk about the game and its development.

So where’d you guys get the idea for Bastion? Or, what is a Bastion?

Bastion; our use of it is meant to be kind of open to interpretation, but you’ll sometimes hear the expression, “the last bastion of hope,” or “America is the last bastion of democracy,” or some crap like that. So it means a safe haven, right? Like a place where something can be defended. People sometimes use the term both kind of cynically and sometimes sincerely. So in the game you’re trying to find a safe haven, um, after you’ve played for some of it—

Yeah, you like wake up and you go to a bar, it’s kinda destroyed.

Yeah, you start off and there’s some sort of surreal catastrophe has happened, and your character heads to this place called The Bastion, which was your people’s safe haven. When you get there though, all you find is an old man who believes he has the ability to restore it, um, restore whatever it is that went wrong. So he kinda recruits you to help out cause he needs to, he needs… he’s got this location with these kind of unusual properties but it’s not fully formed yet, so you work together with him to finish the job. So that’s the basic premise.

Read more